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author | Travis Howell | 2009-06-18 07:12:53 +0000 |
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committer | Travis Howell | 2009-06-18 07:12:53 +0000 |
commit | 7123fbdd7095257c9c23102f7d86d2c8cf21cfd0 (patch) | |
tree | 8cc9b9b8c79066189dd9da508498da63bbc0bcd2 /engines/scumm/he/script_v100he.cpp | |
parent | b8a9823f4e868a98ae85862eb457b6d4e7cffe1c (diff) | |
download | scummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.tar.gz scummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.tar.bz2 scummvm-rg350-7123fbdd7095257c9c23102f7d86d2c8cf21cfd0.zip |
Merged revisions 41625 via svnmerge from
https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
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r41625 | Kirben | 2009-06-18 16:18:31 +1000 (Thu, 18 Jun 2009) | 1 line
Correct actor layering method in HE90+ games.
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svn-id: r41626
Diffstat (limited to 'engines/scumm/he/script_v100he.cpp')
-rw-r--r-- | engines/scumm/he/script_v100he.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp index fc27c338b2..60db9adefb 100644 --- a/engines/scumm/he/script_v100he.cpp +++ b/engines/scumm/he/script_v100he.cpp @@ -420,8 +420,7 @@ void ScummEngine_v100he::o100_actorOps() { a->_needRedraw = true; break; case 59: - // HE games use reverse order of layering, so we adjust - a->_layer = -pop(); + a->_layer = pop(); a->_needRedraw = true; break; case 63: |