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author | Florian Kagerer | 2010-08-18 21:38:43 +0000 |
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committer | Florian Kagerer | 2010-08-18 21:38:43 +0000 |
commit | 29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb (patch) | |
tree | 16a964ac2f849c71399028e3debaf0faef45b447 /engines/scumm/player_towns.cpp | |
parent | c04d3e46899194af3558f611af634dc7124ab7c2 (diff) | |
download | scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.tar.gz scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.tar.bz2 scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.zip |
SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one).
- All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent).
- Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example).
- some other minor improvements
- The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently.
svn-id: r52198
Diffstat (limited to 'engines/scumm/player_towns.cpp')
-rw-r--r-- | engines/scumm/player_towns.cpp | 557 |
1 files changed, 557 insertions, 0 deletions
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp new file mode 100644 index 0000000000..ab1b1ed585 --- /dev/null +++ b/engines/scumm/player_towns.cpp @@ -0,0 +1,557 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + + +#include "scumm/sound.h" +#include "scumm/player_towns.h" + +namespace Scumm { + +Player_Towns::Player_Towns(ScummEngine *vm, Audio::Mixer *mixer) : _vm(vm) { + _cdaCurrentSound = _eupCurrentSound = _cdaNumLoops = 0; + _cdaForceRestart = 0; + memset(_pcmCurrentSound, 0, sizeof(_pcmCurrentSound)); + _cdaVolLeft = _cdaVolRight = 0; + + _eupVolLeft = _eupVolRight = 0; + memset(&_ovrCur, 0, sizeof(SoundOvrParameters)); + _soundOverride = 0; + + if (_vm->_game.version == 3) { + _soundOverride = new SoundOvrParameters[200]; + memset(_soundOverride, 0, 200 * sizeof(SoundOvrParameters)); + } + + _eupLooping = false; + _unkFlags = 0x33; + + _driver = new TownsEuphonyDriver(mixer); +} + +Player_Towns::~Player_Towns() { + delete[] _soundOverride; + delete _driver; +} + +bool Player_Towns::init() { + if (!_driver) + return false; + + if (!_driver->init()) + return false; + + _driver->reserveSoundEffectChannels(8); + + // Treat all 6 fm channels and all 8 pcm channels as sound effect channels + // since music seems to exist as CD audio only in the games which use this + // MusicEngine implementation. + _driver->intf()->setSoundEffectChanMask(-1); + + setVolumeCD(255, 255); + + return true; +} + +void Player_Towns::setMusicVolume(int vol) { + _driver->setMusicVolume(vol); +} + +void Player_Towns::setSfxVolume(int vol) { + _driver->setSoundEffectVolume(vol); +} + +void Player_Towns::startSound(int sound) { + uint8 *ptr = _vm->getResourceAddress(rtSound, sound); + if (_vm->_game.version != 3) { + ptr += 2; + } else if (_soundOverride && sound > 0 && sound < 200) { + memcpy(&_ovrCur, &_soundOverride[sound], sizeof(SoundOvrParameters)); + memset(&_soundOverride[sound], 0, sizeof(SoundOvrParameters)); + } + + int type = ptr[13]; + + if (type == 0) { + playPcmTrack(sound, ptr + 6); + } else if (type == 1) { + playEuphonyTrack(sound, ptr + 6); + } else if (type == 2) { + playCdaTrack(sound, ptr + 6); + } + memset(&_ovrCur, 0, sizeof(SoundOvrParameters)); +} + +void Player_Towns::stopSound(int sound) { + if (sound != 0 && sound == _cdaCurrentSound) { + _cdaCurrentSound = 0; + _vm->_sound->stopCD(); + _vm->_sound->stopCDTimer(); + } + + if (sound != 0 && sound == _eupCurrentSound) { + _eupCurrentSound = 0; + _eupLooping = false; + _driver->stopParser(); + } + + stopPcmTrack(sound); +} + +void Player_Towns::stopAllSounds() { + _cdaCurrentSound = 0; + _vm->_sound->stopCD(); + _vm->_sound->stopCDTimer(); + + // Loom disasm seems to stop only CD audio and PCM sounds here + /*_eupCurrentSound = 0; + _eupLooping = false; + _driver->stopParser();*/ + + stopPcmTrack(0); +} + +int Player_Towns::getSoundStatus(int sound) const { + if (sound == _cdaCurrentSound) + return _vm->_sound->pollCD(); + if (sound == _eupCurrentSound) + return _driver->parserIsPlaying() ? 1 : 0; + for (int i = 1; i < 9; i++) { + if (_pcmCurrentSound[i].index == sound) + return _driver->soundEffectIsPlaying(i + 0x3f) ? 1 : 0; + } + return 0; +} + +int32 Player_Towns::doCommand(int numargs, int args[]) { + int32 res = 0; + + switch (args[0]) { + case 2: + _driver->intf()->callback(73, 0); + break; + + case 3: + restartLoopingSounds(); + break; + + case 8: + startSound(args[1]); + break; + + case 9: + _vm->_sound->stopSound(args[1]); + break; + + case 11: + stopPcmTrack(0); + break; + + case 14: + startSoundEx(args[1], args[2], args[3], args[4]); + break; + + case 15: + stopSoundSuspendLooping(args[1]); + break; + + default: + warning("Player_Towns::doCommand: Unknown command %d", args[0]); + break; + } + + return res; +} + +void Player_Towns::setVolumeCD(int left, int right) { + _cdaVolLeft = left & 0xff; + _cdaVolRight = right & 0xff; + _driver->setOutputVolume(1, left >> 1, right >> 1); +} + +void Player_Towns::setSoundVolume(int sound, int left, int right) { + if (_soundOverride && sound > 0 && sound < 200) { + _soundOverride[sound].vLeft = left; + _soundOverride[sound].vRight = right; + } +} + +void Player_Towns::setSoundNote(int sound, int note) { + if (_soundOverride && sound > 0 && sound < 200) + _soundOverride[sound].note = note; +} + +void Player_Towns::saveLoadWithSerializer(Serializer *ser) { + _cdaCurrentSoundTemp = (_vm->_sound->pollCD() && _cdaNumLoops > 1) ? _cdaCurrentSound & 0xff : 0; + _cdaNumLoopsTemp = _cdaNumLoops & 0xff; + + static const SaveLoadEntry cdEntries[] = { + MKLINE(Player_Towns, _cdaCurrentSoundTemp, sleUint8, VER(81)), + MKLINE(Player_Towns, _cdaNumLoopsTemp, sleUint8, VER(81)), + MKLINE(Player_Towns, _cdaVolLeft, sleUint8, VER(81)), + MKLINE(Player_Towns, _cdaVolRight, sleUint8, VER(81)), + MKEND() + }; + + ser->saveLoadEntries(this, cdEntries); + + if (!_eupLooping && !_driver->parserIsPlaying()) + _eupCurrentSound = 0; + + static const SaveLoadEntry eupEntries[] = { + MKLINE(Player_Towns, _eupCurrentSound, sleUint8, VER(81)), + MKLINE(Player_Towns, _eupLooping, sleUint8, VER(81)), + MKLINE(Player_Towns, _eupVolLeft, sleUint8, VER(81)), + MKLINE(Player_Towns, _eupVolRight, sleUint8, VER(81)), + MKEND() + }; + + ser->saveLoadEntries(this, eupEntries); + + static const SaveLoadEntry pcmEntries[] = { + MKLINE(PcmCurrentSound, index, sleInt16, VER(81)), + MKLINE(PcmCurrentSound, chan, sleInt16, VER(81)), + MKLINE(PcmCurrentSound, note, sleUint8, VER(81)), + MKLINE(PcmCurrentSound, velo, sleUint8, VER(81)), + MKLINE(PcmCurrentSound, pan, sleUint8, VER(81)), + MKLINE(PcmCurrentSound, paused, sleUint8, VER(81)), + MKLINE(PcmCurrentSound, looping, sleUint8, VER(81)), + MKLINE(PcmCurrentSound, priority, sleUint32, VER(81)), + MKEND() + }; + + for (int i = 1; i < 9; i++) { + if (!