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authorFlorian Kagerer2010-10-07 19:23:49 +0000
committerFlorian Kagerer2010-10-07 19:23:49 +0000
commit01c9b1706823b5a872f376a51a94ae3266dad69a (patch)
tree78952619e5be9d3a709b133973f1a23a746d5062 /engines/scumm/player_towns.cpp
parent9ec1985a098093ee33e4c06c8ca5df8d9fcca8f2 (diff)
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SCUMM/FM-TOWNS: improved sfx support for indy4 and monkey2
svn-id: r53052
Diffstat (limited to 'engines/scumm/player_towns.cpp')
-rw-r--r--engines/scumm/player_towns.cpp274
1 files changed, 223 insertions, 51 deletions
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp
index bb7985f6da..6d8dc9f847 100644
--- a/engines/scumm/player_towns.cpp
+++ b/engines/scumm/player_towns.cpp
@@ -29,7 +29,7 @@
namespace Scumm {
-Player_Towns::Player_Towns(ScummEngine *vm) : _vm(vm) {
+Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVersion2), _numSoundMax(isVersion2 ? 256 : 200) {
memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound));
memset(&_ovrCur, 0, sizeof(SoundOvrParameters));
_soundOverride = 0;
@@ -37,6 +37,22 @@ Player_Towns::Player_Towns(ScummEngine *vm) : _vm(vm) {
_intf = 0;
}
+void Player_Towns::setSfxVolume(int vol) {
+ if (!_intf)
+ return;
+ _intf->setSoundEffectVolume(vol);
+}
+
+int Player_Towns::getSoundStatus(int sound) const {
+ if (!_intf)
+ return 0;
+ for (int i = 1; i < 9; i++) {
+ if (_pcmCurrentSound[i].index == sound)
+ return _intf->callback(40, 0x3f + i) ? 1 : 0;
+ }
+ return 0;
+}
+
void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
static const SaveLoadEntry pcmEntries[] = {
MKLINE(PcmCurrentSound, index, sleInt16, VER(81)),
@@ -67,7 +83,7 @@ void Player_Towns::saveLoadWithSerializer(Serializer *ser) {
void Player_Towns::restoreAfterLoad() {
for (int i = 1; i < 9; i++) {
- if (!_pcmCurrentSound[i].index)
+ if (!_pcmCurrentSound[i].index || _pcmCurrentSound[i].index == 0xffff)
continue;
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
@@ -80,11 +96,14 @@ void Player_Towns::restoreAfterLoad() {
if (ptr[13])
continue;
- playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note);
+ playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note, _pcmCurrentSound[i].priority);
}
}
-void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) {
+void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note, int priority) {
+ if (!_intf)
+ return;
+
const uint8 *ptr = data;
const uint8 *sfxData = ptr + 16;
@@ -97,9 +116,9 @@ void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan,
else
velocity = ptr[8] >> 1;
- int numChan = ptr[14];
+ int numChan = _v2 ? 1 : ptr[14];
for (int i = 0; i < numChan; i++) {
- int chan = getNextFreePcmChannel(sound, i);
+ int chan = getNextFreePcmChannel(sound, i, priority);
if (!chan)
return;
@@ -126,6 +145,9 @@ void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan,
}
void Player_Towns::stopPcmTrack(int sound) {
+ if (!_intf)
+ return;
+
for (int i = 1; i < 9; i++) {
if (sound == _pcmCurrentSound[i].index || !sound) {
_intf->callback(39, i + 0x3f);
@@ -134,49 +156,50 @@ void Player_Towns::stopPcmTrack(int sound) {
}
}
-int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) {
- int chan = 0;
- for (int i = 8; i; i--) {
- if (!_pcmCurrentSound[i].index) {
- chan = i;
- continue;
- }
-
- if (_intf->callback(40, i + 0x3f))
- continue;
+int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex, int priority) {
+ if (!_intf)
+ return 0;
- chan = i;
- _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- }
+ int chan = 0;
- if (!chan) {
- uint16 l = 0xffff;
- uint8 *ptr = 0;
+ if (_v2 && priority > 255) {
+ chan = 8;
+ if (_intf->callback(40, 0x47))
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ } else {
for (int i = 8; i; i--) {
- ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6;
- uint16 a = READ_LE_UINT16(ptr + 10);
- if (a <= l) {
+ if (!_pcmCurrentSound[i].index) {
chan = i;
