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authorTobias Gunkel2012-02-04 18:34:08 +0100
committerTobias Gunkel2012-02-11 08:30:08 +0100
commit9dd6105ce62210509207dc61607543b7bcf5639d (patch)
tree83bd5eed06f9a48d1b7f9cf28c0edc57359121ca /engines/scumm/object.cpp
parent8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff)
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SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
Diffstat (limited to 'engines/scumm/object.cpp')
-rw-r--r--engines/scumm/object.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 4ef8707714..e38552c8f3 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -327,7 +327,7 @@ int ScummEngine::getObjectIndex(int object) const {
int ScummEngine::whereIsObject(int object) const {
int i;
- // Note: in MMC64 bg objects are greater _numGlobalObjects
+ // Note: in MM v0 bg objects are greater _numGlobalObjects
if (_game.version != 0 && object >= _numGlobalObjects)
return WIO_NOT_FOUND;
@@ -808,7 +808,7 @@ void ScummEngine_v3old::resetRoomObjects() {
else
ptr = room + 29;
- // Default pointer of objects without image, in C64 verison of Maniac Mansion
+ // Default pointer of objects without image, in v0 version of Maniac Mansion
int defaultPtr = READ_LE_UINT16(ptr + 2 * _numObjectsInRoom);
for (i = 0; i < _numObjectsInRoom; i++) {