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authorAlejandro Marzini2010-06-15 04:13:12 +0000
committerAlejandro Marzini2010-06-15 04:13:12 +0000
commite1ef3cd9fc059ebe8c606d330173bc3f71f8dce7 (patch)
tree46fa8fa2fb556941a0edecee0a1e1169a29232b5 /engines/scumm/saveload.cpp
parent6a52a168eeb54938c757d3be560f7ba8b30aa7c0 (diff)
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Renamed getAudioCD to getAudioCDManager.
svn-id: r49678
Diffstat (limited to 'engines/scumm/saveload.cpp')
-rw-r--r--engines/scumm/saveload.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index c178a883c4..1375281aaf 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1372,13 +1372,13 @@ void ScummEngine::saveOrLoad(Serializer *s) {
if (s->getVersion() >= VER(24)) {
AudioCDManager::Status info;
if (s->isSaving())
- info = _system->getAudioCD()->getStatus();
+ info = _system->getAudioCDManager()->getStatus();
s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries);
// If we are loading, and the music being loaded was supposed to loop
// forever, then resume playing it. This helps a lot when the audio CD
// is used to provide ambient music (see bug #788195).
if (s->isLoading() && info.playing && info.numLoops < 0)
- _system->getAudioCD()->play(info.track, info.numLoops, info.start, info.duration);
+ _system->getAudioCDManager()->play(info.track, info.numLoops, info.start, info.duration);
}