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authorTorbjörn Andersson2012-11-14 01:27:53 +0100
committerTorbjörn Andersson2012-11-14 01:27:53 +0100
commit148a6d334770d992d306e7b399d42259c8efc649 (patch)
tree0695dfdf0a0571b0806392f901451d6cc3e74c16 /engines/scumm/player_v5m.cpp
parentb1d10e6a62ef49994e78b3e2c86b27050f2f0938 (diff)
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SCUMM: Move most of the Macintosh player code into its own class
The Monkey Island and Loom mac music is really quite similar. The data layout is a bit different, but most of the code was easy to separate into its own class. The Loom player doesn't do looped music but I don't remember off-hand if it ever should.
Diffstat (limited to 'engines/scumm/player_v5m.cpp')
-rw-r--r--engines/scumm/player_v5m.cpp314
1 files changed, 27 insertions, 287 deletions
diff --git a/engines/scumm/player_v5m.cpp b/engines/scumm/player_v5m.cpp
index 640361cb61..20519097bd 100644
--- a/engines/scumm/player_v5m.cpp
+++ b/engines/scumm/player_v5m.cpp
@@ -79,139 +79,49 @@
#include "scumm/player_v5m.h"
#include "scumm/scumm.h"
-#define RES_SND MKTAG('s', 'n', 'd', ' ')
-
namespace Scumm {
Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer)
- : _vm(scumm),
- _mixer(mixer),
- _sampleRate(_mixer->getOutputRate()),
- _soundPlaying(-1) {
-
- assert(scumm);
- assert(mixer);
+ : Player_Mac(scumm, mixer, 3, 0x07) {
assert(_vm->_game.id == GID_MONKEY);
+}
- int i;
-
- for (i = 0; i < 3; i++) {
- _channel[i]._looped = false;
- _channel[i]._length = 0;
- _channel[i]._data = NULL;
- _channel[i]._pos = 0;
- _channel[i]._pitchModifier = 0;
- _channel[i]._velocity = 0;
- _channel[i]._remaining = 0;
- _channel[i]._notesLeft = false;
- _channel[i]._instrument._data = NULL;
- _channel[i]._instrument._size = 0;
- _channel[i]._instrument._rate = 0;
- _channel[i]._instrument._loopStart = 0;
- _channel[i]._instrument._loopEnd = 0;
- _channel[i]._instrument._baseFreq = 0;
- _channel[i]._instrument._pos = 0;
- _channel[i]._instrument._subPos = 0;
- }
-
- _pitchTable[116] = 1664510;
- _pitchTable[117] = 1763487;
- _pitchTable[118] = 1868350;
- _pitchTable[119] = 1979447;
- _pitchTable[120] = 2097152;
- _pitchTable[121] = 2221855;
- _pitchTable[122] = 2353973;
- _pitchTable[123] = 2493948;
- _pitchTable[124] = 2642246;
- _pitchTable[125] = 2799362;
- _pitchTable[126] = 2965820;
- _pitchTable[127] = 3142177;
- for (i = 115; i >= 0; --i) {
- _pitchTable[i] = _pitchTable[i + 12] / 2;
- }
-
- setMusicVolume(255);
-
+bool Player_V5M::checkMusicAvailable() {
Common::MacResManager resource;
if (!resource.exists("Monkey Island")) {
GUI::MessageDialog dialog(_(
"Could not find the 'Monkey Island' Macintosh executable to read the\n"
"instruments from. Music will be disabled."), _("OK"));
dialog.runModal();
- return;
- }
-
- _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true);
-}
-
-Player_V5M::~Player_V5M() {
- Common::StackLock lock(_mutex);
- _mixer->stopHandle(_soundHandle);
- stopAllSounds_Internal();
-}
-
-void Player_V5M::setMusicVolume(int vol) {
- debug(5, "Player_V5M::setMusicVolume(%d)", vol);
-}
-
-void Player_V5M::stopAllSounds_Internal() {
- _soundPlaying = -1;
- for (int i = 0; i < 3; i++) {
- // The channel data is managed by the resource manager, so
- // don't delete that.
