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-rw-r--r--engines/scumm/actor.cpp3
-rw-r--r--engines/scumm/akos.cpp3
-rw-r--r--engines/scumm/boxes.cpp3
-rw-r--r--engines/scumm/camera.cpp3
-rw-r--r--engines/scumm/cursor.cpp3
-rw-r--r--engines/scumm/detection.cpp4
-rw-r--r--engines/scumm/detection_tables.h2
-rw-r--r--engines/scumm/gfx.cpp4
-rw-r--r--engines/scumm/he/intern_he.h1
-rw-r--r--engines/scumm/imuse_digi/dimuse.cpp4
-rw-r--r--engines/scumm/imuse_digi/dimuse_script.cpp2
-rw-r--r--engines/scumm/imuse_digi/dimuse_track.cpp3
-rw-r--r--engines/scumm/input.cpp4
-rw-r--r--engines/scumm/insane/insane.cpp2
-rw-r--r--engines/scumm/insane/insane.h2
-rw-r--r--engines/scumm/insane/insane_ben.cpp1
-rw-r--r--engines/scumm/insane/insane_enemy.cpp1
-rw-r--r--engines/scumm/insane/insane_iact.cpp8
-rw-r--r--engines/scumm/insane/insane_scenes.cpp2
-rw-r--r--engines/scumm/intern.h1019
-rw-r--r--engines/scumm/object.cpp4
-rw-r--r--engines/scumm/palette.cpp5
-rw-r--r--engines/scumm/resource.cpp4
-rw-r--r--engines/scumm/resource_v2.cpp3
-rw-r--r--engines/scumm/resource_v3.cpp3
-rw-r--r--engines/scumm/resource_v4.cpp3
-rw-r--r--engines/scumm/room.cpp3
-rw-r--r--engines/scumm/saveload.cpp4
-rw-r--r--engines/scumm/script.cpp3
-rw-r--r--engines/scumm/script_v0.cpp2
-rw-r--r--engines/scumm/script_v2.cpp2
-rw-r--r--engines/scumm/script_v5.cpp3
-rw-r--r--engines/scumm/script_v6.cpp2
-rw-r--r--engines/scumm/script_v8.cpp3
-rw-r--r--engines/scumm/scumm.cpp5
-rw-r--r--engines/scumm/scumm_v0.h141
-rw-r--r--engines/scumm/scumm_v2.h201
-rw-r--r--engines/scumm/scumm_v3.h83
-rw-r--r--engines/scumm/scumm_v4.h56
-rw-r--r--engines/scumm/scumm_v5.h207
-rw-r--r--engines/scumm/scumm_v6.h350
-rw-r--r--engines/scumm/scumm_v7.h144
-rw-r--r--engines/scumm/scumm_v8.h127
-rw-r--r--engines/scumm/smush/smush_player.cpp1
-rw-r--r--engines/scumm/string.cpp4
-rw-r--r--engines/scumm/vars.cpp3
-rw-r--r--engines/scumm/verbs.cpp5
47 files changed, 1360 insertions, 1085 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index fdb066a4a3..9c805f4a59 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/system.h" // for setFocusRectangle/clearFocusRectangle
#include "scumm/scumm.h"
#include "scumm/actor.h"
@@ -31,11 +30,11 @@
#include "scumm/boxes.h"
#include "scumm/charset.h"
#include "scumm/costume.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
+#include "scumm/scumm_v7.h"
#include "scumm/he/sound_he.h"
#include "scumm/he/sprite_he.h"
#include "scumm/usage_bits.h"
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp
index 39de31b5c9..610218985c 100644
--- a/engines/scumm/akos.cpp
+++ b/engines/scumm/akos.cpp
@@ -23,15 +23,14 @@
*
*/
-
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/akos.h"
#include "scumm/bomp.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/he/wiz_he.h"
diff --git a/engines/scumm/boxes.cpp b/engines/scumm/boxes.cpp
index 1e632a034e..2753b55b3c 100644
--- a/engines/scumm/boxes.cpp
+++ b/engines/scumm/boxes.cpp
@@ -23,11 +23,10 @@
*
*/
-
#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v6.h"
#include "scumm/util.h"
#include "common/util.h"
diff --git a/engines/scumm/camera.cpp b/engines/scumm/camera.cpp
index 0af1e8645e..b675714959 100644
--- a/engines/scumm/camera.cpp
+++ b/engines/scumm/camera.cpp
@@ -22,11 +22,10 @@
*
*/
-
#include "scumm/scumm.h"
-#include "scumm/intern.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
+#include "scumm/scumm_v7.h"
namespace Scumm {
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 1dcb96d1e8..64829114ca 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -27,12 +27,13 @@
#include "graphics/cursorman.h"
#include "scumm/bomp.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/he/resource_he.h"
#include "scumm/saveload.h"
#include "scumm/scumm.h"
+#include "scumm/scumm_v2.h"
+#include "scumm/scumm_v5.h"
namespace Scumm {
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 3bd3220d81..c73a21e067 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -35,9 +35,9 @@
#include "scumm/detection.h"
#include "scumm/detection_tables.h"
-#include "scumm/scumm.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v8.h"
#include "engines/metaengine.h"
diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h
index 9632886a8b..672b131229 100644
--- a/engines/scumm/detection_tables.h
+++ b/engines/scumm/detection_tables.h
@@ -32,8 +32,6 @@
#include "scumm/detection.h"
#include "scumm/scumm.h"
-//#include "scumm/intern.h"
-//#include "scumm/he/intern_he.h"
#include "scumm/scumm-md5.h"
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 948d73b7f5..62e18561d3 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -23,14 +23,14 @@
*/
#include "common/system.h"
-#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
-#include "scumm/intern.h"
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#endif
#include "scumm/resource.h"
+#include "scumm/scumm_v5.h"
+#include "scumm/scumm_v6.h"
#include "scumm/usage_bits.h"
#include "scumm/he/wiz_he.h"
#include "scumm/util.h"
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index 7abd6f924b..dcc1740d0e 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -27,6 +27,7 @@
#define SCUMM_HE_INTERN_HE_H
#include "scumm/intern.h"
+#include "scumm/scumm_v6.h"
#ifdef ENABLE_HE
#include "scumm/he/floodfill_he.h"
#include "scumm/he/wiz_he.h"
diff --git a/engines/scumm/imuse_digi/dimuse.cpp b/engines/scumm/imuse_digi/dimuse.cpp
index d97b6b7183..81bce5916b 100644
--- a/engines/scumm/imuse_digi/dimuse.cpp
+++ b/engines/scumm/imuse_digi/dimuse.cpp
@@ -22,13 +22,13 @@
* $Id$
*/
-
#include "common/system.h"
#include "common/timer.h"
#include "scumm/actor.h"
-#include "scumm/saveload.h"
#include "scumm/intern.h"
+#include "scumm/saveload.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
diff --git a/engines/scumm/imuse_digi/dimuse_script.cpp b/engines/scumm/imuse_digi/dimuse_script.cpp
index 340e3dcc8a..640e6971f9 100644
--- a/engines/scumm/imuse_digi/dimuse_script.cpp
+++ b/engines/scumm/imuse_digi/dimuse_script.cpp
@@ -27,7 +27,7 @@
#include "common/timer.h"
#include "scumm/actor.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
diff --git a/engines/scumm/imuse_digi/dimuse_track.cpp b/engines/scumm/imuse_digi/dimuse_track.cpp
index 051e6eb572..6ded6d23b2 100644
--- a/engines/scumm/imuse_digi/dimuse_track.cpp
+++ b/engines/scumm/imuse_digi/dimuse_track.cpp
@@ -22,11 +22,10 @@
* $Id$
*/
-
#include "common/timer.h"
#include "scumm/actor.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse_digi/dimuse_bndmgr.h"
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 73ac38b814..389fcf091a 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -38,9 +38,9 @@
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#endif
-#include "scumm/scumm.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
-#include "scumm/intern.h"
#ifdef _WIN32_WCE
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp
index 77a01d54d0..93f565941d 100644
--- a/engines/scumm/insane/insane.cpp
+++ b/engines/scumm/insane/insane.cpp
@@ -29,9 +29,9 @@
#include "common/system.h"
-#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/file.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/imuse/imuse.h"
diff --git a/engines/scumm/insane/insane.h b/engines/scumm/insane/insane.h
index 50d8d057cf..c2c964b311 100644
--- a/engines/scumm/insane/insane.h
+++ b/engines/scumm/insane/insane.h
@@ -26,8 +26,6 @@
#if !defined(SCUMM_INSANE_H) && defined(ENABLE_SCUMM_7_8)
#define SCUMM_INSANE_H
-#include "engines/engine.h"
-#include "scumm/intern.h"
#include "scumm/nut_renderer.h"
#include "scumm/smush/smush_player.h"
diff --git a/engines/scumm/insane/insane_ben.cpp b/engines/scumm/insane/insane_ben.cpp
index 85771da93f..0c7a3e250e 100644
--- a/engines/scumm/insane/insane_ben.cpp
+++ b/engines/scumm/insane/insane_ben.cpp
@@ -28,6 +28,7 @@
#include "engines/engine.h"
#include "scumm/insane/insane.h"
+#include "scumm/scumm_v7.h"
namespace Scumm {
diff --git a/engines/scumm/insane/insane_enemy.cpp b/engines/scumm/insane/insane_enemy.cpp
index 6f8bb1f0ca..bd02cae32c 100644
--- a/engines/scumm/insane/insane_enemy.cpp
+++ b/engines/scumm/insane/insane_enemy.cpp
@@ -28,6 +28,7 @@
#include "engines/engine.h"
#include "scumm/insane/insane.h"
+#include "scumm/scumm_v7.h"
namespace Scumm {
diff --git a/engines/scumm/insane/insane_iact.cpp b/engines/scumm/insane/insane_iact.cpp
index b6ce1091e8..f620994195 100644
--- a/engines/scumm/insane/insane_iact.cpp
+++ b/engines/scumm/insane/insane_iact.cpp
@@ -23,14 +23,8 @@
*
*/
-
-
-#include "engines/engine.h"
-
-#include "scumm/scumm.h"
-
+#include "scumm/scumm_v7.h"
#include "scumm/smush/smush_player.h"
-
#include "scumm/insane/insane.h"
namespace Scumm {
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 95741e145c..0b28d46b19 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -29,7 +29,7 @@
#include "common/config-manager.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/insane/insane.h"
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index 1381a036b8..56defe508c 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -30,10 +30,6 @@
namespace Scumm {
-class Insane;
-class SmushMixer;
-class SmushPlayer;
-
// This is to help devices with small memory (PDA, smartphones, ...)
