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author | Alejandro Marzini | 2010-06-15 04:13:12 +0000 |
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committer | Alejandro Marzini | 2010-06-15 04:13:12 +0000 |
commit | e1ef3cd9fc059ebe8c606d330173bc3f71f8dce7 (patch) | |
tree | 46fa8fa2fb556941a0edecee0a1e1169a29232b5 /engines/scumm/saveload.cpp | |
parent | 6a52a168eeb54938c757d3be560f7ba8b30aa7c0 (diff) | |
download | scummvm-rg350-e1ef3cd9fc059ebe8c606d330173bc3f71f8dce7.tar.gz scummvm-rg350-e1ef3cd9fc059ebe8c606d330173bc3f71f8dce7.tar.bz2 scummvm-rg350-e1ef3cd9fc059ebe8c606d330173bc3f71f8dce7.zip |
Renamed getAudioCD to getAudioCDManager.
svn-id: r49678
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r-- | engines/scumm/saveload.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index c178a883c4..1375281aaf 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1372,13 +1372,13 @@ void ScummEngine::saveOrLoad(Serializer *s) { if (s->getVersion() >= VER(24)) { AudioCDManager::Status info; if (s->isSaving()) - info = _system->getAudioCD()->getStatus(); + info = _system->getAudioCDManager()->getStatus(); s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries); // If we are loading, and the music being loaded was supposed to loop // forever, then resume playing it. This helps a lot when the audio CD // is used to provide ambient music (see bug #788195). if (s->isLoading() && info.playing && info.numLoops < 0) - _system->getAudioCD()->play(info.track, info.numLoops, info.start, info.duration); + _system->getAudioCDManager()->play(info.track, info.numLoops, info.start, info.duration); } |