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author | Max Horn | 2015-07-19 17:08:08 +0200 |
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committer | Max Horn | 2015-07-19 17:12:05 +0200 |
commit | ac4360af88d2dfec53fc00677c0284b8ab849b86 (patch) | |
tree | 33602714846acb74f591b3a56cfbad03717bec2f /engines/scumm/scumm.cpp | |
parent | 4887796888772d1347846ee58227d013afa0e19a (diff) | |
download | scummvm-rg350-ac4360af88d2dfec53fc00677c0284b8ab849b86.tar.gz scummvm-rg350-ac4360af88d2dfec53fc00677c0284b8ab849b86.tar.bz2 scummvm-rg350-ac4360af88d2dfec53fc00677c0284b8ab849b86.zip |
SCUMM: Get rid of unused Audio::mixer references
Diffstat (limited to 'engines/scumm/scumm.cpp')
-rw-r--r-- | engines/scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index c2e0cb2e05..24d676a1ff 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1905,7 +1905,7 @@ void ScummEngine::setupMusic(int midi) { // EGA/VGA. However, we support multi MIDI for that game and we cannot // support this with the Player_AD code at the moment. The reason here // is that multi MIDI is supported internally by our iMuse output. - _musicEngine = new Player_AD(this, _mixer); + _musicEngine = new Player_AD(this); } else if (_game.version >= 3 && _game.heversion <= 62) { MidiDriver *nativeMidiDriver = 0; MidiDriver *adlibMidiDriver = 0; |