// to save abit of memory used by opcode names in the Scumm engine.
#ifndef REDUCE_MEMORY_USAGE
@@ -42,1021 +38,6 @@ class SmushPlayer;
# define _OPCODE(ver, x) { &ver::x, "" }
#endif
-class ScummEngine_v5 : public ScummEngine {
-protected:
- typedef void (ScummEngine_v5::*OpcodeProcV5)();
- struct OpcodeEntryV5 {
- OpcodeProcV5 proc;
- const char *desc;
- };
-
- const OpcodeEntryV5 *_opcodesV5;
-
- uint16 _cursorImages[4][17];
- byte _cursorHotspots[2 * 4];
-
- struct {
- int x, y, w, h;
- byte *buffer;
- uint16 xStrips, yStrips;
- bool isDrawn;
- } _flashlight;
-
- char _saveLoadVarsFilename[256];
-
-public:
- ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
-
- void clearFlashlight();
-
- virtual void resetCursors();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void scummLoop_handleActors();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readMAXS(int blockSize);
-
- int getWordVararg(int *ptr);
- void saveVars();
- void loadVars();
- void saveIQPoints();
- void loadIQPoints();
-
- virtual int getVar();
- virtual int getVarOrDirectByte(byte mask);
- virtual int getVarOrDirectWord(byte mask);
-
- virtual void animateCursor();
-
- virtual void setBuiltinCursor(int index);
- void redefineBuiltinCursorFromChar(int index, int chr);
- void redefineBuiltinCursorHotspot(int index, int x, int y);
-
- void drawFlashlight();
-
- /* Version 5 script opcodes */
- void o5_actorFollowCamera();
- void o5_actorFromPos();
- void o5_actorOps();
- void o5_add();
- void o5_and();
- void o5_animateActor();
- void o5_breakHere();
- void o5_chainScript();
- void o5_cursorCommand();
- void o5_cutscene();
- void o5_debug();
- void o5_decrement();
- void o5_delay();
- void o5_delayVariable();
- void o5_divide();
- void o5_doSentence();
- void o5_drawBox();
- void o5_drawObject();
- void o5_endCutscene();
- void o5_equalZero();
- void o5_expression();
- void o5_faceActor();
- void o5_findInventory();
- void o5_findObject();
- void o5_freezeScripts();
- void o5_getActorCostume();
- void o5_getActorElevation();
- void o5_getActorFacing();
- void o5_getActorMoving();
- void o5_getActorRoom();
- void o5_getActorScale();
- void o5_getActorWalkBox();
- void o5_getActorWidth();
- void o5_getActorX();
- void o5_getActorY();
- void o5_getAnimCounter();
- void o5_getClosestObjActor();
- void o5_getDist();
- void o5_getInventoryCount();
- void o5_getObjectOwner();
- void o5_getObjectState();
- void o5_getRandomNr();
- void o5_getStringWidth();
- void o5_getVerbEntrypoint();
- void o5_ifClassOfIs();
- void o5_ifNotState();
- void o5_ifState();
- void o5_increment();
- void o5_isActorInBox();
- void o5_isEqual();
- void o5_isGreater();
- void o5_isGreaterEqual();
- void o5_isLess();
- void o5_isNotEqual();
- void o5_isScriptRunning();
- void o5_isSoundRunning();
- void o5_jumpRelative();
- void o5_lessOrEqual();
- void o5_lights();
- void o5_loadRoom();
- void o5_loadRoomWithEgo();
- void o5_matrixOps();
- void o5_move();
- void o5_multiply();
- void o5_notEqualZero();
- void o5_oldRoomEffect();
- void o5_or();
- void o5_beginOverride();
- void o5_panCameraTo();
- void o5_pickupObject();
- void o5_pickupObjectOld();
- void o5_print();
- void o5_printEgo();
- void o5_pseudoRoom();
- void o5_putActor();
- void o5_putActorAtObject();
- void o5_putActorInRoom();
- void o5_systemOps();
- void o5_resourceRoutines();
- void o5_roomOps();
- void o5_saveLoadGame();
- void o5_saveLoadVars();
- void o5_saveRestoreVerbs();
- void o5_setCameraAt();
- void o5_setClass();
- void o5_setObjectName();
- void o5_setOwnerOf();
- void o5_setState();
- void o5_setVarRange();
- void o5_soundKludge();
- void o5_startMusic();
- void o5_startObject();
- void o5_startScript();
- void o5_startSound();
- void o5_stopMusic();
- void o5_stopObjectCode();
- void o5_stopObjectScript();
- void o5_stopScript();
- void o5_stopSound();
- void o5_stringOps();
- void o5_subtract();
- void o5_verbOps();
- void o5_wait();
- void o5_walkActorTo();
- void o5_walkActorToActor();
- void o5_walkActorToObject();
-};
-
-/**
- * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
- */
-class ScummEngine_v4 : public ScummEngine_v5 {
-public:
- ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void readResTypeList(int id);
- virtual void readIndexFile();
- virtual void loadCharset(int no);
- virtual void resetRoomObjects();
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
-
- virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
-};
-
-/**
- * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
- */
-class ScummEngine_v3 : public ScummEngine_v4 {
-public:
-
- /**
- * Prepared savegame used by the orginal save/load dialog.
