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author | David Corrales | 2007-07-12 17:58:15 +0000 |
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committer | David Corrales | 2007-07-12 17:58:15 +0000 |
commit | 720c974fafaca16b6e86f28ffc14c8c3aa574e15 (patch) | |
tree | d2d1ad9231fdc85099e12234ea14e5e50a89d8be /engines/scumm/saveload.cpp | |
parent | c1961f1f76e91595624a2e49e48b0fab5f412f27 (diff) | |
download | scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.tar.gz scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.tar.bz2 scummvm-rg350-720c974fafaca16b6e86f28ffc14c8c3aa574e15.zip |
Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly.
svn-id: r28046
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 22 |
1 files changed, 20 insertions, 2 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 9d0d0ad654..3f638946c4 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -384,10 +384,28 @@ void ScummEngine::makeSavegameName(char *out, int slot, bool temporary) { } void ScummEngine::listSavegames(bool *marks, int num) { + assert(marks); + char prefix[256]; + char slot[2]; + int slotNum; + Common::StringList filenames; + makeSavegameName(prefix, 99, false); - prefix[strlen(prefix)-2] = 0; - _saveFileMan->listSavefiles(prefix, marks, num); + prefix[strlen(prefix)-2] = '*'; + prefix[strlen(prefix)-1] = 0; + memset(marks, false, num * sizeof(bool)); //assume no savegames for this title + filenames = _saveFileMan->listSavefiles(prefix); + + for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){ + //Obtain the last 2 digits of the filename, since they correspond to the save slot + slot[0] = file->c_str()[file->size()-2]; + slot[1] = file->c_str()[file->size()-1]; + + slotNum = atoi(slot); + if(slotNum >= 0 && slotNum < num) + marks[slotNum] = true; //mark this slot as valid + } } bool ScummEngine::getSavegameName(int slot, char *desc) { |