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authorMax Horn2011-04-05 11:36:38 +0200
committerMax Horn2011-04-05 15:18:08 +0200
commitd7a6bf58461ca4d780d354403fc40c9c91f66988 (patch)
tree8c33fb034a555b143806acffca2aef24f6c08205 /engines/scumm/scumm.h
parent55e65cee8099d91ae4797f7772cb5e459089892a (diff)
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SCUMM: Move ActorHE into its own header, move some HE specific stuff out of scumm.h
Diffstat (limited to 'engines/scumm/scumm.h')
-rw-r--r--engines/scumm/scumm.h18
1 files changed, 0 insertions, 18 deletions
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 587d1be776..86b8276fd0 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -308,22 +308,6 @@ enum WhereIsObject {
WIO_FLOBJECT = 4
};
-struct AuxBlock {
- bool visible;
- Common::Rect r;
-
- void reset() {
- visible = false;
- r.left = r.top = 0;
- r.right = r.bottom = -1;
- }
-};
-
-struct AuxEntry {
- int actorNum;
- int subIndex;
-};
-
// TODO: Rename InfoStuff to something more descriptive
struct InfoStuff {
uint32 date;
@@ -972,8 +956,6 @@ public:
// Generic costume code
bool isCostumeInUse(int i) const;
- Common::Rect _actorClipOverride; // HE specific
-
protected:
/* Should be in Graphics class? */
uint16 _screenB, _screenH;