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authorFlorian Kagerer2010-10-05 19:04:52 +0000
committerFlorian Kagerer2010-10-05 19:04:52 +0000
commit5af782c5d279b0b3b54ee041bb50c8fec2d35fd3 (patch)
tree7683aa03db7a7406d0c4e192a8b161e0ba04069b /engines/scumm/gfx.h
parentb749b28c09cd2972e130b14260ee4925ef6bec72 (diff)
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SCUMM/FM-TOWNS: disable new graphics code in DS port
svn-id: r53033
Diffstat (limited to 'engines/scumm/gfx.h')
-rw-r--r--engines/scumm/gfx.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h
index 9b628f6264..c6062ef9be 100644
--- a/engines/scumm/gfx.h
+++ b/engines/scumm/gfx.h
@@ -424,9 +424,9 @@ public:
};
#endif
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
// Helper class for FM-Towns output (required for specific hardware effects like
// switching graphics layers on and off).
-
class TownsScreen {
public:
TownsScreen(OSystem *system, int width, int height, int bpp);
@@ -482,6 +482,7 @@ private:
Common::List<Common::Rect> _dirtyRects;
OSystem *_system;
};
+#endif // DISABLE_TOWNS_DUAL_LAYER_MODE
} // End of namespace Scumm