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author | Matthew Hoops | 2011-06-03 01:14:16 -0400 |
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committer | Matthew Hoops | 2011-06-03 01:14:16 -0400 |
commit | 224c71e483e09931ba386555ff3b436b9defe63d (patch) | |
tree | 8e6178331a7bbd3ee1be318d3fc7a7c7f478468f /engines/scumm/scumm.h | |
parent | d4c92983920cfe3b25a22d91e12c750e591b917e (diff) | |
parent | 547fd1bdcabcba0e741eb31100ba99ff73399d24 (diff) | |
download | scummvm-rg350-224c71e483e09931ba386555ff3b436b9defe63d.tar.gz scummvm-rg350-224c71e483e09931ba386555ff3b436b9defe63d.tar.bz2 scummvm-rg350-224c71e483e09931ba386555ff3b436b9defe63d.zip |
Merge remote branch 'upstream/master' into pegasus
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r-- | engines/scumm/scumm.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 636c909911..6e75f47d77 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -44,7 +44,7 @@ #ifdef __DS__ /* This disables the dual layer mode which is used in FM-Towns versions - * of SCUMM games and which emulates the behaviour of the original code. + * of SCUMM games and which emulates the behavior of the original code. * The only purpose is code size reduction for certain backends. * SCUMM 3 (FM-Towns) games will run in normal (DOS VGA) mode, which should * work just fine in most situations. Some glitches might occur. SCUMM 5 games @@ -228,7 +228,7 @@ enum ScummGameId { GID_TENTACLE, GID_ZAK, - GID_HEGAME, // Generic name for all HE games with default behaviour + GID_HEGAME, // Generic name for all HE games with default behavior GID_PUTTDEMO, GID_FBEAR, GID_PUTTMOON, @@ -401,7 +401,7 @@ public: virtual Common::Error loadGameState(int slot); virtual bool canLoadGameStateCurrently(); - virtual Common::Error saveGameState(int slot, const char *desc); + virtual Common::Error saveGameState(int slot, const Common::String &desc); virtual bool canSaveGameStateCurrently(); virtual void pauseEngineIntern(bool pause); @@ -572,7 +572,7 @@ protected: uint32 _lastSaveTime; bool _saveTemporaryState; Common::String _saveLoadFileName; - char _saveLoadName[32]; + Common::String _saveLoadDescription; bool saveState(Common::OutSaveFile *out, bool writeHeader = true); bool saveState(int slot, bool compat); @@ -594,7 +594,7 @@ public: bool getSavegameName(int slot, Common::String &desc); void listSavegames(bool *marks, int num); - void requestSave(int slot, const char *name); + void requestSave(int slot, const Common::String &name); void requestLoad(int slot); // thumbnail + info stuff @@ -1120,7 +1120,7 @@ protected: void calcItineraryMatrix(byte *itineraryMatrix, int num); void createBoxMatrix(); - virtual bool areBoxesNeighbours(int i, int j); + virtual bool areBoxesNeighbors(int i, int j); /* String class */ public: |