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author | Florian Kagerer | 2010-08-18 21:38:43 +0000 |
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committer | Florian Kagerer | 2010-08-18 21:38:43 +0000 |
commit | 29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb (patch) | |
tree | 16a964ac2f849c71399028e3debaf0faef45b447 /engines/scumm/player_towns.h | |
parent | c04d3e46899194af3558f611af634dc7124ab7c2 (diff) | |
download | scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.tar.gz scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.tar.bz2 scummvm-rg350-29a5c6a45b90e64cf5d618da4cdcd6e6da3425fb.zip |
SCUMM/FM-TOWNS: start rewriting audio code
- Start rewriting audio code for FM-TOWNS versions of Loom, Indy3 and Monkey Island 1 using the recently added code in towns_audio.cpp (Zak should work the same way, but I can't test, since I don't own that one).
- All sound types (pcm, euphony and cd audio) now support volume and balance control (e.g. try walking into/out of the kitchen and opening/closing the door in the Scumm Bar in Monkey Island 1 or walking into/out of the circus tent).
- Pcm sounds now support proper loop start/end and note offsets (e.g. try out the hammer sound in the forge in LOOM for example).
- some other minor improvements
- The FM-Towns versions of Indy 4 and Monkey Island 2 are not affected. I don't have Monkey Island 2, but I presume that it will work like Indy 4. Adding support for these will be a separate task, since they work quite differently.
svn-id: r52198
Diffstat (limited to 'engines/scumm/player_towns.h')
-rw-r--r-- | engines/scumm/player_towns.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/engines/scumm/player_towns.h b/engines/scumm/player_towns.h new file mode 100644 index 0000000000..6d87c93c09 --- /dev/null +++ b/engines/scumm/player_towns.h @@ -0,0 +1,120 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef SCUMM_PLAYER_TOWNS_H +#define SCUMM_PLAYER_TOWNS_H + +#include "scumm/scumm.h" +#include "scumm/music.h" +#include "sound/softsynth/fmtowns_pc98/towns_euphony.h" + +namespace Scumm { + +class Player_Towns : public MusicEngine { +public: + Player_Towns(ScummEngine *vm, Audio::Mixer *mixer); + virtual ~Player_Towns(); + + bool init(); + + void setMusicVolume(int vol); + void setSfxVolume(int vol); + void startSound(int sound); + void stopSound(int sound); + void stopAllSounds(); + + int getSoundStatus(int sound) const; + int getCurrentCdaSound() { return _cdaCurrentSound; } + int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; } + + virtual int32 doCommand(int numargs, int args[]); + + void setVolumeCD(int left, int right); + void setSoundVolume(int sound, int left, int right); + void setSoundNote(int sound, int note); + + void saveLoadWithSerializer(Serializer *ser); + void restoreAfterLoad(); + + TownsEuphonyDriver *driver() { return _driver; } + +protected: + virtual int getNextFreePcmChannel(int sound, int sfxChanRelIndex); + +private: + void restartLoopingSounds(); + void startSoundEx(int sound, int velo, int pan, int note); + void stopSoundSuspendLooping(int sound); + + void playEuphonyTrack(int sound, const uint8 *data); + void playPcmTrack(int sound, const uint8 *data, int velo = 0, int pan = 64, int note = 0); + void playCdaTrack(int sound, const uint8 *data, bool skipTrackVelo = false); + + void stopPcmTrack(int sound); + + uint8 _cdaVolLeft; + uint8 _cdaVolRight; + + struct SoundOvrParameters { + uint8 vLeft; + uint8 vRight; + uint8 note; + }; + + SoundOvrParameters *_soundOverride; + SoundOvrParameters _ovrCur; + + uint8 _unkFlags; + + struct PcmCurrentSound { + uint16 index; + uint16 chan; + uint8 note; + uint8 velo; + uint8 pan; + uint8 paused; + uint8 looping; + uint32 priority; + } _pcmCurrentSound[9]; + + uint8 _eupCurrentSound; + uint8 _eupLooping; + uint8 _eupVolLeft; + uint8 _eupVolRight; + + uint8 _cdaCurrentSound; + uint8 _cdaNumLoops; + uint8 _cdaForceRestart; + + uint8 _cdaCurrentSoundTemp; + uint8 _cdaNumLoopsTemp; + + TownsEuphonyDriver *_driver; + ScummEngine *_vm; +}; + +} // End of namespace Scumm + +#endif |