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authorMax Horn2007-02-17 16:56:54 +0000
committerMax Horn2007-02-17 16:56:54 +0000
commit3270885bc1fae70273688debd0b12a888faaa2f2 (patch)
treea0357f15e7331d71f1ba091ab0130089ce06c602 /engines/scumm/palette.cpp
parent24a36cbb3f210d5fdcb29f1ece987224f05b9fc9 (diff)
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Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)
svn-id: r25657
Diffstat (limited to 'engines/scumm/palette.cpp')
-rw-r--r--engines/scumm/palette.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index b7149ceeb3..a288951281 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -88,13 +88,13 @@ void ScummEngine::setC64Palette() {
setPalColor(15, 0xA4, 0xA7, 0xA2);
// Use 17 color table for v1 games to allow correct color for inventory and
- // sentence line Original games used some kind of dynamic color table
+ // sentence line. Original games used some kind of dynamic color table
// remapping between rooms.
setPalColor(16, 255, 85, 255);
}
void ScummEngine::setNESPalette() {
- setPalColor(0x00,0x24,0x24,0x24); // 0x1D
+ setPalColor(0x00,0x00,0x00,0x00); // 0x1D
setPalColor(0x01,0x00,0x24,0x92);
setPalColor(0x02,0x00,0x00,0xDB);
setPalColor(0x03,0x6D,0x49,0xDB);