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authorEugene Sandulenko2016-11-29 23:17:49 +0100
committerGitHub2016-11-29 23:17:49 +0100
commit5bed4bf794cdd52dca843aa548d4fcf16fd48d50 (patch)
tree9a60d05dedd8dd5bb3c5c1200e57c4076eb613e3 /engines/scumm/scumm.cpp
parent47d60cca42d36aaf01f5e40d780b06899b526b03 (diff)
parente95c2cc3ff1dc696fb2c3d952931a3af314c2e5b (diff)
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Merge pull request #864 from BenCastricum/editing
ALL: Unify messages wording
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index b13858c1c9..aec5773a3b 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to save game state to file:\n\n%s");
+ errMsg = _("Failed to save game to file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to load game state from file:\n\n%s");
+ errMsg = _("Failed to load saved game from file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
@@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
// Display "Save successful" message, except for auto saves
char buf[256];
- snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
+ snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);