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-rw-r--r--engines/scumm/scumm.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 636c909911..6e75f47d77 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -44,7 +44,7 @@
#ifdef __DS__
/* This disables the dual layer mode which is used in FM-Towns versions
- * of SCUMM games and which emulates the behaviour of the original code.
+ * of SCUMM games and which emulates the behavior of the original code.
* The only purpose is code size reduction for certain backends.
* SCUMM 3 (FM-Towns) games will run in normal (DOS VGA) mode, which should
* work just fine in most situations. Some glitches might occur. SCUMM 5 games
@@ -228,7 +228,7 @@ enum ScummGameId {
GID_TENTACLE,
GID_ZAK,
- GID_HEGAME, // Generic name for all HE games with default behaviour
+ GID_HEGAME, // Generic name for all HE games with default behavior
GID_PUTTDEMO,
GID_FBEAR,
GID_PUTTMOON,
@@ -401,7 +401,7 @@ public:
virtual Common::Error loadGameState(int slot);
virtual bool canLoadGameStateCurrently();
- virtual Common::Error saveGameState(int slot, const char *desc);
+ virtual Common::Error saveGameState(int slot, const Common::String &desc);
virtual bool canSaveGameStateCurrently();
virtual void pauseEngineIntern(bool pause);
@@ -572,7 +572,7 @@ protected:
uint32 _lastSaveTime;
bool _saveTemporaryState;
Common::String _saveLoadFileName;
- char _saveLoadName[32];
+ Common::String _saveLoadDescription;
bool saveState(Common::OutSaveFile *out, bool writeHeader = true);
bool saveState(int slot, bool compat);
@@ -594,7 +594,7 @@ public:
bool getSavegameName(int slot, Common::String &desc);
void listSavegames(bool *marks, int num);
- void requestSave(int slot, const char *name);
+ void requestSave(int slot, const Common::String &name);
void requestLoad(int slot);
// thumbnail + info stuff
@@ -1120,7 +1120,7 @@ protected:
void calcItineraryMatrix(byte *itineraryMatrix, int num);
void createBoxMatrix();
- virtual bool areBoxesNeighbours(int i, int j);
+ virtual bool areBoxesNeighbors(int i, int j);
/* String class */
public: