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authorMax Horn2006-04-29 16:24:39 +0000
committerMax Horn2006-04-29 16:24:39 +0000
commitc4df5037dc19a053cb0a3f66a4cf0775ffc09183 (patch)
tree7e68680a343cd0a471f19209d86790b053a2fd86 /engines/scumm/script_v5.cpp
parentad5a89a04b3ccc847cb022b125d2a555c10839b6 (diff)
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* Renamed several methods in favor of a somewhat more uniform naming scheme: setupFOO for stuff that inits static data (i.e. will be called only once, or after loading savegames), vs. resetFOO / updateFOO methods which are called frequently and (re)set dynamic data.
* Doing this, split scummInit into setupScumm and resetScumm methods * Moved some init code to new methods (huuuuge init methods are hard to read, and hard to customize using subclassing) * Renmaed various setup???Palette methods to set???Palette * Some minor cleanup / tweaks svn-id: r22227
Diffstat (limited to 'engines/scumm/script_v5.cpp')
-rw-r--r--engines/scumm/script_v5.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 2163be1958..8c8b62f738 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1946,7 +1946,7 @@ void ScummEngine_v5::o5_roomOps() {
_opcode = fetchScriptByte();
d = getVarOrDirectByte(PARAM_1);
e = getVarOrDirectByte(PARAM_2);
- setupShadowPalette(a, b, c, d, e, 0, 256);
+ setShadowPalette(a, b, c, d, e, 0, 256);
break;
case 13: // SO_SAVE_STRING