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authorEugene Sandulenko2009-07-22 19:25:53 +0000
committerEugene Sandulenko2009-07-22 19:25:53 +0000
commit9b031982cf3931c18d0804f23a3fe6779a6204d1 (patch)
treef36788ba19894d3609d7911c394c24b5bfe5db13 /engines/scumm/saveload.cpp
parent0932497cca79bba4f10c8443b2a0d45837310946 (diff)
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Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index d474a43b05..4d131b41be 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -95,6 +95,10 @@ Common::Error ScummEngine::saveGameState(int slot, const char *desc) {
}
bool ScummEngine::canSaveGameStateCurrently() {
+ // For v4+ games do not allow to save in room 0
+ if (_game.version >= 4)
+ return (_currentRoom != 0);
+
// FIXME: For now always allow loading in V0-V3 games
// TODO: Should we disallow saving in some more places,
// e.g. when a SAN movie is playing? Not sure whether the