- * Must be valid as long as the savescreen is active. As we are not
- * notified when the savescreen is closed, memory is only freed on a game
- * reset, at the destruction of the engine or when the original save/load
- * dialog is entered the next time.
- */
- Common::SeekableReadStream *_savePreparedSavegame;
-
- void prepareSavegame();
- bool savePreparedSavegame(int slot, char *desc);
-
-
-public:
- ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v3();
-
- virtual void resetScumm();
-
-protected:
- virtual void readRoomsOffsets();
- virtual void loadCharset(int no);
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-};
-
-/**
- * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
- */
-class ScummEngine_v3old : public ScummEngine_v3 {
-public:
- ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
-
-protected:
- virtual void readResTypeList(int id);
- virtual void readIndexFile();
- virtual void setupRoomSubBlocks();
- virtual void resetRoomSubBlocks();
- virtual void resetRoomObjects();
-};
-
-/**
- * Engine for version 2 SCUMM games.
- */
-class ScummEngine_v2 : public ScummEngine_v3old {
-protected:
- typedef void (ScummEngine_v2::*OpcodeProcV2)();
- struct OpcodeEntryV2 {
- OpcodeProcV2 proc;
- const char *desc;
- };
-
- const OpcodeEntryV2 *_opcodesV2;
-
- struct V2MouseoverBox {
- Common::Rect rect;
- byte color;
- byte hicolor;
- };
-
- V2MouseoverBox _mouseOverBoxesV2[7];
- int8 _mouseOverBoxV2;
-
- char _sentenceBuf[256];
-
- int _activeInventory;
- int _activeObject;
- int _activeVerb;
-
-public:
- ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
- void checkV2MouseOver(Common::Point pos);
- void checkV2Inventory(int x, int y);
- void redrawV2Inventory();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void readIndexFile();
- void readClassicIndexFile(); // V1
- void readEnhancedIndexFile(); // V2
- virtual void readGlobalObjects();
- virtual void loadCharset(int no);
-
- virtual void runInputScript(int clickArea, int val, int mode);
- virtual void runInventoryScript(int i);
-
- virtual int getVar();
-
- void getResultPosIndirect();
- virtual void getResultPos();
- virtual int readVar(uint var);
- virtual void writeVar(uint var, int value);
-
- virtual void ifStateCommon(byte type);
- virtual void ifNotStateCommon(byte type);
- virtual void setStateCommon(byte type);
- virtual void clearStateCommon(byte type);
-
- virtual void resetSentence();
- void setUserState(byte state);
-
- virtual void handleMouseOver(bool updateInventory);
- virtual void checkExecVerbs();
- void initV2MouseOver();
- void initNESMouseOver();
-
- virtual void setBuiltinCursor(int index);
-
- void runObject(int obj, int entry);
-
- /* Version 2 script opcodes */
- void o2_actorFromPos();
- void o2_actorOps();
- void o2_add();
- void o2_addIndirect();
- void o2_assignVarByte();
- void o2_assignVarWordIndirect();
- void o2_beginOverride();
- void o2_chainScript();
- void o2_clearState01();
- void o2_clearState02();
- void o2_clearState04();
- void o2_clearState08();
- void o2_cursorCommand();
- void o2_cutscene();
- void o2_delay();
- void o2_doSentence();
- void o2_drawObject();
- void o2_drawSentence();
- void o2_dummy();
- void o2_endCutscene();
- void o2_findObject();
- void o2_getActorWalkBox();
- void o2_getActorX();
- void o2_getActorY();
- void o2_getBitVar();
- void o2_getObjPreposition();
- void o2_ifClassOfIs();
- void o2_ifNotState01();
- void o2_ifNotState02();
- void o2_ifNotState04();
- void o2_ifNotState08();
- void o2_ifState01();
- void o2_ifState02();
- void o2_ifState04();
- void o2_ifState08();
- void o2_isGreater();
- void o2_isGreaterEqual();
- void o2_isLess();
- void o2_isLessEqual();
- void o2_lights();
- void o2_loadRoomWithEgo();
- void o2_setBoxFlags();
- void o2_panCameraTo();
- void o2_pickupObject();
- void o2_putActor();
- void o2_putActorAtObject();
- void o2_putActorInRoom();
- void o2_resourceRoutines();
- void o2_restart();
- void o2_roomOps();
- void o2_getActorElevation();
- void o2_setActorElevation();
- void o2_setBitVar();
- void o2_setCameraAt();
- void o2_setObjPreposition();
- void o2_setOwnerOf();
- void o2_setState01();
- void o2_setState02();
- void o2_setState04();
- void o2_setState08();
- void o2_startScript();
- void o2_stopScript();
- void o2_subtract();
- void o2_subIndirect();
- void o2_switchCostumeSet();
- void o2_verbOps();
- void o2_waitForActor();
- void o2_waitForMessage();
- void o2_waitForSentence();
- void o2_walkActorTo();
- void o2_walkActorToObject();
-
- byte VAR_SENTENCE_VERB;
- byte VAR_SENTENCE_OBJECT1;
- byte VAR_SENTENCE_OBJECT2;
- byte VAR_SENTENCE_PREPOSITION;
- byte VAR_BACKUP_VERB;
-
- byte VAR_CLICK_AREA;
- byte VAR_CLICK_VERB;
- byte VAR_CLICK_OBJECT;
-};
-
-/**
- * Engine for Apple II and Commodore 64 versions of Maniac Mansion
- */
-class ScummEngine_v0 : public ScummEngine_v2 {
-protected:
- typedef void (ScummEngine_v0::*OpcodeProcC64)();
- struct OpcodeEntryC64 {
- OpcodeProcC64 proc;
