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authorFlorian Kagerer2010-08-18 21:38:43 +0000
committerFlorian Kagerer2010-08-18 21:38:43 +0000
commit29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb (patch)
tree16a964ac2f849c71399028e3debaf0faef45b447 /engines/scumm/player_towns.h
parentc04d3e46899194af3558f611af634dc7124ab7c2 (diff)
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SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one). - All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent). - Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example). - some other minor improvements - The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently. svn-id: r52198
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_PLAYER_TOWNS_H
+#define SCUMM_PLAYER_TOWNS_H
+
+#include "scumm/scumm.h"
+#include "scumm/music.h"
+#include "sound/softsynth/fmtowns_pc98/towns_euphony.h"
+
+namespace Scumm {
+
+class Player_Towns : public MusicEngine {
+public:
+ Player_Towns(ScummEngine *vm, Audio::Mixer *mixer);
+ virtual ~Player_Towns();
+
+ bool init();
+
+ void setMusicVolume(int vol);
+ void setSfxVolume(int vol);
+ void startSound(int sound);
+ void stopSound(int sound);
+ void stopAllSounds();
+
+ int getSoundStatus(int sound) const;
+ int getCurrentCdaSound() { return _cdaCurrentSound; }
+ int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; }
+
+ virtual int32 doCommand(int numargs, int args[]);
+
+ void setVolumeCD(int left, int right);
+ void setSoundVolume(int sound, int left, int right);
+ void setSoundNote(int sound, int note);
+
+ void saveLoadWithSerializer(Serializer *ser);
+ void restoreAfterLoad();
+
+ TownsEuphonyDriver *driver() { return _driver; }
+
+protected:
+ virtual int getNextFreePcmChannel(int sound, int sfxChanRelIndex);
+
+private:
+ void restartLoopingSounds();
+ void startSoundEx(int sound, int velo, int pan, int note);
+ void stopSoundSuspendLooping(int sound);
+
+ void playEuphonyTrack(int sound, const uint8 *data);
+ void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0);
+ void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false);
+
+ void stopPcmTrack(int sound);
+
+ uint8 _cdaVolLeft;
+ uint8 _cdaVolRight;
+
+ struct SoundOvrParameters {
+ uint8 vLeft;
+ uint8 vRight;
+ uint8 note;
+ };
+
+ SoundOvrParameters *_soundOverride;
+ SoundOvrParameters _ovrCur;
+
+ uint8 _unkFlags;
+
+ struct PcmCurrentSound {
+ uint16 index;
+ uint16 chan;
+ uint8 note;
+ uint8 velo;
+ uint8 pan;
+ uint8 paused;
+ uint8 looping;
+ uint32 priority;
+ } _pcmCurrentSound[9];
+
+ uint8 _eupCurrentSound;
+ uint8 _eupLooping;
+ uint8 _eupVolLeft;
+ uint8 _eupVolRight;
+
+ uint8 _cdaCurrentSound;
+ uint8 _cdaNumLoops;
+ uint8 _cdaForceRestart;
+
+ uint8 _cdaCurrentSoundTemp;
+ uint8 _cdaNumLoopsTemp;
+
+ TownsEuphonyDriver *_driver;
+ ScummEngine *_vm;
+};
+
+} // End of namespace Scumm
+
+#endif