_pcmCurrentSound[i].index) + continue; + + if (_driver->soundEffectIsPlaying(i + 0x3f)) + continue; + + _driver->stopSoundEffect(i + 0x3f); + + _pcmCurrentSound[i].index = 0; + } + + ser->saveLoadArrayOf(_pcmCurrentSound, 9, sizeof(PcmCurrentSound), pcmEntries); +} + +void Player_Towns::restoreAfterLoad() { + setVolumeCD(_cdaVolLeft, _cdaVolRight); + + if (_cdaCurrentSoundTemp) { + uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6; + if (_vm->_game.version != 3) + ptr += 2; + + if (ptr[7] == 2) { + playCdaTrack(_cdaCurrentSoundTemp, ptr, true); + _cdaCurrentSound = _cdaCurrentSoundTemp; + _cdaNumLoops = _cdaNumLoopsTemp; + } + } + + if (_eupCurrentSound) { + uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6; + if (_vm->_game.version != 3) + ptr += 2; + + if (ptr[7] == 1) { + setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight); + playEuphonyTrack(_eupCurrentSound, ptr); + } + } + + for (int i = 1; i < 9; i++) { + if (!_pcmCurrentSound[i].index) + continue; + + uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index); + if (!ptr) + continue; + + if (_vm->_game.version != 3) + ptr += 2; + + if (ptr[13]) + continue; + + playPcmTrack(_pcmCurrentSound[i].index, ptr + 6, _pcmCurrentSound[i].velo, _pcmCurrentSound[i].pan, _pcmCurrentSound[i].note); + } +} + +int Player_Towns::getNextFreePcmChannel(int sound, int sfxChanRelIndex) { + int chan = 0; + for (int i = 8; i; i--) { + if (!_pcmCurrentSound[i].index) { + chan = i; + continue; + } + + if (_driver->soundEffectIsPlaying(i + 0x3f)) + continue; + + chan = i; + _vm->_sound->stopSound(_pcmCurrentSound[chan].index); + } + + if (!chan) { + uint16 l = 0xffff; + uint8 *ptr = 0; + for (int i = 8; i; i--) { + ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index) + 6; + uint16 a = READ_LE_UINT16(ptr + 10); + if (a <= l) { + chan = i; + l = a; + } + } + + ptr = _vm->getResourceAddress(rtSound, sound) + 6; + if (l <= READ_LE_UINT16(ptr + 10)) + _vm->_sound->stopSound(_pcmCurrentSound[chan].index); + else + chan = 0; + } + + if (chan) { + _pcmCurrentSound[chan].index = sound; + _pcmCurrentSound[chan].chan = sfxChanRelIndex; + } + + return chan; +} + +void Player_Towns::restartLoopingSounds() { + if (_cdaNumLoops && !_cdaForceRestart) + _cdaForceRestart = 1; + + for (int i = 1; i < 9; i++) { + if (!_pcmCurrentSound[i].paused) + continue; + + _pcmCurrentSound[i].paused = 0; + + uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index); + if (!ptr) + continue; + ptr += 24; + + int c = 1; + while (_pcmCurrentSound[i].chan != c) { + ptr = ptr + READ_LE_UINT32(&ptr[12]) + 32; + c++; + } + + _driver->playSoundEffect(i + 0x3f, _pcmCurrentSound[i].note, _pcmCurrentSound[i].velo, ptr); + } + + _driver->intf()->callback(73, 1); +} + +void Player_Towns::startSoundEx(int sound, int velo, int pan, int note) { + uint8 *ptr = _vm->getResourceAddress(rtSound, sound) + 2; + + if (pan > 99) + pan = 99; + + velo = velo ? (velo * ptr[14] + 50) / 100 : ptr[14]; + velo = CLIP(velo, 1, 255); + + if (ptr[13] == 0) { + velo >>= 1; + + if (!velo) + velo = 1; + + pan = pan ? (((pan << 7) - pan) + 50) / 100 : 64; + + playPcmTrack(sound, ptr + 6, velo, pan, note); + + } else if (ptr[13] == 2) { + int volLeft = velo; + int volRight = velo; + + if (pan < 50) + volRight = ((pan * 2 + 1) * velo + 50) / 100; + else if (pan > 50) + volLeft = (((99 - pan) * 2 + 1) * velo + 50) / 100; + + setVolumeCD(volLeft, volRight); + + if (!_cdaForceRestart && sound == _cdaCurrentSound) + return; + + playCdaTrack(sound, ptr + 6, true); + } +} + +void Player_Towns::stopSoundSuspendLooping(int sound) { + if (!sound) { + return; + } else if (sound == _cdaCurrentSound) { + if (_cdaNumLoops && _cdaForceRestart) + _cdaForceRestart = 1; + } else { + for (int i = 1; i < 9; i++) { + if (sound == _pcmCurrentSound[i].index) { + if (!