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authorEugene Sandulenko2016-11-29 23:17:49 +0100
committerGitHub2016-11-29 23:17:49 +0100
commit5bed4bf794cdd52dca843aa548d4fcf16fd48d50 (patch)
tree9a60d05dedd8dd5bb3c5c1200e57c4076eb613e3 /engines
parent47d60cca42d36aaf01f5e40d780b06899b526b03 (diff)
parente95c2cc3ff1dc696fb2c3d952931a3af314c2e5b (diff)
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Merge pull request #864 from BenCastricum/editing
ALL: Unify messages wording
Diffstat (limited to 'engines')
-rw-r--r--engines/advancedDetector.cpp2
-rw-r--r--engines/agi/detection.cpp2
-rw-r--r--engines/agos/saveload.cpp6
-rw-r--r--engines/cine/detection.cpp2
-rw-r--r--engines/dialogs.cpp2
-rw-r--r--engines/drascula/detection.cpp2
-rw-r--r--engines/drascula/saveload.cpp2
-rw-r--r--engines/dreamweb/detection.cpp2
-rw-r--r--engines/engine.cpp2
-rw-r--r--engines/gob/inter_geisha.cpp4
-rw-r--r--engines/gob/inter_playtoons.cpp2
-rw-r--r--engines/gob/inter_v2.cpp4
-rw-r--r--engines/kyra/saveload.cpp2
-rw-r--r--engines/kyra/saveload_eob.cpp2
-rw-r--r--engines/neverhood/detection.cpp2
-rw-r--r--engines/parallaction/saveload.cpp4
-rw-r--r--engines/pegasus/pegasus.cpp4
-rw-r--r--engines/sci/detection.cpp4
-rw-r--r--engines/scumm/detection.cpp4
-rw-r--r--engines/scumm/help.cpp4
-rw-r--r--engines/scumm/scumm.cpp6
-rw-r--r--engines/sherlock/detection.cpp4
-rw-r--r--engines/sword1/control.cpp2
-rw-r--r--engines/tinsel/saveload.cpp4
-rw-r--r--engines/toltecs/detection.cpp2
-rw-r--r--engines/toon/toon.cpp6
-rw-r--r--engines/zvision/detection_tables.h2
-rw-r--r--engines/zvision/file/save_manager.cpp6
28 files changed, 45 insertions, 45 deletions
diff --git a/engines/advancedDetector.cpp b/engines/advancedDetector.cpp
index fd3e43c57f..3b130de00f 100644
--- a/engines/advancedDetector.cpp
+++ b/engines/advancedDetector.cpp
@@ -334,7 +334,7 @@ void AdvancedMetaEngine::reportUnknown(const Common::FSNode &path, const ADFileP
Common::String report = Common::String::format(
_("The game in '%s' seems to be unknown.\n"
"Please, report the following data to the ScummVM team along with name\n"
- "of the game you tried to add and its version/language/etc.:"), path.getPath().c_str()) + "\n";
+ "of the game you tried to add and its version, language, etc.:"), path.getPath().c_str()) + "\n";
report += "\n";
for (ADFilePropertiesMap::const_iterator file = filesProps.begin(); file != filesProps.end(); ++file)
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index 5cb239f8d8..e26f5c84fc 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -145,7 +145,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 6ec8931108..3dce7bf2df 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -156,7 +156,7 @@ void AGOSEngine::quickLoadOrSave() {
Subroutine *sub;
success = loadGame(genSaveName(_saveLoadSlot));
if (!success) {
- buf = Common::String::format(_("Failed to load game state from file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Failed to load saved game from file:\n\n%s"), filename.c_str());
} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
drawIconArray(2, me(), 0, 0);
setBitFlag(97, true);
@@ -191,7 +191,7 @@ void AGOSEngine::quickLoadOrSave() {
} else {
success = saveGame(_saveLoadSlot, _saveLoadName);
if (!success)
- buf = Common::String::format(_("Failed to save game state to file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Failed to save game to file:\n\n%s"), filename.c_str());
}
if (!success) {
@@ -199,7 +199,7 @@ void AGOSEngine::quickLoadOrSave() {
dialog.runModal();
} else if (_saveLoadType == 1) {
- buf = Common::String::format(_("Successfully saved game state in file:\n\n%s"), filename.c_str());
+ buf = Common::String::format(_("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
dialog.runModal();
diff --git a/engines/cine/detection.cpp b/engines/cine/detection.cpp
index ec01e8734d..6c8b4a676d 100644
--- a/engines/cine/detection.cpp
+++ b/engines/cine/detection.cpp
@@ -68,7 +68,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
diff --git a/engines/dialogs.cpp b/engines/dialogs.cpp
index a21a4a8126..0867a101b0 100644
