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authorEugene Sandulenko2016-11-20 23:38:04 +0100
committerEugene Sandulenko2016-11-20 23:38:33 +0100
commitcce8885b3967c4faddaa1808d0a9c1b62a78d860 (patch)
tree3c6438778c578d0c7c32ac9c969d59051b2bda44 /engines/scumm/he/moonbase/ai_defenseunit.cpp
parentfe8fbf70076a111d41a24423db06cca5c2768a1a (diff)
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SCUMM HE: Hid noisy Moonbase AI warnings under debug channel
Diffstat (limited to 'engines/scumm/he/moonbase/ai_defenseunit.cpp')
-rw-r--r--engines/scumm/he/moonbase/ai_defenseunit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/he/moonbase/ai_defenseunit.cpp b/engines/scumm/he/moonbase/ai_defenseunit.cpp
index ab61297603..71a4b0562d 100644
--- a/engines/scumm/he/moonbase/ai_defenseunit.cpp
+++ b/engines/scumm/he/moonbase/ai_defenseunit.cpp
@@ -228,7 +228,7 @@ Common::Point *ShieldUnit::createTargetPos(int index, int distance, int weaponTy
}
int ShieldUnit::selectWeapon(int index) {
- warning("Shield weapon select");
+ debugC(DEBUG_MOONBASE_AI, "Shield weapon select");
int myUnit = _ai->getClosestUnit(getPosX(), getPosY(), _ai->getMaxX(), _ai->getCurrentPlayer(), 1, BUILDING_MAIN_BASE, 1, 0);
int dist = _ai->getDistance(getPosX(), getPosY(), _ai->getHubX(myUnit), _ai->getHubY(myUnit));
@@ -341,7 +341,7 @@ Common::Point *HubUnit::createTargetPos(int index, int distance, int weaponType,
}
int HubUnit::selectWeapon(int index) {
- warning("Hub weapon select");
+ debugC(DEBUG_MOONBASE_AI, "Hub weapon select");
int energy = _ai->getPlayerEnergy();
@@ -489,7 +489,7 @@ Common::Point *EnergyUnit::createTargetPos(int index, int distance, int weaponTy
}
int EnergyUnit::selectWeapon(int index) {
- warning("Energy weapon select");
+ debugC(DEBUG_MOONBASE_AI, "Energy weapon select");
int energy = _ai->getPlayerEnergy();
@@ -545,7 +545,7 @@ Common::Point *OffenseUnit::createTargetPos(int index, int distance, int weaponT
}
int OffenseUnit::selectWeapon(int index) {
- warning("Offense weapon select");
+ debugC(DEBUG_MOONBASE_AI, "Offense weapon select");
int energy = _ai->getPlayerEnergy();
@@ -596,7 +596,7 @@ Common::Point *CrawlerUnit::createTargetPos(int index, int distance, int weaponT
}
int CrawlerUnit::selectWeapon(int index) {
- warning("Crawler weapon select");
+ debugC(DEBUG_MOONBASE_AI, "Crawler weapon select");
int myUnit = _ai->getClosestUnit(getPosX(), getPosY(), _ai->getMaxX(), _ai->getCurrentPlayer(), 1, 0, 0, 0);
int dist = _ai->getDistance(_ai->getHubX(myUnit), _ai->getHubY(myUnit), getPosX(), getPosY());