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authorathrxx2019-07-05 18:32:01 +0200
committerathrxx2019-07-14 21:45:43 +0200
commit01f99f1a0a39a5e09f9eafc9e03ece4a8470bf1c (patch)
treed3f0ff8e08e7e0f4078881d8a0b6f09537e08407 /engines/scumm/imuse/drivers/fmtowns.h
parentd1b64aab0cd1477f6d56c9ced8b84886d66de4d8 (diff)
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SCUMM: imuse driver directory cleanup
- move mac, pc speaker and fm-towns ims sound drivers into separate directory (AdLib and MT32/GM drivers are still too entangled with common code to be moved so easily, especially MT32/GM. It would require lots of changes to the common code and possibly to all engines using the MidiDriver class. So I leave that for now.)
Diffstat (limited to 'engines/scumm/imuse/drivers/fmtowns.h')
-rw-r--r--engines/scumm/imuse/drivers/fmtowns.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/scumm/imuse/drivers/fmtowns.h b/engines/scumm/imuse/drivers/fmtowns.h
new file mode 100644
index 0000000000..5413e3797f
--- /dev/null
+++ b/engines/scumm/imuse/drivers/fmtowns.h
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef IMUSE_DRV_FMTOWNS_H
+#define IMUSE_DRV_FMTOWNS_H
+
+#include "audio/softsynth/fmtowns_pc98/towns_audio.h"
+#include "audio/mididrv.h"
+
+
+class TownsMidiOutputChannel;
+class TownsMidiInputChannel;
+class TownsMidiChanState;
+
+class MidiDriver_TOWNS : public MidiDriver, public TownsAudioInterfacePluginDriver {
+friend class TownsMidiInputChannel;
+friend class TownsMidiOutputChannel;
+public:
+ MidiDriver_TOWNS(Audio::Mixer *mixer);
+ ~MidiDriver_TOWNS();
+
+ int open();
+ bool isOpen() const { return _isOpen; }
+ void close();
+
+ void send(uint32 b);
+
+ void setTimerCallback(void *timer_param, Common::TimerManager::TimerProc timer_proc);
+
+ uint32 getBaseTempo();
+ MidiChannel *allocateChannel();
+ MidiChannel *getPercussionChannel();
+
+ void timerCallback(int timerId);
+
+private:
+ void updateParser();
+ void updateOutputChannels();
+
+ TownsMidiOutputChannel *allocateOutputChannel(uint8 pri);
+
+ int randomValue(int para);
+
+ TownsMidiInputChannel **_channels;
+ TownsMidiOutputChannel **_out;
+ TownsMidiChanState *_chanState;
+
+ Common::TimerManager::TimerProc _timerProc;
+ void *_timerProcPara;
+
+ TownsAudioInterface *_intf;
+
+ uint32 _tickCounter;
+ uint8 _allocCurPos;
+ uint8 _rand;
+
+ bool _isOpen;
+
+ uint8 *_operatorLevelTable;
+
+ const uint16 _baseTempo;
+};
+
+#endif