- l = a;
+ continue;
}
- }
- ptr = _vm->getResourceAddress(rtSound, sound) + 6;
- if (l <= READ_LE_UINT16(ptr + 10))
+ if (_intf->callback(40, i + 0x3f))
+ continue;
+
+ chan = i;
_vm->_sound->stopSound(_pcmCurrentSound[chan].index);
- else
- chan = 0;
+ }
+
+ if (!chan) {
+ for (int i = 1; i < 9; i++) {
+ if (priority >= _pcmCurrentSound[i].priority)
+ chan = i;
+ }
+ if (chan)
+ _vm->_sound->stopSound(_pcmCurrentSound[chan].index);
+ }
}
if (chan) {
_pcmCurrentSound[chan].index = sound;
_pcmCurrentSound[chan].chan = sfxChanRelIndex;
+ _pcmCurrentSound[chan].priority = priority;
}
return chan;
}
-Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm) {
+Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_Towns(vm, false) {
_cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0;
_cdaForceRestart = 0;
_cdaVolLeft = _cdaVolRight = 0;
@@ -184,8 +207,8 @@ Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_
_eupVolLeft = _eupVolRight = 0;
if (_vm->_game.version == 3) {
- _soundOverride = new SoundOvrParameters[200];
- memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters));
+ _soundOverride = new SoundOvrParameters[_numSoundMax];
+ memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters));
}
_eupLooping = false;
@@ -222,15 +245,11 @@ void Player_Towns_v1::setMusicVolume(int vol) {
_driver->setMusicVolume(vol);
}
-void Player_Towns_v1::setSfxVolume(int vol) {
- _driver->setSoundEffectVolume(vol);
-}
-
void Player_Towns_v1::startSound(int sound) {
uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
if (_vm->_game.version != 3) {
ptr += 2;
- } else if (_soundOverride && sound > 0 && sound < 200) {
+ } else if (_soundOverride && sound > 0 && sound < _numSoundMax) {
memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters));
memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters));
}
@@ -238,7 +257,7 @@ void Player_Towns_v1::startSound(int sound) {
int type = ptr[13];
if (type == 0) {
- playPcmTrack(sound, ptr + 6);
+ playPcmTrack(sound, ptr + 6, 0, 64, 0, READ_LE_UINT16(ptr + 10));
} else if (type == 1) {
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {
@@ -280,11 +299,7 @@ int Player_Towns_v1::getSoundStatus(int sound) const {
return _vm->_sound->pollCD();
if (sound == _eupCurrentSound)
return _driver->parserIsPlaying() ? 1 : 0;
- for (int i = 1; i < 9; i++) {
- if (_pcmCurrentSound[i].index == sound)
- return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0;
- }
- return 0;
+ return Player_Towns::getSoundStatus(sound);
}
int32 Player_Towns_v1::doCommand(int numargs, int args[]) {
@@ -334,14 +349,14 @@ void Player_Towns_v1::setVolumeCD(int left, int right) {
}
void Player_Towns_v1::setSoundVolume(int sound, int left, int right) {
- if (_soundOverride && sound > 0 && sound < 200) {
+ if (_soundOverride && sound > 0 && sound < _numSoundMax) {
_soundOverride[sound].vLeft = left;
_soundOverride[sound].vRight = right;
}
}
void Player_Towns_v1::setSoundNote(int sound, int note) {
- if (_soundOverride && sound > 0 && sound < 200)
+ if (_soundOverride && sound > 0 && sound < _numSoundMax)
_soundOverride[sound].note = note;
}
@@ -404,8 +419,6 @@ void Player_Towns_v1::restoreAfterLoad() {
Player_Towns::restoreAfterLoad();
}
-
-
void Player_Towns_v1::restartLoopingSounds() {
if (_cdaNumLoops && !_cdaForceRestart)
_cdaForceRestart = 1;
@@ -441,6 +454,7 @@ void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14];
velo = CLIP(velo, 1, 255);
+ uint16 pri = READ_LE_UINT16(ptr + 10);
if (ptr[13] == 0) {
velo >>= 1;
@@ -450,7 +464,7 @@ void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) {
pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64;
- playPcmTrack(sound, ptr + 6, velo, pan, note);
+ playPcmTrack(sound, ptr + 6, velo, pan, note, pri);
} else if (ptr[13] == 2) {
int volLeft = velo;
@@ -567,5 +581,163 @@ void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackV
_cdaCurrentSound = sound;
}
