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authorMax Horn2009-11-02 21:54:57 +0000
committerMax Horn2009-11-02 21:54:57 +0000
commit51933629d1f1a17839ddbb75b2b619effe117abb (patch)
tree7292b23e5ce3fb11e6b2bb360a3befbbf35b64d9 /engines/scumm/insane/insane.cpp
parent400ee8c461e8060393b62be639c27dd3820dccd4 (diff)
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Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
Diffstat (limited to 'engines/scumm/insane/insane.cpp')
-rw-r--r--engines/scumm/insane/insane.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp
index 93f565941d..3876bd4e80 100644
--- a/engines/scumm/insane/insane.cpp
+++ b/engines/scumm/insane/insane.cpp
@@ -74,7 +74,7 @@ Insane::Insane(ScummEngine_v7 *scumm) {
_smush_icons2Nut = new NutRenderer(_vm, "icons2.nut");
}
-Insane::~Insane(void) {
+Insane::~Insane() {
free(_smush_roadrashRip);
free(_smush_roadrsh2Rip);
free(_smush_roadrsh3Rip);
@@ -95,7 +95,7 @@ void Insane::setSmushParams(int speed) {
_speed = speed;
}
-void Insane::initvars(void) {
+void Insane::initvars() {
int i, j;
_speed = 12;
@@ -517,7 +517,7 @@ void Insane::setEnemyAnimation(int32 actornum, int anim) {
actorAnimationData[_actor[actornum].weaponClass * 7 + anim - 6] + d, 180);
}
-int32 Insane::processMouse(void) {
+int32 Insane::processMouse() {
int32 buttons = 0;
_enemyState[EN_BEN][0] = _vm->_mouse.x;
@@ -529,7 +529,7 @@ int32 Insane::processMouse(void) {
return buttons;
}
-int32 Insane::processKeyboard(void) {
+int32 Insane::processKeyboard() {
int32 retval = 0;
int dx = 0, dy = 0;
int tmpx, tmpy;
@@ -623,7 +623,7 @@ void Insane::smush_warpMouse(int x, int y, int buttons) {
_player->warpMouse(x, y, buttons);
}
-void Insane::putActors(void) {
+void Insane::putActors() {
smlayer_putActor(0, 2, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(0, 0, _actor[0].x, _actor[0].y1, _smlayer_room);
smlayer_putActor(0, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
@@ -632,7 +632,7 @@ void Insane::putActors(void) {
smlayer_putActor(1, 1, _actor[0].x, _actor[0].y1, _smlayer_room);
}
-void Insane::readState(void) { // PATCH
+void Insane::readState() { // PATCH
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
_actor[0].inventory[INV_CHAIN] = 0;
@@ -708,7 +708,7 @@ void Insane::readState(void) { // PATCH
}
}
-void Insane::setupValues(void) {
+void Insane::setupValues() {
_actor[0].x = 160;
_actor[0].y = 200;
_actor[0].tilt = 0;
@@ -727,15 +727,15 @@ void Insane::setupValues(void) {
smush_warpMouse(160, 100, -1);
}
-bool Insane::idx1Compare(void) {
+bool Insane::idx1Compare() {
return _objArray1Idx == _objArray1Idx2;
}
-bool Insane::idx2Compare(void) {
+bool Insane::idx2Compare() {
return _objArray2Idx == _objArray2Idx2;
}
-int32 Insane::idx1Tweak(void) {
+int32 Insane::idx1Tweak() {
_objArray1Idx++;
if (_objArray1Idx >= 100)
_objArray1Idx = 0;
@@ -743,7 +743,7 @@ int32 Insane::idx1Tweak(void) {
return _objArray1[_objArray1Idx];
}
-int32 Insane::idx2Tweak(void) {
+int32 Insane::idx2Tweak() {
if (!_idx2Exceeded)
if (_objArray2Idx >= _objArray2Idx2)
return false;
@@ -756,7 +756,7 @@ int32 Insane::idx2Tweak(void) {
return _objArray2[_objArray2Idx];
}
-void Insane::smush_setToFinish(void) {
+void Insane::smush_setToFinish() {
debugC(DEBUG_INSANE, "Video is set to finish");
_vm->_smushVideoShouldFinish = true;
}
@@ -766,7 +766,7 @@ void Insane::smlayer_stopSound(int idx) {
_vm->_imuseDigital->stopSound(readArray(idx));
}
-void Insane::switchSceneIfNeeded(void) {
+void Insane::switchSceneIfNeeded() {
if (_needSceneSwitch && !_smush_isSanFileSetup) {
putActors();
stopSceneSounds(_currSceneId);
@@ -899,7 +899,7 @@ int32 Insane::weaponDamage(int32 actornum) {
return map[_actor[actornum].weapon];
}
-void Insane::reinitActors(void) {
+void Insane::reinitActors() {
if ((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC)) {
smlayer_setActorCostume(0, 2, readArray(11));
smlayer_setActorCostume(0, 0, readArray(13));
@@ -952,7 +952,7 @@ bool Insane::actor1StateFlags(int state) {
return retvalue;
}
-void Insane::escapeKeyHandler(void) {
+void Insane::escapeKeyHandler() {
struct fluConf *flu;
// The Macintosh demo has just one scene
@@ -1363,7 +1363,7 @@ const char *Insane::handleTrsTag(int32 trsId) {
return _player->getString(trsId);
}
-bool Insane::smush_eitherNotStartNewFrame(void) {
+bool Insane::smush_eitherNotStartNewFrame() {
if (_smush_setupsan17)
return false;