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authorMatthew Hoops2013-07-15 22:52:03 -0400
committerMatthew Hoops2013-10-05 15:45:36 -0400
commit3bfd42220533a3f2cd19e8f8a726ecc48ee97625 (patch)
treeabf18fc030d69183fe98a854b77bcac386bcac01 /engines/scumm/he/script_v60he.cpp
parent3f65a02ced741979ede333539bac67ead9dbc368 (diff)
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SCUMM: Make all HE saves prepend the target name
This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football. Loading old saves will still work and they will be tried if the newer save names are not found.
Diffstat (limited to 'engines/scumm/he/script_v60he.cpp')
-rw-r--r--engines/scumm/he/script_v60he.cpp276
1 files changed, 208 insertions, 68 deletions
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index bbd8725904..4901d47c51 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -90,59 +90,214 @@ void ScummEngine_v60he::setupOpcodes() {
_opcodes[0xed].setProc(0, 0);
}
-int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
- debug(1, "convertFilePath: original filePath is %s", dst);
-
- int len = resStrLen(dst);
-
- // Switch all \ to / for portablity
- for (int i = 0; i < len; i++)
- if (dst[i] == '\\')
- dst[i] = '/';
-
- if (_game.platform == Common::kPlatformMacintosh) {
- // Remove : prefix in HE71 games
- if (dst[0] == ':') {
- len -= 1;
- memmove(dst, dst + 1, len);
- dst[len] = 0;
+Common::String ScummEngine_v60he::convertFilePath(const byte *src) {
+ debug(2, "convertFilePath in: '%s'", (char *)src);
+
+ int srcSize = resStrLen(src);
+ int start = 0;
+
+ if (srcSize > 2) {
+ if (src[0] == ':') { // Game Data Path (Macintosh)
+ // The default game data path is set to ':' by ScummVM
+ start = 1;
+ } else if (src[0] == '.' && src[1] == '\\') { // Game Data Path (Windows)
+ // The default game data path is set to '.\\' by ScummVM
+ start = 2;
+ } else if (src[0] == '*' && src[1] == '\\') { // Save Game Path (Windows HE72 - HE100)
+ // The default save game path is set to '*\\' by ScummVM
+ start = 2;
+ } else if (src[0] == '*' && src[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
+ // The default save game path is set to '*:' by ScummVM
+ start = 2;
+ } else if (src[0] == 'c' && src[1] == ':') { // Save Game Path (HE60 - HE71)
+ // The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
+ for (start = srcSize; start != 0; start--)
+ if (src[start - 1] == '\\')
+ break;
+ } else if (src[0] == 'u' && src[1] == 's') { // Save Game Path (Moonbase Commander)
+ // The default save path is 'user\\'
+ start = 5;
}
+ }
- // Switch all : to / for portablity
- for (int i = 0; i < len; i++) {
- if (dst[i] == ':')
- dst[i] = '/';
- }
+ Common::String dst;
+
+ for (int i = start; i < srcSize; i++) {
+ // Convert path separators
+ if (src[i] == '\\' || src[i] == ':')
+ dst += '/';
+ else
+ dst += src[i];
}
- // Strip path
- int r = 0;
- if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File
- // Change filename prefix to target name, for save game files.
