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authorMax Horn2015-07-19 17:08:08 +0200
committerMax Horn2015-07-19 17:12:05 +0200
commitac4360af88d2dfec53fc00677c0284b8ab849b86 (patch)
tree33602714846acb74f591b3a56cfbad03717bec2f /engines/scumm/scumm.cpp
parent4887796888772d1347846ee58227d013afa0e19a (diff)
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SCUMM: Get rid of unused Audio::mixer references
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r--engines/scumm/scumm.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index c2e0cb2e05..24d676a1ff 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1905,7 +1905,7 @@ void ScummEngine::setupMusic(int midi) {
// EGA/VGA. However, we support multi MIDI for that game and we cannot
// support this with the Player_AD code at the moment. The reason here
// is that multi MIDI is supported internally by our iMuse output.
- _musicEngine = new Player_AD(this, _mixer);
+ _musicEngine = new Player_AD(this);
} else if (_game.version >= 3 && _game.heversion <= 62) {
MidiDriver *nativeMidiDriver = 0;
MidiDriver *adlibMidiDriver = 0;