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authorNorbert Lange2009-06-12 20:10:27 +0000
committerNorbert Lange2009-06-12 20:10:27 +0000
commit62202a9de58aabbff1d94004cfe0f63fc5ae13aa (patch)
treed26139acf5afcd84f92843ccda08792cbd42526a /engines/scumm/scumm.cpp
parent14f1960c8fd2a012de8c800143a8c9cbed9b8afb (diff)
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Removed alot of the debug-output
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index dcbf95ef4b..5fcde33346 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -55,6 +55,7 @@
#include "scumm/player_v2.h"
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
+#include "scumm/player_v4a.h"
#include "scumm/he/resource_he.h"
#include "scumm/scumm_v0.h"
#include "scumm/scumm_v8.h"
@@ -1669,7 +1670,7 @@ void ScummEngine::setupMusic(int midi) {
} else if (_game.platform == Common::kPlatformPCEngine && _game.version == 3) {
// TODO: Add support for music format
} else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) {
- // TODO: Add support for music format
+ _musicEngine = new Player_V4A(this, _mixer);
} else if (_game.id == GID_MANIAC && _game.version == 1) {
_musicEngine = new Player_V1(this, _mixer, midiDriver != MD_PCSPK);
} else if (_game.version <= 2) {