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authorFlorian Kagerer2010-08-18 21:38:43 +0000
committerFlorian Kagerer2010-08-18 21:38:43 +0000
commit29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb (patch)
tree16a964ac2f849c71399028e3debaf0faef45b447 /engines/scumm/module.mk
parentc04d3e46899194af3558f611af634dc7124ab7c2 (diff)
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SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
Diffstat (limited to 'engines/scumm/module.mk')
-rw-r--r--engines/scumm/module.mk2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index e5f0745dd6..14d1f5fdd4 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -29,7 +29,6 @@ MODULE_OBJS := \
imuse/sysex_samnmax.o \
imuse/sysex_scumm.o \
input.o \
- midiparser_eup.o \
midiparser_ro.o \
object.o \
palette.o \
@@ -37,6 +36,7 @@ MODULE_OBJS := \
player_nes.o \
player_pce.o \
player_sid.o \
+ player_towns.o \
player_v1.o \
player_v2.o \
player_v2a.o \