- const char *desc;
- };
-
- const OpcodeEntryC64 *_opcodesC64;
-
- int _currentMode;
-public:
- ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
-
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString();
-
- virtual void processInput();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void checkExecVerbs();
- virtual void handleMouseOver(bool updateInventory);
- void resetVerbs();
- void setNewKidVerbs();
- void drawSentence();
-
- void switchActor(int slot);
-
- virtual int getVarOrDirectWord(byte mask);
- virtual uint fetchScriptWord();
-
- virtual void ifStateCommon(byte type);
- virtual void ifNotStateCommon(byte type);
- virtual void setStateCommon(byte type);
- virtual void clearStateCommon(byte type);
-
- virtual void resetSentence();
-
- int getObjectFlag();
-
- /* Version C64 script opcodes */
- void o_setState08();
- void o_clearState08();
- void o_stopCurrentScript();
- void o_loadSound();
- void o_getActorMoving();
- void o_animateActor();
- void o_putActorAtObject();
- void o_pickupObject();
- void o_setObjectName();
- void o_lockSound();
- void o_lockCostume();
- void o_loadCostume();
- void o_loadRoom();
- void o_loadRoomWithEgo();
- void o_lockScript();
- void o_loadScript();
- void o_lockRoom();
- void o_cursorCommand();
- void o_lights();
- void o_unlockCostume();
- void o_unlockScript();
- void o_decrement();
- void o_nop();
- void o_getActorBitVar();
- void o_setActorBitVar();
- void o_getBitVar();
- void o_setBitVar();
- void o_doSentence();
- void o_unknown2();
- void o_ifActiveObject();
- void o_getClosestObjActor();
- void o_printEgo_c64();
- void o_print_c64();
- void o_unlockRoom();
- void o_unlockSound();
- void o_cutscene();
- void o_endCutscene();
- void o_beginOverride();
- void o_isEqual();
- void o_isGreater();
- void o_isGreaterEqual();
- void o_isLess();
- void o_isLessEqual();
- void o_isNotEqual();
- void o_notEqualZero();
- void o_equalZero();
- void o_jumpRelative();
- void o_setOwnerOf();
-};
-
-class ScummEngine_v6 : public ScummEngine {
- friend class Insane;
-
-protected:
- typedef void (ScummEngine_v6::*OpcodeProcV6)();
- struct OpcodeEntryV6 {
- OpcodeProcV6 proc;
- const char *desc;
- };
-
- enum ArrayType {
- kBitArray = 1,
- kNibbleArray = 2,
- kByteArray = 3,
- kStringArray = 4,
- kIntArray = 5,
- kDwordArray = 6
- };
-
-#include "common/pack-start.h" // START STRUCT PACKING
-
- struct ArrayHeader {
- int16 dim1;
- int16 type;
- int16 dim2;
- byte data[1];
- } PACKED_STRUCT;
-
-#include "common/pack-end.h" // END STRUCT PACKING
-
- const OpcodeEntryV6 *_opcodesV6;
-
- struct TextObject {
- int16 xpos, ypos;
- byte color;
- byte charset;
- byte text[256];
- };
-
- /** BlastObjects to draw */
- struct BlastObject {
- uint16 number;
- Common::Rect rect;
- uint16 scaleX, scaleY;
- uint16 image;
- uint16 mode;
- };
-
- int _blastObjectQueuePos;
- BlastObject _blastObjectQueue[200];
-
- struct BlastText : TextObject {
- Common::Rect rect;
- bool center;
- };
-
- int _blastTextQueuePos;
- BlastText _blastTextQueue[50];
-
- // Akos Class
- struct {
- int16 cmd;
- int16 actor;
- int16 param1;
- int16 param2;
- } _akosQueue[32];
- int16 _akosQueuePos;
-
- byte _curActor;
- int _curVerb;
- int _curVerbSlot;
-
- bool _forcedWaitForMessage;
-
-public:
- ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
-
- virtual void resetScumm();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void scummLoop_handleActors();
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void setupScummVars();
- virtual void decodeParseString(int a, int b);
- virtual void readArrayFromIndexFile();
-
- virtual byte *getStringAddress(int i);
- virtual void readMAXS(int blockSize);
-
- virtual void palManipulateInit(int resID, int start, int end, int time);
- virtual void drawDirtyScreenParts();
-
- int getStackList(int *args, uint maxnum);
- int popRoomAndObj(int *room);
-
- ArrayHeader *getArray(int array);
- byte *defineArray(int array, int type, int dim2, int dim1);
- int findFreeArrayId();
- void nukeArray(int array);
- virtual int readArray(int array, int index, int base);
- virtual void writeArray(int array, int index, int base, int value);
- void shuffleArray(int num, int minIdx, int maxIdx);
-
- virtual void setDefaultCursor();
- void setCursorTransparency(int a);
- void setCursorHotspot(int x, int y);
-
- virtual void setCursorFromImg(uint img, uint room, uint imgindex);
- void useIm01Cursor(const byte *im, int w, int h);
- void useBompCursor(const byte *im, int w, int h);
- void grabCursor(int x, int y, int w, int h);
-
- void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
- void drawBlastTexts();
- void removeBlastTexts();
-
- void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
- int objectHeight, int scaleX, int scaleY, int image, int mode);
- void drawBlastObjects();
- void drawBlastObject(BlastObject *eo);
- void removeBlastObjects();
- void removeBlastObject(BlastObject *eo);
-
- virtual void clearDrawQueues();
-
-public:
- bool akos_increaseAnims(const byte *akos, Actor *a);
- bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
-protected:
- void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
- virtual void akos_processQueue();
-
- virtual void processActors();
-
- int getSpecialBox(int x, int y);
-
- int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
-
- /* Version 6 script opcodes */
- void o6_setBlastObjectWindow();
- void o6_pushByte();
- void o6_pushWord();
- void o6_pushByteVar();
- void o6_pushWordVar();
- void o6_invalid();
- void o6_byteArrayRead();
- void o6_wordArrayRead();
- void o6_byteArrayIndexedRead();
- void o6_wordArrayIndexedRead();
- void o6_dup();
- void o6_pop();
- void o6_not();
- void o6_eq();
- void o6_neq();
- void o6_gt();
- void o6_lt();
- void o6_le();
- void o6_ge();
- void o6_add();
- void o6_sub();
- void o6_mul();
- void o6_div();
- void o6_land();
- void o6_lor();
- void o6_writeByteVar();
- void o6_writeWordVar();
- void o6_byteArrayWrite();
- void o6_wordArrayWrite();
- void o6_byteArrayIndexedWrite();
- void o6_wordArrayIndexedWrite();
- void o6_byteVarInc();
- void o6_wordVarInc();
- void o6_byteArrayInc();
- void o6_wordArrayInc();
- void o6_byteVarDec();
- void o6_wordVarDec();
- void o6_byteArrayDec();
- void o6_wordArrayDec();
- void o6_if();
- void o6_ifNot();
- void o6_jump();
- void o6_startScript();
- void o6_startScriptQuick();
- void o6_startObject();
- void o6_drawObject();
- void o6_drawObjectAt();
- void o6_stopObjectCode();
- void o6_endCutscene();
- void o6_cutscene();
- void o6_stopMusic();
- void o6_freezeUnfreeze();
- void o6_cursorCommand();
- void o6_breakHere();
- void o6_ifClassOfIs();
- void o6_setClass();
- void o6_getState();
- void o6_setState();
- void o6_setOwner();
- void o6_getOwner();
- void o6_startSound();
- void o6_stopSound();
- void o6_startMusic();
- void o6_stopObjectScript();
- void o6_panCameraTo();
- void o6_actorFollowCamera();
- void o6_setCameraAt();
- void o6_loadRoom();
- void o6_stopScript();
- void o6_walkActorToObj();
- void o6_walkActorTo();
- void o6_putActorAtXY();
- void o6_putActorAtObject();
- void o6_faceActor();
- void o6_animateActor();
- void o6_doSentence();
- void o6_pickupObject();
- void o6_loadRoomWithEgo();
- void o6_getRandomNumber();
- void o6_getRandomNumberRange();
- void o6_getActorMoving();
- void o6_isScriptRunning();
- void o6_getActorRoom();
- void o6_getObjectX();
- void o6_getObjectY();
- void o6_getObjectOldDir();
- void o6_getObjectNewDir();
- void o6_getActorWalkBox();
- void o6_getActorCostume();
- void o6_findInventory();
- void o6_getInventoryCount();
- void o6_getVerbFromXY();
- void o6_beginOverride();
- void o6_endOverride();
- void o6_setObjectName();
- void o6_isSoundRunning();
- void o6_setBoxFlags();
- void o6_createBoxMatrix();
- void o6_resourceRoutines();
- void o6_roomOps();
- void o6_actorOps();
- void o6_verbOps();
- void o6_getActorFromXY();
- void o6_findObject();
- void o6_pseudoRoom();
- void o6_getActorElevation();
- void o6_getVerbEntrypoint();
- void o6_arrayOps();
- void o6_saveRestoreVerbs();
- void o6_drawBox();
- void o6_getActorWidth();
- void o6_wait();
- void o6_getActorScaleX();
- void o6_getActorAnimCounter();
- void o6_soundKludge();
- void o6_isAnyOf();
- void o6_systemOps();
- void o6_isActorInBox();
- void o6_delay();
- void o6_delaySeconds();
- void o6_delayMinutes();
- void o6_stopSentence();
- void o6_printLine();
- void o6_printText();
- void o6_printDebug();
- void o6_printSystem();
- void o6_printActor();
- void o6_printEgo();
- void o6_talkActor();
- void o6_talkEgo();
- void o6_dimArray();
- void o6_dummy();
- void o6_startObjectQuick();
- void o6_startScriptQuick2();
- void o6_dim2dimArray();
- void o6_abs();
- void o6_distObjectObject();
- void o6_distObjectPt();
- void o6_distPtPt();
- virtual void o6_kernelSetFunctions();
- void o6_delayFrames();
- void o6_pickOneOf();
- void o6_pickOneOfDefault();
- void o6_jumpToScript();
- void o6_isRoomScriptRunning();
- void o6_kernelGetFunctions();
- void o6_getAnimateVariable();
- void o6_drawBlastObject();
- void o6_getActorLayer();
- void o6_stampObject();
- void o6_bor();
- void o6_band();
- void o6_stopTalking();
- void o6_findAllObjects();
- void o6_pickVarRandom();
- void o6_getDateTime();
- void o6_getPixel();
- void o6_setBoxSet();
- void o6_shuffle();
-
- byte VAR_VIDEONAME;
- byte VAR_RANDOM_NR;
- byte VAR_STRING2DRAW;
-
- byte VAR_TIMEDATE_YEAR;
- byte VAR_TIMEDATE_MONTH;
- byte VAR_TIMEDATE_DAY;
- byte VAR_TIMEDATE_HOUR;
- byte VAR_TIMEDATE_MINUTE;
- byte VAR_TIMEDATE_SECOND;
-};
-
-#ifdef ENABLE_SCUMM_7_8
-class ScummEngine_v7 : public ScummEngine_v6 {
- friend class SmushPlayer;
- friend class Insane;
-public:
- ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v7();
-
-
-protected:
- int _smushFrameRate;
-
- /**
- * Flag which signals that the SMUSH video playback should end now
- * (e.g. because it was aborted by the user or it's simply finished).
- */
- bool _smushVideoShouldFinish;
-
- bool _smushActive;
-
- Insane *_insane;
-
-public:
- SmushMixer *_smixer;
- SmushPlayer *_splayer;
-
-
- struct LangIndexNode {
- char tag[12+1];
- int32 offset;
- };
-
-protected:
- int _verbLineSpacing;
- bool _existLanguageFile;
- char *_languageBuffer;
- LangIndexNode *_languageIndex;
- int _languageIndexSize;
- char _lastStringTag[12+1];
-
-#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
- struct SubtitleText {
- int16 xpos, ypos;
- byte color;
- byte charset;
- byte text[256];
- bool actorSpeechMsg;
- };
-#else
- struct SubtitleText : TextObject {
- bool actorSpeechMsg;
- };
-#endif
-
- int _subtitleQueuePos;
- SubtitleText _subtitleQueue[20];
-
-public:
- void processSubtitleQueue();
- void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
- void clearSubtitleQueue();
- virtual void CHARSET_1();
-
-protected:
- virtual int runDialog(Dialog &dialog);
-
- virtual void scummLoop_handleSound();
- virtual void scummLoop_handleDrawing();
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- virtual void setupScumm();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
-
- virtual void akos_processQueue();
-
- virtual void saveOrLoad(Serializer *s);
-
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
- virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
-
- virtual void setCameraAt(int pos_x, int pos_y);
- virtual void setCameraFollows(Actor *a, bool setCamera = false);
- virtual void moveCamera();
- virtual void panCameraTo(int x, int y);
-
- virtual int getObjectIdFromOBIM(const byte *obim);
-
- virtual void actorTalk(const byte *msg);
- virtual void translateText(const byte *text, byte *trans_buff);
- virtual void loadLanguageBundle();
- void playSpeech(const byte *ptr);
-
- virtual void drawVerb(int verb, int mode);
-
-
- virtual void o6_kernelSetFunctions();
-};
-
-class ScummEngine_v8 : public ScummEngine_v7 {
-protected:
- typedef void (ScummEngine_v8::*OpcodeProcV8)();
- struct OpcodeEntryV8 {
- OpcodeProcV8 proc;
- const char *desc;
- };
-
- const OpcodeEntryV8 *_opcodesV8;
-
- struct ObjectNameId {
- char name[40];
- int id;
- };
- int _objectIDMapSize;
- ObjectNameId *_objectIDMap;
-
- int _keyScriptKey, _keyScriptNo;
-
-public:
- ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
- ~ScummEngine_v8();
-
-protected:
- virtual void setupOpcodes();
- virtual void executeOpcode(byte i);
- virtual const char *getOpcodeDesc(byte i);
-
- virtual void printString(int m, const byte *msg);
-
- virtual void scummLoop_handleSaveLoad();
-
- virtual void setupScummVars();
- virtual void resetScummVars();
- virtual void decodeParseString(int m, int n);
- virtual void readArrayFromIndexFile();
-
- virtual void readMAXS(int blockSize);
- virtual void readGlobalObjects();
-
- virtual uint fetchScriptWord();
- virtual int fetchScriptWordSigned();
-
- virtual int readVar(uint var);
- virtual void writeVar(uint var, int value);
-
- virtual int getObjectIdFromOBIM(const byte *obim);
-
- virtual void processKeyboard(Common::KeyState lastKeyHit);
-
- void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
-
-
- /* Version 8 script opcodes */
- void o8_mod();
- void o8_wait();
-
- void o8_dimArray();
- void o8_dim2dimArray();
- void o8_arrayOps();
- void o8_blastText();
-
- void o8_cursorCommand();
- void o8_resourceRoutines();
- void o8_roomOps();
- void o8_actorOps();
- void o8_cameraOps();
- void o8_verbOps();
-
- void o8_systemOps();
- void o8_startVideo();
- void o8_kernelSetFunctions();
- void o8_kernelGetFunctions();
-
- void o8_getActorChore();
- void o8_getActorZPlane();
-
- void o8_drawObject();
- void o8_getObjectImageX();
- void o8_getObjectImageY();
- void o8_getObjectImageWidth();
- void o8_getObjectImageHeight();
-
- void o8_getStringWidth();
-
- byte VAR_LANGUAGE;
-};
-
-#endif
-
} // End of namespace Scumm
#endif
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 87d9278023..b5b309863f 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -23,13 +23,13 @@
*
*/
-#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/bomp.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v8.h"
#include "scumm/usage_bits.h"
#include "scumm/util.h"
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index a4ba9b25c4..aa722ae7ab 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -22,13 +22,12 @@
*
*/
-
#include "common/system.h"
#include "common/util.h"
-#include "scumm/scumm.h"
-#include "scumm/intern.h"
#include "scumm/resource.h"
+#include "scumm/scumm.h"
+#include "scumm/scumm_v8.h"
#include "scumm/util.h"
namespace Scumm {
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index 87ded6723b..1f4c743e90 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/str.h"
#include "scumm/charset.h"
@@ -31,11 +30,12 @@
#include "scumm/file.h"
#include "scumm/imuse/imuse.h"
#include "scumm/imuse_digi/dimuse.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
+#include "scumm/scumm_v5.h"
+#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
