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author | athrxx | 2019-07-07 13:52:51 +0200 |
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committer | athrxx | 2019-07-14 21:45:48 +0200 |
commit | 4ee4d2d9aff62136c42004e4463b8d696571f9ec (patch) | |
tree | 9d4980289c8a0e5b79e59fefc0571228737beebb /engines/scumm/players | |
parent | 01f99f1a0a39a5e09f9eafc9e03ece4a8470bf1c (diff) | |
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SCUMM: (FM-Towns Audio) remove TODO
The audio track is not broken. LEC simply didn't make good euphony music tracks for the FM-Towns. There is nothing we can do about that.
The TODO implies that someone should mess around with the audio data (change the composition?).
Diffstat (limited to 'engines/scumm/players')
-rw-r--r-- | engines/scumm/players/player_towns.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/engines/scumm/players/player_towns.cpp b/engines/scumm/players/player_towns.cpp index 41bcf9e999..c5f6b21841 100644 --- a/engines/scumm/players/player_towns.cpp +++ b/engines/scumm/players/player_towns.cpp @@ -262,9 +262,6 @@ void Player_Towns_v1::startSound(int sound) { // type (255 instead of 1). // It doesn't sound great but we'll enable it to have music at all in this scene. // See Trac#1873 and Trac#10561. - // - // TODO: Check if playback of this can be improved somehow (maybe there's something else - // off with the data for which we can add a workaround?). playEuphonyTrack(sound, ptr + 6); } else if (type == 2) { |