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authorTobias Gunkel2012-02-04 18:34:08 +0100
committerTobias Gunkel2012-02-11 08:30:08 +0100
commit9dd6105ce62210509207dc61607543b7bcf5639d (patch)
tree83bd5eed06f9a48d1b7f9cf28c0edc57359121ca /engines/scumm/scumm.cpp
parent8d3b27293965ea17a4a34a1258688f9eeb3410d1 (diff)
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SCUMM: replace "c64" with "v0" when it applies to both C64 and AppleII v0 versions
In addition some routines (e.g. the gfx ones) that are even used in v1.
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index d8b02d0881..fc46f88df4 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1025,7 +1025,7 @@ Common::Error ScummEngine::init() {
// The kGenUnchanged method is only used for 'container files', i.e. files
// that contain the real game files bundled together in an archive format.
- // This is the case of the NES, C64 and Mac versions of certain games.
+ // This is the case of the NES, v0 and Mac versions of certain games.
// Note: All of these can also occur in 'extracted' form, in which case they
// are treated like any other SCUMM game.
if (_filenamePattern.genMethod == kGenUnchanged) {
@@ -1379,8 +1379,8 @@ void ScummEngine::setupCostumeRenderer() {
_costumeRenderer = new AkosRenderer(this);
_costumeLoader = new AkosCostumeLoader(this);
} else if (_game.version == 0) {
- _costumeRenderer = new C64CostumeRenderer(this);
- _costumeLoader = new C64CostumeLoader(this);
+ _costumeRenderer = new V0CostumeRenderer(this);
+ _costumeLoader = new V0CostumeLoader(this);
} else if (_game.platform == Common::kPlatformNES) {
_costumeRenderer = new NESCostumeRenderer(this);
_costumeLoader = new NESCostumeLoader(this);
@@ -1459,7 +1459,7 @@ void ScummEngine::resetScumm() {
_sortedActors = new Actor * [_numActors];
for (i = 0; i < _numActors; ++i) {
if (_game.version == 0)
- _actors[i] = new ActorC64(this, i);
+ _actors[i] = new Actor_v0(this, i);
else if (_game.version <= 2)
_actors[i] = new Actor_v2(this, i);
else if (_game.version == 3)