- delete[] _channel[i]._instrument._data;
- _channel[i]._instrument._data = NULL;
-
- _channel[i]._remaining = 0;
- _channel[i]._notesLeft = false;
+ return false;
}
-}
-
-void Player_V5M::stopAllSounds() {
- Common::StackLock lock(_mutex);
- debug(5, "Player_V5M::stopAllSounds()");
- stopAllSounds_Internal();
-}
-void Player_V5M::stopSound(int nr) {
- Common::StackLock lock(_mutex);
- debug(5, "Player_V5M::stopSound(%d)", nr);
-
- if (nr == _soundPlaying) {
- stopAllSounds();
- }
+ return true;
}
-void Player_V5M::startSound(int nr) {
- Common::StackLock lock(_mutex);
- debug(5, "Player_V5M::startSound(%d)", nr);
-
+bool Player_V5M::loadMusic(const byte *ptr) {
Common::MacResManager resource;
if (!resource.open("Monkey Island")) {
- return;
+ return false;
}
- const byte *ptr = _vm->getResourceAddress(rtSound, nr);
- assert(ptr);
-
- const byte *src = ptr;
uint i;
- src += 8;
+ ptr += 8;
// TODO: Decipher the unknown bytes in the header. For now, skip 'em
- src += 28;
+ ptr += 28;
Common::MacResIDArray idArray = resource.getResIDArray(RES_SND);
// Load the three channels and their instruments
for (i = 0; i < 3; i++) {
- assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n'));
- uint32 len = READ_BE_UINT32(src + 4);
- uint32 instrument = READ_BE_UINT32(src + 8);
+ assert(READ_BE_UINT32(ptr) == MKTAG('C', 'h', 'a', 'n'));
+ uint32 len = READ_BE_UINT32(ptr + 4);
+ uint32 instrument = READ_BE_UINT32(ptr + 8);
_channel[i]._length = len - 24;
- _channel[i]._data = src + 12;
- _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p'));
+ _channel[i]._data = ptr + 12;
+ _channel[i]._looped = (READ_BE_UINT32(ptr + len - 8) == MKTAG('L', 'o', 'o', 'p'));
_channel[i]._pos = 0;
_channel[i]._pitchModifier = 0;
_channel[i]._velocity = 0;
@@ -221,213 +131,43 @@ void Player_V5M::startSound(int nr) {
for (uint j = 0; j < idArray.size(); j++) {
Common::String name = resource.getResName(RES_SND, idArray[j]);
if (instrument == READ_BE_UINT32(name.c_str())) {
- debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str());
+ debug(6, "Player_V5M::loadMusic: Channel %d: Loading instrument '%s'", i, name.c_str());
Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]);
if (!_channel[i].loadInstrument(stream)) {
resource.close();
- return;
+ return false;
}
break;
}
}
- src += len;
+ ptr += len;
}
resource.close();
- _soundPlaying = nr;
-}
-
-bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) {
- // Load the sound
- uint16 soundType = stream->readUint16BE();
- if (soundType != 1) {
- warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType);
- return false;
- }
- uint16 typeCount = stream->readUint16BE();
- if (typeCount != 1) {
- warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount);
- return false;
- }
- uint16 dataType = stream->readUint16BE();
- if (dataType != 5) {
- warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType);
- return false;
- }
-
- stream->readUint32BE(); // initialization option
-
- uint16 cmdCount = stream->readUint16BE();
- if (cmdCount != 1) {
- warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount);
- return false;
- }
- uint16 command = stream->readUint16BE();
- if (command != 0x8050 && command != 0x8051) {
- warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command);
- return false;
- }
-
- stream->readUint16BE(); // 0
- uint32 soundHeaderOffset = stream->readUint32BE();
-
- stream->seek(soundHeaderOffset);
-
- uint32 soundDataOffset = stream->readUint32BE();
- uint32 size = stream->readUint32BE();
- uint32 rate = stream->readUint32BE() >> 16;
- uint32 loopStart = stream->readUint32BE();
- uint32 loopEnd = stream->readUint32BE();
- byte encoding = stream->readByte();
- byte baseFreq = stream->readByte();
-
- if (encoding != 0) {
- warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding);
- return false;
- }
-
- stream->skip(soundDataOffset);
-
- byte *data = new byte[size];
- stream->read(data, size);
-
- _instrument._data = data;
- _instrument._size = size;
- _instrument._rate = rate;
- _instrument._loopStart = loopStart;
- _instrument._loopEnd = loopEnd;
- _instrument._baseFreq = baseFreq;
-
return true;
}
-int Player_V5M::getMusicTimer() {
- return 0;
-}
-
-int Player_V5M::getSoundStatus(int nr) const {
- return _soundPlaying == nr;
-}
-
-int Player_V5M::readBuffer(int16 *data, const int numSamples) {
- Common::StackLock lock(_mutex);
-
- memset(data, 0, numSamples * 2);
- if (_soundPlaying == -1) {
- return numSamples;
- }
-
- bool notesLeft = false;
-
- for (int i = 0; i < 3; i++) {
- uint samplesLeft = numSamples;
- int16 *ptr = data;
-
- while (samplesLeft > 0) {
- int generated;
- if (_channel[i]._remaining == 0) {
- uint16 duration;
- byte note, velocity;
- if (_channel[i].getNextNote(duration, note, velocity)) {
- if (note > 1) {
- const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq;
- assert(pitchIdx >= 0);
- // I don't want to use floating-point arithmetics here,
- // but I ran into overflow problems with the church
- // music. It's only once per note, so it should be ok.
