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author | Tobias Gunkel | 2012-02-04 18:34:08 +0100 |
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committer | Tobias Gunkel | 2012-02-11 08:30:08 +0100 |
commit | 9dd6105ce62210509207dc61607543b7bcf5639d (patch) | |
tree | 83bd5eed06f9a48d1b7f9cf28c0edc57359121ca /engines/scumm/object.cpp | |
parent | 8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff) | |
download | scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.tar.gz scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.tar.bz2 scummvm-rg350-9dd6105ce62210509207dc61607543b7bcf5639d.zip |
SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r-- | engines/scumm/object.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp index 4ef8707714..e38552c8f3 100644 --- a/engines/scumm/object.cpp +++ b/engines/scumm/object.cpp @@ -327,7 +327,7 @@ int ScummEngine::getObjectIndex(int object) const { int ScummEngine::whereIsObject(int object) const { int i; - // Note: in MMC64 bg objects are greater _numGlobalObjects + // Note: in MM v0 bg objects are greater _numGlobalObjects if (_game.version != 0 && object >= _numGlobalObjects) return WIO_NOT_FOUND; @@ -808,7 +808,7 @@ void ScummEngine_v3old::resetRoomObjects() { else ptr = room + 29; - // Default pointer of objects without image, in C64 verison of Maniac Mansion + // Default pointer of objects without image, in v0 version of Maniac Mansion int defaultPtr = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom); for (i = 0; i < _numObjectsInRoom; i++) { |