--- a/engines/dialogs.cpp
+++ b/engines/dialogs.cpp
@@ -231,7 +231,7 @@ void MainMenuDialog::save() {
Common::Error status = _engine->saveGameState(slot, result);
if (status.getCode() != Common::kNoError) {
- Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
+ Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
"Please consult the README for basic information, and for "
"instructions on how to obtain further assistance."), status.getDesc().c_str());
GUI::MessageDialog dialog(failMessage);
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index 3bc8069b76..ceaadd5088 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -300,7 +300,7 @@ static const DrasculaGameDescription gameDescriptions[] = {
static const ExtraGuiOption drasculaExtraGuiOption = {
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
};
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index a1d7d615ea..eb65486687 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -44,7 +44,7 @@ void DrasculaEngine::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Drascula that should be converted.\n"
+ _("ScummVM found that you have old saved games for Drascula that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
diff --git a/engines/dreamweb/detection.cpp b/engines/dreamweb/detection.cpp
index 8e24c44702..11966047b0 100644
--- a/engines/dreamweb/detection.cpp
+++ b/engines/dreamweb/detection.cpp
@@ -46,7 +46,7 @@ static const ADExtraGuiOptionsMap gameGuiOptions[] = {
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
diff --git a/engines/engine.cpp b/engines/engine.cpp
index aac9c8c717..bb51e77f0d 100644
--- a/engines/engine.cpp
+++ b/engines/engine.cpp
@@ -539,7 +539,7 @@ void Engine::openMainMenuDialog() {
if (_saveSlotToLoad >= 0) {
Common::Error status = loadGameState(_saveSlotToLoad);
if (status.getCode() != Common::kNoError) {
- Common::String failMessage = Common::String::format(_("Gamestate load failed (%s)! "
+ Common::String failMessage = Common::String::format(_("Failed to load saved game (%s)! "
"Please consult the README for basic information, and for "
"instructions on how to obtain further assistance."), status.getDesc().c_str());
GUI::MessageDialog dialog(failMessage);
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 8102dbfa9b..34d0ebcadb 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -229,7 +229,7 @@ void Inter_Geisha::oGeisha_readData(OpFuncParams &params) {
if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
- GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ GUI::MessageDialog dialog(_("Failed to load saved game from file."));
dialog.runModal();
} else
@@ -260,7 +260,7 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
- GUI::MessageDialog dialog(_("Failed to save game state to file."));
+ GUI::MessageDialog dialog(_("Failed to save game to file."));
dialog.runModal();
} else
diff --git a/engines/gob/inter_playtoons.cpp b/engines/gob/inter_playtoons.cpp
index 13d24dc05d..58c671e481 100644
--- a/engines/gob/inter_playtoons.cpp
+++ b/engines/gob/inter_playtoons.cpp
@@ -252,7 +252,7 @@ void Inter_Playtoons::oPlaytoons_readData(OpFuncParams &params) {
WRITE_VAR(1, 1);
if (!_vm->_saveLoad->load(file.c_str(), dataVar, size, offset)) {
- GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ GUI::MessageDialog dialog(_("Failed to load saved game from file."));
dialog.runModal();
} else
WRITE_VAR(1, 0);
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp
index 4b58819c01..3928985dcd 100644
--- a/engines/gob/inter_v2.cpp
+++ b/engines/gob/inter_v2.cpp
@@ -1464,7 +1464,7 @@ void Inter_v2::o2_readData(OpFuncParams &params) {
if (!_vm->_saveLoad->load(file, dataVar, size, offset)) {
- GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ GUI::MessageDialog dialog(_("Failed to load saved game from file."));
dialog.runModal();
} else
@@ -1534,7 +1534,7 @@ void Inter_v2::o2_writeData(OpFuncParams &params) {
if (!_vm->_saveLoad->save(file, dataVar, size, offset)) {
- GUI::MessageDialog dialog(_("Failed to save game state to file."));
+ GUI::MessageDialog dialog(_("Failed to save game to file."));
dialog.runModal();
