aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm/he/script_v100he.cpp
diff options
context:
space:
mode:
authorTravis Howell2009-06-18 07:12:53 +0000
committerTravis Howell2009-06-18 07:12:53 +0000
commit7123fbdd7095257c9c23102f7d86d2c8cf21cfd0 (patch)
tree8cc9b9b8c79066189dd9da508498da63bbc0bcd2 /engines/scumm/he/script_v100he.cpp
parentb8a9823f4e868a98ae85862eb457b6d4e7cffe1c (diff)
downloadscummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.tar.gz
scummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.tar.bz2
scummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.zip
Merged revisions 41625 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk ........ r41625 | Kirben | 2009-06-18 16:18:31 +1000 (Thu, 18 Jun 2009) | 1 line Correct actor layering method in HE90+ games. ........ svn-id: r41626
Diffstat (limited to 'engines/scumm/he/script_v100he.cpp')
-rw-r--r--engines/scumm/he/script_v100he.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index fc27c338b2..60db9adefb 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() {
a->_needRedraw = true;
break;
case 59:
- // HE games use reverse order of layering, so we adjust
- a->_layer = -pop();
+ a->_layer = pop();
a->_needRedraw = true;
break;
case 63: