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authorathrxx2019-07-07 13:52:51 +0200
committerathrxx2019-07-14 21:45:48 +0200
commit4ee4d2d9aff62136c42004e4463b8d696571f9ec (patch)
tree9d4980289c8a0e5b79e59fefc0571228737beebb /engines/scumm/players
parent01f99f1a0a39a5e09f9eafc9e03ece4a8470bf1c (diff)
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SCUMM: (FM-Towns Audio) remove TODO
The audio track is not broken. LEC simply didn't make good euphony music tracks for the FM-Towns. There is nothing we can do about that. The TODO implies that someone should mess around with the audio data (change the composition?).
Diffstat (limited to 'engines/scumm/players')
-rw-r--r--engines/scumm/players/player_towns.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp
index 41bcf9e999..c5f6b21841 100644
--- a/engines/scumm/players/player_towns.cpp
+++ b/engines/scumm/players/player_towns.cpp
@@ -262,9 +262,6 @@ void Player_Towns_v1::startSound(int sound) {
// type (255 instead of 1).
// It doesn't sound great but we'll enable it to have music at all in this scene.
// See Trac#1873 and Trac#10561.
- //
- // TODO: Check if playback of this can be improved somehow (maybe there's something else
- // off with the data for which we can add a workaround?).
playEuphonyTrack(sound, ptr + 6);
} else if (type == 2) {