} else
diff --git a/engines/kyra/saveload.cpp b/engines/kyra/saveload.cpp
index 81ea796fe9..b44850f5c9 100644
--- a/engines/kyra/saveload.cpp
+++ b/engines/kyra/saveload.cpp
@@ -156,7 +156,7 @@ Common::SeekableReadStream *KyraEngine_v1::openSaveForReading(const char *filena
if (!header.originalSave) {
if (!header.oldHeader) {
if (header.gameID != _flags.gameID && checkID) {
- warning("Trying to load game state from other game (save game: %u, running game: %u)", header.gameID, _flags.gameID);
+ warning("Trying to load saved game from other game (saved game: %u, running game: %u)", header.gameID, _flags.gameID);
delete in;
return 0;
}
diff --git a/engines/kyra/saveload_eob.cpp b/engines/kyra/saveload_eob.cpp
index 7823064c3b..dca4aaa0f1 100644
--- a/engines/kyra/saveload_eob.cpp
+++ b/engines/kyra/saveload_eob.cpp
@@ -620,7 +620,7 @@ bool EoBCoreEngine::importOriginalSaveFile(int destSlot, const char *sourceFile)
_inf->reset();
if (destSlot == -1 && importedCount) {
- ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved game files have been successfully imported into\nScummVM. If you want to manually import original saved game files later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
+ ::GUI::MessageDialog dialog(Common::String::format(_("%d original saved games have been successfully imported into\nScummVM. If you want to manually import original saved game later you will\nneed to open the ScummVM debug console and use the command 'import_savefile'.\n\n"), importedCount));
dialog.runModal();
}
diff --git a/engines/neverhood/detection.cpp b/engines/neverhood/detection.cpp
index 0c0347ef13..46605bb2f7 100644
--- a/engines/neverhood/detection.cpp
+++ b/engines/neverhood/detection.cpp
@@ -175,7 +175,7 @@ static const NeverhoodGameDescription gameDescriptions[] = {
static const ExtraGuiOption neverhoodExtraGuiOption1 = {
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
};
diff --git a/engines/parallaction/saveload.cpp b/engines/parallaction/saveload.cpp
index 0f4ceae7a5..56cb3632c3 100644
--- a/engines/parallaction/saveload.cpp
+++ b/engines/parallaction/saveload.cpp
@@ -266,7 +266,7 @@ void SaveLoad_ns::getGamePartProgress(bool *complete, int size) {
static bool askRenameOldSavefiles() {
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Nippon Safes that should be renamed.\n"
+ _("ScummVM found that you have old saved games for Nippon Safes that should be renamed.\n"
"The old names are no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked next time.\n"), _("OK"), _("Cancel"));
@@ -313,7 +313,7 @@ void SaveLoad_ns::renameOldSavefiles() {
Common::String msg;
if (success == numOldSaves) {
- msg = _("ScummVM successfully converted all your savefiles.");
+ msg = _("ScummVM successfully converted all your saved games.");
} else {
msg = _("ScummVM printed some warnings in your console window and can't guarantee all your files have been converted.\n\n"
"Please report to the team.");
diff --git a/engines/pegasus/pegasus.cpp b/engines/pegasus/pegasus.cpp
index e34fb7bee0..1f77caa751 100644
--- a/engines/pegasus/pegasus.cpp
+++ b/engines/pegasus/pegasus.cpp
@@ -390,7 +390,7 @@ Common::Error PegasusEngine::showSaveDialog() {
}
void PegasusEngine::showSaveFailedDialog(const Common::Error &status) {
- Common::String failMessage = Common::String::format(_("Gamestate save failed (%s)! "
+ Common::String failMessage = Common::String::format(_("Failed to save game (%s)! "
"Please consult the README for basic information, and for "
"instructions on how to obtain further assistance."), status.getDesc().c_str());
GUI::MessageDialog dialog(failMessage);
@@ -711,7 +711,7 @@ static bool isValidSaveFileName(const Common::String &desc) {
Common::Error PegasusEngine::saveGameState(int slot, const Common::String &desc) {
if (!isValidSaveFileName(desc))
- return Common::Error(Common::kCreatingFileFailed, _("Invalid save file name"));
+ return Common::Error(Common::kCreatingFileFailed, _("Invalid file name for saving"));
Common::String output = Common::String::format("pegasus-%s.sav", desc.c_str());
Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(output, false);
