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authorMax Horn2009-03-20 16:33:58 +0000
committerMax Horn2009-03-20 16:33:58 +0000
commit6f4b5671245827866aa4fb59fdb9c602cfe3d482 (patch)
treed39ebc076ada919bc6078d2ef165f5ffea59f799 /engines/scumm/scumm_v4.h
parented292fb498bc14f4482a82ba5a40a4bf3c7870f1 (diff)
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SCUMM: Split intern.h into multiple headers
svn-id: r39567
Diffstat (limited to 'engines/scumm/scumm_v4.h')
-rw-r--r--engines/scumm/scumm_v4.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/scumm/scumm_v4.h b/engines/scumm/scumm_v4.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V4_H
+#define SCUMM_SCRIPT_V4_H
+
+#include "scumm/scumm_v5.h"
+
+namespace Scumm {
+
+/**
+ * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
+ */
+class ScummEngine_v4 : public ScummEngine_v5 {
+public:
+ ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
+
+ virtual void resetScumm();
+
+protected:
+ virtual void readResTypeList(int id);
+ virtual void readIndexFile();
+ virtual void loadCharset(int no);
+ virtual void resetRoomObjects();
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
+};
+
+
+} // End of namespace Scumm
+
+#endif