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author | Max Horn | 2010-08-16 19:58:01 +0000 |
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committer | Max Horn | 2010-08-16 19:58:01 +0000 |
commit | 8a5705132d236f9bce49a420ddfff94157eabcb5 (patch) | |
tree | 8ea473045185fc2c115f8ade1c545e66e4bc06c3 /engines/scumm/script_v4.cpp | |
parent | 5602b2cf8127bb5dd9df23dd833e18070d60c568 (diff) | |
download | scummvm-rg350-8a5705132d236f9bce49a420ddfff94157eabcb5.tar.gz scummvm-rg350-8a5705132d236f9bce49a420ddfff94157eabcb5.tar.bz2 scummvm-rg350-8a5705132d236f9bce49a420ddfff94157eabcb5.zip |
SCUMM: More finely differentiate opcode tables between v3, v4 and v5
This has been tested and verified as much as I can, but has a small
risk of leading to (easily fixable) regressions.
svn-id: r52130
Diffstat (limited to 'engines/scumm/script_v4.cpp')
-rw-r--r-- | engines/scumm/script_v4.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/script_v4.cpp b/engines/scumm/script_v4.cpp index 01927b02e7..6dc3004432 100644 --- a/engines/scumm/script_v4.cpp +++ b/engines/scumm/script_v4.cpp @@ -60,6 +60,11 @@ void ScummEngine_v4::setupOpcodes() { OPCODE(0x22, o4_saveLoadGame); OPCODE(0xa2, o4_saveLoadGame); + + // Disable some opcodes which are unused in v4. + _opcodes[0x3b].setProc(0, 0); + _opcodes[0x4c].setProc(0, 0); + _opcodes[0xbb].setProc(0, 0); } void ScummEngine_v4::o4_ifState() { |