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authorMax Horn2010-08-16 19:58:01 +0000
committerMax Horn2010-08-16 19:58:01 +0000
commit8a5705132d236f9bce49a420ddfff94157eabcb5 (patch)
tree8ea473045185fc2c115f8ade1c545e66e4bc06c3 /engines
parent5602b2cf8127bb5dd9df23dd833e18070d60c568 (diff)
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SCUMM: More finely differentiate opcode tables between v3, v4 and v5
This has been tested and verified as much as I can, but has a small risk of leading to (easily fixable) regressions. svn-id: r52130
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/script_v2.cpp1
-rw-r--r--engines/scumm/script_v3.cpp40
-rw-r--r--engines/scumm/script_v4.cpp5
-rw-r--r--engines/scumm/script_v5.cpp24
-rw-r--r--engines/scumm/scumm_v3.h2
5 files changed, 47 insertions, 25 deletions
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index d93e2ea3e4..bc8446d16f 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -640,7 +640,6 @@ void ScummEngine_v2::o2_waitForActor() {
}
void ScummEngine_v2::o2_waitForMessage() {
-
if (VAR(VAR_HAVE_MSG)) {
_scriptPointer--;
o5_breakHere();
diff --git a/engines/scumm/script_v3.cpp b/engines/scumm/script_v3.cpp
index 7d2efdb9a8..176eefdeef 100644
--- a/engines/scumm/script_v3.cpp
+++ b/engines/scumm/script_v3.cpp
@@ -24,6 +24,7 @@
*/
#include "scumm/scumm_v3.h"
+#include "scumm/actor.h"
namespace Scumm {
@@ -36,6 +37,11 @@ void ScummEngine_v3::setupOpcodes() {
OPCODE(0x30, o3_setBoxFlags);
OPCODE(0xb0, o3_setBoxFlags);
}
+
+ OPCODE(0x3b, o3_waitForActor);
+ OPCODE(0xbb, o3_waitForActor);
+
+ OPCODE(0x4c, o3_waitForSentence);
}
void ScummEngine_v3::o3_setBoxFlags() {
@@ -46,4 +52,38 @@ void ScummEngine_v3::o3_setBoxFlags() {
setBoxFlags(a, b);
}
+void ScummEngine_v3::o3_waitForActor() {
+ // This opcode was a NOP in LOOM. Also, we cannot directly use
+ // o2_waitForActor because there the _scriptPointer is different (it
+ // assumes that getVar reads only a single byte, which is correct
+ // for v2 but not for v3). Of course we could copy the code here to
+ // o2_waitForActor and then merge the two, but right now I am
+ // keeping this as it is.
+ if (_game.id == GID_INDY3) {
+ const byte *oldaddr = _scriptPointer - 1;
+ Actor *a = derefActor(getVarOrDirectByte(PARAM_1), "o3_waitForActor");
+ if (a->_moving) {
+ _scriptPointer = oldaddr;
+ o5_breakHere();
+ }
+ }
+}
+
+void ScummEngine_v3::o3_waitForSentence() {
+ // FIXME/TODO: Can we merge this with o2_waitForSentence? I think
+ // the code here is actually incorrect, and the code in
+ // o2_waitForSentence correct, but somebody should check the
+ // disassembly for Indy and Loom.
+ if (_sentenceNum) {
+ if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
+ return;
+ } else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
+ return;
+
+ _scriptPointer--;
+ o5_breakHere();
+}
+
+
+
} // End of namespace Scumm
diff --git a/engines/scumm/script_v4.cpp b/engines/scumm/script_v4.cpp
index 01927b02e7..6dc3004432 100644
--- a/engines/scumm/script_v4.cpp
+++ b/engines/scumm/script_v4.cpp
@@ -60,6 +60,11 @@ void ScummEngine_v4::setupOpcodes() {
OPCODE(0x22, o4_saveLoadGame);
OPCODE(0xa2, o4_saveLoadGame);
+
+ // Disable some opcodes which are unused in v4.
+ _opcodes[0x3b].setProc(0, 0);
+ _opcodes[0x4c].setProc(0, 0);
+ _opcodes[0xbb].setProc(0, 0);
}
void ScummEngine_v4::o4_ifState() {
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 08afdb8ec9..556f5b0af1 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -999,17 +999,6 @@ void ScummEngine_v5::o5_getActorRoom() {
void ScummEngine_v5::o5_getActorScale() {
Actor *a;
- // INDY3 uses this opcode for waitForActor
- if (_game.id == GID_INDY3) {
- const byte *oldaddr = _scriptPointer - 1;
- a = derefActor(getVarOrDirectByte(PARAM_1), "o5_getActorScale (wait)");
- if (a->_moving) {
- _scriptPointer = oldaddr;
- o5_breakHere();
- }
- return;
- }
-
getResultPos();
int act = getVarOrDirectByte(PARAM_1);
a = derefActor(act, "o5_getActorScale");
@@ -2044,19 +2033,6 @@ void ScummEngine_v5::o5_isSoundRunning() {
void ScummEngine_v5::o5_soundKludge() {
int items[16];
-
- if (_game.features & GF_SMALL_HEADER) { // Is WaitForSentence in SCUMM V3
- if (_sentenceNum) {
- if (_sentence[_sentenceNum - 1].freezeCount && !isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
- } else if (!isScriptInUse(VAR(VAR_SENTENCE_SCRIPT)))
- return;
-
- _scriptPointer--;
- o5_breakHere();
- return;
- }
-
int num = getWordVararg(items);
_sound->soundKludge(items, num);
}
diff --git a/engines/scumm/scumm_v3.h b/engines/scumm/scumm_v3.h
index 767069d1bc..abe75cd64d 100644
--- a/engines/scumm/scumm_v3.h
+++ b/engines/scumm/scumm_v3.h
@@ -50,6 +50,8 @@ protected:
/* Version 3 script opcodes */
void o3_setBoxFlags();
+ void o3_waitForActor();
+ void o3_waitForSentence();
};
/**