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authorMax Horn2010-03-10 21:03:50 +0000
committerMax Horn2010-03-10 21:03:50 +0000
commit43abd0e0192d290d3cf256bbc7cf16869031b98b (patch)
tree86a1ee482408c74066eaf510526054e5f9d53ae9 /engines/scumm/player_v2.cpp
parentc97ee14a65afc0b8a11ef5c10105e966f67a5934 (diff)
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cleanup
svn-id: r48230
Diffstat (limited to 'engines/scumm/player_v2.cpp')
-rw-r--r--engines/scumm/player_v2.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/player_v2.cpp b/engines/scumm/player_v2.cpp
index 06e9e929c6..764b7ae3fe 100644
--- a/engines/scumm/player_v2.cpp
+++ b/engines/scumm/player_v2.cpp
@@ -339,7 +339,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
_isV3Game = (scumm->_game.version >= 3);
_vm = scumm;
_mixer = mixer;
- _sample_rate = _mixer->getOutputRate();
+ _sampleRate = _mixer->getOutputRate();
_header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6;
@@ -352,7 +352,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) {
clear_channel(i);
_next_tick = 0;
- _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ;
+ _tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ;
// Initialize V3 music timer
_music_timer_ctr = _music_timer = 0;
@@ -381,11 +381,11 @@ void Player_V2::set_pcjr(bool pcjr) {
if (_pcjr) {
_decay = PCJR_DECAY;
- _update_step = (_sample_rate << FIXP_SHIFT) / (111860 * 2);
+ _update_step = (_sampleRate << FIXP_SHIFT) / (111860 * 2);
_freqs_table = pcjr_freq_table;
} else {
_decay = SPK_DECAY;
- _update_step = (_sample_rate << FIXP_SHIFT) / (1193000 * 2);
+ _update_step = (_sampleRate << FIXP_SHIFT) / (1193000 * 2);
_freqs_table = spk_freq_table;
}
@@ -393,7 +393,7 @@ void Player_V2::set_pcjr(bool pcjr) {
* sample rate doubles.
*/
int i;
- for (i = 0; (_sample_rate << i) < 30000; i++)
+ for (i = 0; (_sampleRate << i) < 30000; i++)
_decay = _decay * _decay / 65536;