_driver->soundEffectIsPlaying(i + 0x3f)) + continue; + _driver->stopSoundEffect(i + 0x3f); + if (_pcmCurrentSound[i].looping) + _pcmCurrentSound[i].paused = 1; + else + _pcmCurrentSound[i].index = 0; + } + } + } +} + +void Player_Towns::playEuphonyTrack(int sound, const uint8 *data) { + const uint8 *pos = data + 16; + const uint8 *src = pos + data[14] * 48; + const uint8 *trackData = src + 150; + + for (int i = 0; i < 32; i++) + _driver->chanEnable(i, *src++); + for (int i = 0; i < 32; i++) + _driver->chanMode(i, 0xff); + for (int i = 0; i < 32; i++) + _driver->chanOrdr(i, *src++); + for (int i = 0; i < 32; i++) + _driver->chanVolumeShift(i, *src++); + for (int i = 0; i < 32; i++) + _driver->chanNoteShift(i, *src++); + + src += 8; + for (int i = 0; i < 6; i++) + _driver->assignChannel(i, *src++); + + for (int i = 0; i < data[14]; i++) { + _driver->loadInstrument(i, i, pos + i * 48); + _driver->intf()->callback(4, i, i); + } + + _eupVolLeft = _ovrCur.vLeft; + _eupVolRight = _ovrCur.vRight; + int lvl = _ovrCur.vLeft + _ovrCur.vRight; + if (!lvl) + lvl = data[8] + data[9]; + lvl >>= 2; + + for (int i = 0; i < 6; i++) + _driver->chanVolume(i, lvl); + + uint32 trackSize = READ_LE_UINT32(src); + src += 4; + uint8 startTick = *src++; + + _driver->setMusicTempo(*src++); + _driver->startMusicTrack(trackData, trackSize, startTick); + + _eupLooping = (*src != 1) ? 1 : 0; + _driver->setMusicLoop(_eupLooping != 0); + _driver->continueParsing(); + _eupCurrentSound = sound; +} + +void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, int note) { + const uint8 *ptr = data; + const uint8 *sfxData = ptr + 16; + + int note2, velocity; + + if (velo) + velocity = velo; + else if (_ovrCur.vLeft + _ovrCur.vRight) + velocity = (_ovrCur.vLeft + _ovrCur.vRight) >> 2; + else + velocity = ptr[8] >> 1; + + int numChan = ptr[14]; + for (int i = 0; i < numChan; i++) { + int chan = getNextFreePcmChannel(sound, i); + if (!chan) + return; + + _driver->intf()->callback(70, _unkFlags); + _driver->chanPanPos(chan + 0x3f, pan); + + if (note) + note2 = note; + else if (_ovrCur.note) + note2 = _ovrCur.note; + else + note2 = sfxData[28]; + + _driver->playSoundEffect(chan + 0x3f, note2, velocity, sfxData); + + _pcmCurrentSound[chan].note = note2; + _pcmCurrentSound[chan].velo = velocity; + _pcmCurrentSound[chan].pan = pan; + _pcmCurrentSound[chan].paused = 0; + _pcmCurrentSound[chan].looping = READ_LE_UINT32(&sfxData[20]) ? 1 : 0; + + sfxData += (READ_LE_UINT32(&sfxData[12]) + 32); + } +} + +void Player_Towns::playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo) { + const uint8 *ptr = data; + + if (!sound) + return; + + if (!skipTrackVelo) { + if (_ovrCur.vLeft + _ovrCur.vRight) + setVolumeCD(_ovrCur.vLeft, _ovrCur.vRight); + else + setVolumeCD(ptr[8], ptr[9]); + } + + if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1) + return; + + ptr += 16; + + int track = ptr[0]; + _cdaNumLoops = ptr[1]; + int start = (ptr[2] * 60 + ptr[3]) * 75 + ptr[4]; + int end = (ptr[5] * 60 + ptr[6]) * 75 + ptr[7]; + + _vm->_sound->playCDTrack(track, _cdaNumLoops == 0xff ? -1 : _cdaNumLoops, start, end <= start ? 0 : end - start); + _cdaForceRestart = 0; + _cdaCurrentSound = sound; +} + +void Player_Towns::stopPcmTrack(int sound) { + for (int i = 1; i < 9; i++) { + if (sound == _pcmCurrentSound[i].index || !sound) { + _driver->stopSoundEffect(i + 0x3f); + _pcmCurrentSound[i].index = 0; + } + } +} + +} // End of namespace Scumm + |