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author | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
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committer | Matthew Hoops | 2011-05-31 14:16:29 -0400 |
commit | aa49b38c5a8032586cb94fc4ca07149eecabe64a (patch) | |
tree | ea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/scumm/input.cpp | |
parent | d3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff) | |
parent | c86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff) | |
download | scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.gz scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.tar.bz2 scummvm-rg350-aa49b38c5a8032586cb94fc4ca07149eecabe64a.zip |
Merge remote branch 'upstream/master' into t7g-ios
Conflicts:
engines/groovie/script.cpp
Diffstat (limited to 'engines/scumm/input.cpp')
-rw-r--r-- | engines/scumm/input.cpp | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index ab5357f1dd..ff85bd0a61 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -18,9 +18,6 @@ * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * - * $URL$ - * $Id$ - * */ #include "common/config-manager.h" @@ -38,6 +35,7 @@ #include "scumm/he/intern_he.h" #include "scumm/he/logic_he.h" #endif +#include "scumm/resource.h" #include "scumm/scumm_v0.h" #include "scumm/scumm_v6.h" #include "scumm/scumm_v8.h" @@ -305,14 +303,14 @@ void ScummEngine::processInput() { if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) { // Pressing both mouse buttons is treated as if you pressed // the cutscene exit key (ESC) in V4+ games. That mimicks - // the behaviour of the original engine where pressing both + // the behavior of the original engine where pressing both // mouse buttons also skips the current cutscene. _mouseAndKeyboardStat = 0; lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE); } else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) { // Pressing right mouse button is treated as if you pressed // the cutscene exit key (ESC) in V0-V3 games. That mimicks - // the behaviour of the original engine where pressing right + // the behavior of the original engine where pressing right // mouse button also skips the current cutscene. _mouseAndKeyboardStat = 0; lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE); |