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authorMatthew Hoops2011-05-31 14:16:29 -0400
committerMatthew Hoops2011-05-31 14:16:29 -0400
commitaa49b38c5a8032586cb94fc4ca07149eecabe64a (patch)
treeea5c7617f8c482c8cf4141b728b3ccff5a7f84c7 /engines/scumm/input.cpp
parentd3ea9ab2a9334747eb445c1b45aa30cb17ffdf1b (diff)
parentc86a6c466fabe31fbf36363aa8d0ac8ea6001b9f (diff)
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Merge remote branch 'upstream/master' into t7g-ios
Conflicts: engines/groovie/script.cpp
Diffstat (limited to 'engines/scumm/input.cpp')
-rw-r--r--engines/scumm/input.cpp8
1 files changed, 3 insertions, 5 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index ab5357f1dd..ff85bd0a61 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -18,9 +18,6 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
- * $URL$
- * $Id$
- *
*/
#include "common/config-manager.h"
@@ -38,6 +35,7 @@
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#endif
+#include "scumm/resource.h"
#include "scumm/scumm_v0.h"
#include "scumm/scumm_v6.h"
#include "scumm/scumm_v8.h"
@@ -305,14 +303,14 @@ void ScummEngine::processInput() {
if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) {
// Pressing both mouse buttons is treated as if you pressed
// the cutscene exit key (ESC) in V4+ games. That mimicks
- // the behaviour of the original engine where pressing both
+ // the behavior of the original engine where pressing both
// mouse buttons also skips the current cutscene.
_mouseAndKeyboardStat = 0;
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);
} else if ((_rightBtnPressed & msClicked) && (_game.version <= 3 && _game.id != GID_LOOM)) {
// Pressing right mouse button is treated as if you pressed
// the cutscene exit key (ESC) in V0-V3 games. That mimicks
- // the behaviour of the original engine where pressing right
+ // the behavior of the original engine where pressing right
// mouse button also skips the current cutscene.
_mouseAndKeyboardStat = 0;
lastKeyHit = Common::KeyState(Common::KEYCODE_ESCAPE);