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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /engines/scumm/player_v2a.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'engines/scumm/player_v2a.h')
-rw-r--r--engines/scumm/player_v2a.h74
1 files changed, 74 insertions, 0 deletions
diff --git a/engines/scumm/player_v2a.h b/engines/scumm/player_v2a.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2001 Ludvig Strigeus
+ * Copyright (C) 2001-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef PLAYER_V2A_H
+#define PLAYER_V2A_H
+
+#include "common/scummsys.h"
+#include "scumm/music.h"
+#include "scumm/player_mod.h"
+
+class Mixer;
+
+namespace Scumm {
+
+class ScummEngine;
+class V2A_Sound;
+
+/**
+ * Scumm V2 Amiga sound/music driver.
+ */
+class Player_V2A : public MusicEngine {
+public:
+ Player_V2A(ScummEngine *scumm);
+ virtual ~Player_V2A();
+
+ virtual void setMusicVolume(int vol);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getMusicTimer() const;
+ virtual int getSoundStatus(int sound) const;
+
+private:
+ enum {
+ V2A_MAXSLOTS = 8
+ };
+
+ struct soundSlot {
+ int id;
+ V2A_Sound *sound;
+ };
+
+ ScummEngine *_vm;
+ Player_MOD *_mod;
+ soundSlot _slot[V2A_MAXSLOTS];
+
+ int getSoundSlot (int id = 0) const;
+ static void update_proc(void *param);
+ void updateSound();
+};
+
+} // End of namespace Scumm
+
+#endif