- const char c = dst[len - 1];
- snprintf((char *)dst, dstSize, "%s.sg%c", _targetName.c_str(), c);
- } else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
- // The default game data path is set to './' by ScummVM
- r = 2;
- } else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100)
- // The default save game path is set to '*/' by ScummVM
- r = 2;
- } else if (dst[0] == '*' && dst[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
- // The default save game path is set to ':/' by ScummVM
- r = 2;
- } else if (dst[0] == 'c' && dst[1] == ':') { // Save Game Path (HE60 - HE71)
- // The default save path is game path (DOS) or 'c:/hegames/' (Windows)
- for (r = len; r != 0; r--) {
- if (dst[r - 1] == '/')
- break;
+ // Sanity check
+ if (dst.lastChar() == '/')
+ dst.deleteLastChar();
+
+ debug(2, "convertFilePath out: '%s'", dst.c_str());
+
+ return dst;
+}
+
+Common::String ScummEngine_v60he::convertSavePath(const byte *src) {
+ debug(2, "convertSavePath in: '%s'", (char *)src);
+
+ Common::String filePath = convertFilePath(src);
+
+ // Strip us down to only the file
+ for (int32 i = filePath.size() - 1; i >= 0; i--) {
+ if (filePath[i] == '/') {
+ filePath = Common::String(filePath.c_str() + i + 1);
+ break;
}
- } else if (dst[0] == 'u' && dst[1] == 's') { // Save Game Path (Moonbase Commander)
+ }
+
+ // Prepend the target name
+ filePath = _targetName + '-' + filePath;
+
+ debug(2, "convertSavePath out: '%s'", filePath.c_str());
+
+ return filePath;
+}
+
+Common::String ScummEngine_v60he::convertSavePathOld(const byte *src) {
+ // This is provided solely for loading older saved games.
+ // No new saves should go through this function.
+
+ int srcSize = resStrLen(src);
+
+ // Old hacky target name insertion
+ // (This breaks the soccer and football games)
+ if (src[srcSize - 3] == 's' && src[srcSize - 2] == 'g')
+ return _targetName + ".sg" + (char)src[srcSize - 1];
+
+ if (src[0] == 'u' && src[1] == 's') {
+ // Save Game Path (Moonbase Commander)
// The default save path is 'user/'
- r = 5;
+ return (char *)src + 5;
+ } else if (src[0] == '*' && (src[1] == '\\' || src[1] == ':')) {
+ // Save Game Path (HE72 - HE100)
+ // The default save game path is set to '*\\' by ScummVM for Windows
+ // and '*:' for Macintosh
+ return (char *)src + 2;
+ } else if (src[0] == 'c' && src[1] == ':') {
+ // The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
+ for (int i = srcSize; i > 0; i--)
+ if (src[i] == '\\')
+ return (char *)src + i + 1;
+ }
+
+ // Can't reach here
+ return "";
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openFileForReading(const byte *fileName) {
+ Common::SeekableReadStream *saveFile = openSaveFileForReading(fileName);
+
+ if (saveFile)
+ return saveFile;
+
+ return SearchMan.createReadStreamForMember(convertFilePath(fileName));
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(const byte *fileName) {
+ Common::SeekableReadStream *file = _saveFileMan->openForLoading(convertSavePath(fileName));
+
+ if (file)
+ return file;
+
+ return _saveFileMan->openForLoading(convertSavePathOld(fileName));
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(const byte *fileName) {
+ return _saveFileMan->openForSaving(convertSavePath(fileName));
+}
+
+void ScummEngine_v60he::deleteSaveFile(const byte *fileName) {
+ Common::String convertedName = convertSavePath(fileName);
+
+ if (!_saveFileMan->listSavefiles(convertedName).empty()) {
+ _saveFileMan->removeSavefile(convertedName);
+ return;
}
- debug(1, "convertFilePath: converted filePath is %s", dst + r);
- return r;
+ convertedName = convertSavePathOld(fileName);
+
+ if (!_saveFileMan->listSavefiles(convertedName).empty())
+ _saveFileMan->removeSavefile(convertedName);
+}
+
+void ScummEngine_v60he::renameSaveFile(const byte *from, const byte *to) {
+ Common::String toName = convertSavePath(to);
+
+ if (_saveFileMan->renameSavefile(convertSavePathOld(from), toName))
+ return;
+
+ _saveFileMan->renameSavefile(convertSavePath(from), toName);
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForAppending(const byte *fileName) {
+ Common::SeekableReadStream *initialFile = openSaveFileForReading(fileName);
