diff options
author | Max Horn | 2007-02-17 16:56:54 +0000 |
---|---|---|
committer | Max Horn | 2007-02-17 16:56:54 +0000 |
commit | 3270885bc1fae70273688debd0b12a888faaa2f2 (patch) | |
tree | a0357f15e7331d71f1ba091ab0130089ce06c602 /engines/scumm/palette.cpp | |
parent | 24a36cbb3f210d5fdcb29f1ece987224f05b9fc9 (diff) | |
download | scummvm-rg350-3270885bc1fae70273688debd0b12a888faaa2f2.tar.gz scummvm-rg350-3270885bc1fae70273688debd0b12a888faaa2f2.tar.bz2 scummvm-rg350-3270885bc1fae70273688debd0b12a888faaa2f2.zip |
Fix for bug #1660550 (MANIACNES: Graphics glitch on intro screen)
svn-id: r25657
Diffstat (limited to 'engines/scumm/palette.cpp')
-rw-r--r-- | engines/scumm/palette.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp index b7149ceeb3..a288951281 100644 --- a/engines/scumm/palette.cpp +++ b/engines/scumm/palette.cpp @@ -88,13 +88,13 @@ void ScummEngine::setC64Palette() { setPalColor(15, 0xA4, 0xA7, 0xA2); // Use 17 color table for v1 games to allow correct color for inventory and - // sentence line Original games used some kind of dynamic color table + // sentence line. Original games used some kind of dynamic color table // remapping between rooms. setPalColor(16, 255, 85, 255); } void ScummEngine::setNESPalette() { - setPalColor(0x00,0x24,0x24,0x24); // 0x1D + setPalColor(0x00,0x00,0x00,0x00); // 0x1D setPalColor(0x01,0x00,0x24,0x92); setPalColor(0x02,0x00,0x00,0xDB); setPalColor(0x03,0x6D,0x49,0xDB); |