diff --git a/engines/sci/detection.cpp b/engines/sci/detection.cpp
index a00da7c5fd..e3167503ee 100644
--- a/engines/sci/detection.cpp
+++ b/engines/sci/detection.cpp
@@ -428,7 +428,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_ORIGINAL_SAVELOAD,
{
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
@@ -471,7 +471,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_SQ4_SILVER_CURSORS,
{
_s("Use silver cursors"),
- _s("Use the alternate set of silver cursors, instead of the normal golden ones"),
+ _s("Use the alternate set of silver cursors instead of the normal golden ones"),
"silver_cursors",
false
}
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 88615e3f9a..cd2055e017 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -1119,8 +1119,8 @@ Common::Error ScummMetaEngine::createInstance(OSystem *syst, Engine **engine) co
md5Warning = _("Your game version appears to be unknown. If this is *NOT* a fan-modified\n"
"version (in particular, not a fan-made translation), please, report the\n"
- "following data to the ScummVM team along with name of the game you tried\n"
- "to add and its version/language/etc.:\n");
+ "following data to the ScummVM team along with the name of the game you tried\n"
+ "to add and its version, language, etc.:\n");
md5Warning += Common::String::format(" SCUMM gameid '%s', file '%s', MD5 '%s'\n\n",
res.game.gameid,
diff --git a/engines/scumm/help.cpp b/engines/scumm/help.cpp
index 2281e954ef..ce0d13b4fc 100644
--- a/engines/scumm/help.cpp
+++ b/engines/scumm/help.cpp
@@ -77,8 +77,8 @@ void ScummHelp::updateStrings(byte gameId, byte version, Common::Platform platfo
ADD_BIND(".", _("Skip line of text"));
ADD_BIND(_("Esc"), _("Skip cutscene"));
ADD_BIND(_("Space"), _("Pause game"));
- ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load game state 1-10"));
- ADD_BIND(String(_("Alt")) + " 0-9", _("Save game state 1-10"));
+ ADD_BIND(String(_("Ctrl")) + " 0-9", _("Load saved game 1-10"));
+ ADD_BIND(String(_("Alt")) + " 0-9", _("Save game 1-10"));
#ifdef MACOSX
ADD_BIND("Cmd q", _("Quit"));
#else
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index b13858c1c9..aec5773a3b 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2426,14 +2426,14 @@ void ScummEngine::scummLoop_handleSaveLoad() {
if (_saveLoadFlag == 1) {
success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to save game state to file:\n\n%s");
+ errMsg = _("Failed to save game to file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
VAR(VAR_GAME_LOADED) = 201;
} else {
success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
- errMsg = _("Failed to load game state from file:\n\n%s");
+ errMsg = _("Failed to load saved game from file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF)
VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
@@ -2444,7 +2444,7 @@ void ScummEngine::scummLoop_handleSaveLoad() {
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
// Display "Save successful" message, except for auto saves
char buf[256];
- snprintf(buf, sizeof(buf), _("Successfully saved game state in file:\n\n%s"), filename.c_str());
+ snprintf(buf, sizeof(buf), _("Successfully saved game in file:\n\n%s"), filename.c_str());
GUI::TimedMessageDialog dialog(buf, 1500);
runDialog(dialog);
diff --git a/engines/sherlock/detection.cpp b/engines/sherlock/detection.cpp
index c6e632f999..9184fd8e88 100644
--- a/engines/sherlock/detection.cpp
+++ b/engines/sherlock/detection.cpp
@@ -68,8 +68,8 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ORIGINAL_SAVES,
{
- _s("Use original savegame dialog"),
- _s("Files button in-game shows original savegame dialog rather than the ScummVM menu"),
+ _s("Use original save/load screens"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
}
diff --git a/engines/sword1/control.cpp b/engines/sword1/control.cpp
index be5f33600e..a790356974 100644
--- a/engines/sword1/control.cpp
+++ b/engines/sword1/control.cpp
@@ -860,7 +860,7 @@ void Control::checkForOldSaveGames() {
return;
GUI::MessageDialog dialog0(
- _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