-} // End of namespace Scumm
+Player_Towns_v2::Player_Towns_v2(ScummEngine *vm, IMuse *imuse, Audio::Mixer *mixer, bool disposeIMuse) : Player_Towns(vm, true), _imuse(imuse), _imuseDispose(disposeIMuse) {
+ _soundOverride2 = new SoundOvrParameters2[_numSoundMax];
+ memset(_soundOverride2, 0, _numSoundMax * sizeof(SoundOvrParameters2));
+ _sblData = new uint8[0x4000];
+ _intf = new TownsAudioInterface(mixer, 0);
+}
+
+Player_Towns_v2::~Player_Towns_v2() {
+ delete[] _sblData;
+ delete[] _soundOverride;
+ delete _intf;
+ if (_imuseDispose)
+ delete _imuse;
+}
+
+bool Player_Towns_v2::init() {
+ if (!_intf)
+ return false;
+
+ if (!_intf->init())
+ return false;
+
+ _intf->callback(33, 8);
+ _intf->setSoundEffectChanMask(~0x3f);
+
+ return true;
+}
+
+void Player_Towns_v2::setMusicVolume(int vol) {
+ _imuse->setMusicVolume(vol);
+}
+
+int Player_Towns_v2::getSoundStatus(int sound) const {
+ if (_soundOverride2[sound].type == 7)
+ return Player_Towns::getSoundStatus(sound);
+ return _imuse->getSoundStatus(sound);
+}
+void Player_Towns_v2::startSound(int sound) {
+ uint8 *ptr = _vm->getResourceAddress(rtSound, sound);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
+ _soundOverride2[sound].type = 7;
+ uint8 velo = _soundOverride2[sound].velo ? _soundOverride2[sound].velo - 1: (ptr[10] + ptr[11] + 1) >> 1;
+ uint8 pan = _soundOverride2[sound].pan ? _soundOverride2[sound].pan - 1 : 64;
+ uint8 pri = ptr[9];
+ _soundOverride2[sound].velo = _soundOverride2[sound].pan = 0;
+ playPcmTrack(sound, ptr + 8, velo, pan, 0, pri);
+ } else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
+ _soundOverride2[sound].type = 5;
+ playPcmTrackSBL(sound, ptr + 27);
+ } else {
+ _soundOverride2[sound].type = 3;
+ _imuse->startSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopSound(int sound) {
+ if (_soundOverride2[sound].type == 7) {
+ stopPcmTrack(sound);
+ } else {
+ _imuse->stopSound(sound);
+ }
+}
+
+void Player_Towns_v2::stopAllSounds() {
+ stopPcmTrack(0);
+ _imuse->stopAllSounds();
+}
+
+int32 Player_Towns_v2::doCommand(int numargs, int args[]) {
+ int32 res = -1;
+ uint8 *ptr = 0;
+
+ switch (args[0]) {
+ case 8:
+ startSound(args[1]);
+ res = 0;
+ break;
+
+ case 9:
+ case 15:
+ stopSound(args[1]);
+ res = 0;
+ break;
+
+ case 11:
+ stopPcmTrack(0);
+ break;
+
+ case 13:
+ res = getSoundStatus(args[1]);
+ break;
+
+ case 258:
+ if (_soundOverride2[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride2[args[1]].type = 7;
+ }
+ if (_soundOverride2[args[1]].type == 7) {
+ _soundOverride2[args[1]].velo = args[2] + 1;
+ res = 0;
+ }
+ break;
+
+ case 259:
+ if (_soundOverride2[args[1]].type == 0) {
+ ptr = _vm->getResourceAddress(rtSound, args[1]);
+ if (READ_BE_UINT32(ptr) == MKID_BE('TOWS'))
+ _soundOverride2[args[1]].type = 7;
+ }
+ if (_soundOverride2[args[1]].type == 7) {
+ int p = CLIP<int>(args[2], -63, 63);
+ _soundOverride2[args[1]].pan = 64 - CLIP<int>(args[2], -63, 63);
+ res = 0;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (res == -1)
+ return _imuse->doCommand(numargs, args);
+
+ return res;
+}
+
+void Player_Towns_v2::saveLoadWithSerializer(Serializer *ser) {
+ if (ser->getVersion() >= 83)
+ Player_Towns::saveLoadWithSerializer(ser);
+}
+
+void Player_Towns_v2::playPcmTrackSBL(int sound, const uint8 *data) {
+ static const uint8 header[] = {
+ 0x54, 0x61, 0x6C, 0x6B, 0x69, 0x65, 0x20, 0x20,
+ 0x78, 0x56, 0x34, 0x12, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00
+ };
+
+ uint32 len = (READ_LE_UINT32(data) >> 8) - 2;
+
+ int chan = getNextFreePcmChannel(0xffff, 0, 0x1000);
+ if (!chan)
+ return;
+
+ memcpy(_sblData, header, 32);
+ WRITE_LE_UINT32(_sblData + 12, len);
+
+ const uint8 *src = data + 6;
+ uint8 *dst = _sblData + 32;
+ for (int i = 0; i < len; i++)
+ *dst++ = *src & 0x80 ? (*src++ & 0x7f) : -*src++;
+
+ _intf->callback(37, 0x3f + chan, 60, 127, _sblData);
+ _pcmCurrentSound[chan].paused = 0;
+}
+
+} // End of namespace Scumm