+ byte *initialData = 0;
+ uint32 initialDataSize = 0;
+
+ if (initialFile) {
+ initialDataSize = initialFile->size();
+
+ if (initialDataSize > 0) {
+ initialData = new byte[initialDataSize];
+ initialFile->read(initialData, initialDataSize);
+ }
+
+ delete initialFile;
+ }
+
+ Common::WriteStream *output = openSaveFileForWriting(fileName);
+
+ if (!output) {
+ delete[] initialData;
+ return false;
+ }
+
+ if (initialData) {
+ output->write(initialData, initialDataSize);
+ delete[] initialData;
+ }
+
+ return output;
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(int slot, bool compat, Common::String &fileName) {
+ if (slot == 255) {
+ // HACK: Allow custom filenames for save game system in HE Games
+ fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
+
+ Common::SeekableReadStream *stream = _saveFileMan->openForLoading(fileName);
+ if (stream)
+ return stream;
+
+ Common::String oldFileName = convertSavePathOld((const byte *)_saveLoadFileName.c_str());
+ stream = _saveFileMan->openForLoading(oldFileName);
+
+ if (stream) {
+ fileName = oldFileName;
+ return stream;
+ }
+
+ return 0;
+ }
+
+ return ScummEngine::openSaveFileForReading(slot, compat, fileName);
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(int slot, bool compat, Common::String &fileName) {
+ if (slot == 255) {
+ // HACK: Allow custom filenames for save game system in HE Games
+ fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
+ return _saveFileMan->openForSaving(fileName);
+ }
+
+ return ScummEngine::openSaveFileForWriting(slot, compat, fileName);
}
void ScummEngine_v60he::o60_setState() {
@@ -284,7 +439,7 @@ void ScummEngine_v60he::o60_roomOps() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- _saveLoadFileName = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
+ _saveLoadFileName = (char *)buffer;
debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName.c_str());
_saveLoadFlag = pop();
@@ -692,14 +847,12 @@ void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b) {
void ScummEngine_v60he::o60_openFile() {
int mode, len, slot, i;
byte buffer[100];
- const char *filename;
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
- debug(1, "Final filename to %s", filename);
+ debug(1, "Trying to open file '%s'", (char *)buffer);
mode = pop();
slot = -1;
@@ -713,14 +866,10 @@ void ScummEngine_v60he::o60_openFile() {
if (slot != -1) {
switch (mode) {
case 1:
- // TODO / FIXME: Consider using listSavefiles to avoid unneccessary openForLoading calls
- _hInFileTable[slot] = _saveFileMan->openForLoading(filename);
- if (_hInFileTable[slot] == 0) {
- _hInFileTable[slot] = SearchMan.createReadStreamForMember(filename);
- }
+ _hInFileTable[slot] = openFileForReading(buffer);
break;
case 2:
- _hOutFileTable[slot] = _saveFileMan->openForSaving(filename);
+ _hOutFileTable[slot] = openSaveFileForWriting(buffer);
break;
default:
error("o60_openFile(): wrong open file mode %d", mode);
@@ -750,25 +899,19 @@ void ScummEngine_v60he::o60_closeFile() {
void ScummEngine_v60he::o60_deleteFile() {
int len;
byte buffer[100];
- const char *filename;
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
-
- debug(1, "o60_deleteFile (\"%s\")", filename);
+ debug(1, "o60_deleteFile (\"%s\")", (char *)buffer);
- if (!_saveFileMan->listSavefiles(filename).empty()) {
- _saveFileMan->removeSavefile(filename);
- }
+ deleteSaveFile(buffer);
}
void ScummEngine_v60he::o60_rename() {
int len;
byte buffer1[100], buffer2[100];
- const char *newFilename, *oldFilename;
convertMessageToString(_scriptPointer, buffer1, sizeof(buffer1));
len = resStrLen(_scriptPointer);
@@ -778,12 +921,9 @@ void ScummEngine_v60he::o60_rename() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- oldFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
- newFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
-
- debug(1, "o60_rename (\"%s\" to \"%s\")", oldFilename, newFilename);
+ debug(1, "o60_rename (\"%s\" to \"%s\")", (char *)buffer1, (char *)buffer2);
- _saveFileMan->renameSavefile(oldFilename, newFilename);
+ renameSaveFile(buffer1, buffer2);
}
int ScummEngine_v60he::readFileToArray(int slot, int32 size) {