+ _("ScummVM found that you have old saved games for Broken Sword 1 that should be converted.\n"
"The old saved game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
"Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
diff --git a/engines/tinsel/saveload.cpp b/engines/tinsel/saveload.cpp
index c8fe5f898c..95364fac7a 100644
--- a/engines/tinsel/saveload.cpp
+++ b/engines/tinsel/saveload.cpp
@@ -529,7 +529,7 @@ static bool DoRestore() {
delete f;
if (failed) {
- GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ GUI::MessageDialog dialog(_("Failed to load saved game from file."));
dialog.runModal();
}
@@ -542,7 +542,7 @@ static void SaveFailure(Common::OutSaveFile *f) {
_vm->getSaveFileMan()->removeSavefile(g_SaveSceneName);
}
g_SaveSceneName = NULL; // Invalidate save name
- GUI::MessageDialog dialog(_("Failed to save game state to file."));
+ GUI::MessageDialog dialog(_("Failed to save game to file."));
dialog.runModal();
}
diff --git a/engines/toltecs/detection.cpp b/engines/toltecs/detection.cpp
index cc27341e10..9303760057 100644
--- a/engines/toltecs/detection.cpp
+++ b/engines/toltecs/detection.cpp
@@ -198,7 +198,7 @@ static const ToltecsGameDescription gameDescriptions[] = {
static const ExtraGuiOption toltecsExtraGuiOption = {
_s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
+ _s("Use the original save/load screens instead of the ScummVM ones"),
"originalsaveload",
false
};
diff --git a/engines/toon/toon.cpp b/engines/toon/toon.cpp
index 0dddc227ac..43fb3a1b1f 100644
--- a/engines/toon/toon.cpp
+++ b/engines/toon/toon.cpp
@@ -236,11 +236,11 @@ void ToonEngine::parseInput() {
if (slotNum >= 0 && slotNum <= 9 && canLoadGameStateCurrently()) {
if (loadGame(slotNum)) {
// ok
- Common::String buf = Common::String::format(_("Savegame #%d quick loaded"), slotNum);
+ Common::String buf = Common::String::format(_("Saved game #%d quick loaded"), slotNum);
GUI::TimedMessageDialog dialog(buf, 1000);
dialog.runModal();
} else {
- Common::String buf = Common::String::format(_("Could not quick load the savegame #%d"), slotNum);
+ Common::String buf = Common::String::format(_("Could not quick load the saved game #%d"), slotNum);
GUI::MessageDialog dialog(buf, "OK", 0);
warning("%s", buf.c_str());
dialog.runModal();
@@ -3362,7 +3362,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
saveFile->writeSint32BE(TOON_SAVEGAME_VERSION);
if (savegameDescription == "") {
- savegameDescription = "Untitled savegame";
+ savegameDescription = "Untitled saved game";
}
saveFile->writeSint16BE(savegameDescription.size() + 1);
diff --git a/engines/zvision/detection_tables.h b/engines/zvision/detection_tables.h
index 06bc58ee7f..3df8f280ee 100644
--- a/engines/zvision/detection_tables.h
+++ b/engines/zvision/detection_tables.h
@@ -89,7 +89,7 @@ static const ADExtraGuiOptionsMap optionsList[] = {
GAMEOPTION_USE_HIRES_MPEG_MOVIES,
{
_s("Use high resolution MPEG video"),
- _s("Use MPEG video from the DVD version, instead of lower resolution AVI"),
+ _s("Use MPEG video from the DVD version instead of lower resolution AVI"),
"mpegmovies",
true
}
diff --git a/engines/zvision/file/save_manager.cpp b/engines/zvision/file/save_manager.cpp
index 89c595c10c..8a78e988b3 100644
--- a/engines/zvision/file/save_manager.cpp
+++ b/engines/zvision/file/save_manager.cpp
@@ -205,7 +205,7 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
return true;
}
if (tag != SAVEGAME_ID) {
- warning("File is not a Z-Vision save file. Aborting load");
+ warning("File is not a Z-Vision saved game. Aborting load");
return false;
}
@@ -217,9 +217,9 @@ bool SaveManager::readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &hea
uint tempVersion = header.version;
GUI::MessageDialog dialog(
Common::String::format(
- _("This save file uses version %u, but this engine only "
+ _("This saved game uses version %u, but this engine only "
"supports up to version %d. You will need an updated version "
- "of the engine to use this save file."), tempVersion, SAVE_VERSION
+ "of the engine to use this saved game."), tempVersion, SAVE_VERSION
),
_("OK"));
dialog.runModal();