- double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate;
- _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx];
- _channel[i]._velocity = velocity;
- } else {
- _channel[i]._pitchModifier = 0;
- _channel[i]._velocity = 0;
- }
-
- // The correct formula should be:
- //
- // (duration * 473 * _sampleRate) / (4 * 480 * 480)
- //
- // But that's likely to cause integer overflow, so
- // we do it in two steps and hope that the rounding
- // error won't be noticeable.
- //
- // The original code is a bit unclear on if it should
- // be 473 or 437, but since the comments indicated
- // 473 I'm assuming 437 was a typo.
- _channel[i]._remaining = (duration * _sampleRate) / (4 * 480);
- _channel[i]._remaining = (_channel[i]._remaining * 473) / 480;
- } else {
- _channel[i]._pitchModifier = 0;
- _channel[i]._velocity = 0;
- _channel[i]._remaining = samplesLeft;
- }
- }
- generated = MIN(_channel[i]._remaining, samplesLeft);
- if (_channel[i]._velocity != 0) {
- _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated);
- }
- ptr += generated;
- samplesLeft -= generated;
- _channel[i]._remaining -= generated;
- }
-
- if (_channel[i]._notesLeft) {
- notesLeft = true;
- }
- }
-
- if (!notesLeft) {
- stopAllSounds_Internal();
- }
-
- return numSamples;
-}
-
-bool Player_V5M::Channel::getNextNote(uint16 &duration, byte &note, byte &velocity) {
- _instrument.newNote();
- if (_pos >= _length) {
- if (!_looped) {
- _notesLeft = false;
+bool Player_V5M::getNextNote(int ch, uint16 &duration, byte &note, byte &velocity) {
+ _channel[ch]._instrument.newNote();
+ if (_channel[ch]._pos >= _channel[ch]._length) {
+ if (!_channel[ch]._looped) {
+ _channel[ch]._notesLeft = false;
return false;
}
// FIXME: Jamieson630: The jump seems to be happening
// too quickly! There should maybe be a pause after
// the last Note Off? But I couldn't find one in the
// MI1 Lookout music, where I was hearing problems.
- _pos = 0;
+ _channel[ch]._pos = 0;
}
- duration = READ_BE_UINT16(&_data[_pos]);
- note = _data[_pos + 2];
- velocity = _data[_pos + 3];
- _pos += 4;
+ duration = READ_BE_UINT16(&_channel[ch]._data[_channel[ch]._pos]);
+ note = _channel[ch]._data[_channel[ch]._pos + 2];
+ velocity = _channel[ch]._data[_channel[ch]._pos + 3];
+ _channel[ch]._pos += 4;
return true;
}
-void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) {
- int samplesLeft = numSamples;
- while (samplesLeft) {
- _subPos += pitchModifier;
- while (_subPos >= 0x10000) {
- _subPos -= 0x10000;
- _pos++;
- if (_pos >= _loopEnd) {
- _pos = _loopStart;
- }
- }
-
- int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255;
- if (sample > 32767) {
- sample = 32767;
- } else if (sample < -32768) {
- sample = -32768;
- }
-
- *data++ = sample; // (_data[_pos] * 127) / 100;
- samplesLeft--;
- }
-}
-
} // End of namespace Scumm