diff --git a/engines/scumm/resource_v2.cpp b/engines/scumm/resource_v2.cpp
index 76e451183f..184f3d94df 100644
--- a/engines/scumm/resource_v2.cpp
+++ b/engines/scumm/resource_v2.cpp
@@ -26,8 +26,7 @@
#include "scumm/file.h"
-#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v2.h"
#include "scumm/resource.h"
namespace Scumm {
diff --git a/engines/scumm/resource_v3.cpp b/engines/scumm/resource_v3.cpp
index ddcba30232..420f71cf03 100644
--- a/engines/scumm/resource_v3.cpp
+++ b/engines/scumm/resource_v3.cpp
@@ -24,8 +24,7 @@
*/
-#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v3.h"
#include "scumm/file.h"
#include "scumm/util.h"
diff --git a/engines/scumm/resource_v4.cpp b/engines/scumm/resource_v4.cpp
index 29d7c5d25d..ae4f4536bc 100644
--- a/engines/scumm/resource_v4.cpp
+++ b/engines/scumm/resource_v4.cpp
@@ -24,8 +24,7 @@
*/
-#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v4.h"
#include "scumm/file.h"
#include "scumm/resource.h"
#include "scumm/util.h"
diff --git a/engines/scumm/room.cpp b/engines/scumm/room.cpp
index 6fedb34b47..8623669dcc 100644
--- a/engines/scumm/room.cpp
+++ b/engines/scumm/room.cpp
@@ -27,13 +27,12 @@
#include "common/system.h"
#include "scumm/actor.h"
#include "scumm/boxes.h"
-#include "scumm/intern.h"
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#endif
#include "scumm/object.h"
#include "scumm/resource.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v3.h"
#include "scumm/sound.h"
#include "scumm/util.h"
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 55880766d9..da104db20c 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -34,12 +34,12 @@
#include "scumm/charset.h"
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse/imuse.h"
-#include "scumm/intern.h"
#include "scumm/he/intern_he.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/saveload.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/he/sprite_he.h"
#include "scumm/verbs.h"
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 856149d102..5730374a7d 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -29,11 +29,10 @@
#include "common/util.h"
#include "scumm/actor.h"
-#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/util.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v2.h"
#include "scumm/verbs.h"
namespace Scumm {
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 127b453fc6..309ecfe372 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -28,7 +28,7 @@
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v0.h"
#include "scumm/verbs.h"
namespace Scumm {
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index 1506e7b411..a06b4c7f2d 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -28,7 +28,7 @@
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v2.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index a6c8df2031..d77ef5aea5 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -28,7 +28,8 @@
#include "scumm/charset.h"
#include "scumm/intern.h"
#include "scumm/object.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v3.h"
+#include "scumm/scumm_v5.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
diff --git a/engines/scumm/script_v6.cpp b/engines/scumm/script_v6.cpp
index 5d318c4572..255e6f0c63 100644
--- a/engines/scumm/script_v6.cpp
+++ b/engines/scumm/script_v6.cpp
@@ -38,6 +38,8 @@
#include "scumm/object.h"
#include "scumm/resource.h"
#include "scumm/scumm.h"
+#include "scumm/scumm_v6.h"
+#include "scumm/scumm_v7.h"
#include "scumm/smush/smush_player.h"
#include "scumm/sound.h"
#include "scumm/util.h"
diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp
index ec464feef9..1969a3be85 100644
--- a/engines/scumm/script_v8.cpp
+++ b/engines/scumm/script_v8.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/config-manager.h"
#include "common/system.h"
@@ -35,7 +34,7 @@
#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/resource.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/verbs.h"
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index cb24c38099..1ab4d50d3d 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -23,7 +23,6 @@
*
*/
-
#include "common/config-manager.h"
#include "common/md5.h"
#include "common/events.h"
@@ -46,7 +45,6 @@
#include "scumm/smush/smush_mixer.h"
#include "scumm/smush/smush_player.h"
#include "scumm/insane/insane.h"
-#include "scumm/intern.h"
#include "scumm/he/animation_he.h"
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
@@ -58,7 +56,8 @@
#include "scumm/player_v2a.h"
#include "scumm/player_v3a.h"
#include "scumm/he/resource_he.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v8.h"
#include "scumm/sound.h"
#include "scumm/imuse/sysex.h"
#include "scumm/he/sprite_he.h"
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
new file mode 100644
index 0000000000..c9837028da
--- /dev/null
+++ b/engines/scumm/scumm_v0.h
@@ -0,0 +1,141 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V0_H
+#define SCUMM_SCRIPT_V0_H
+
+#include "scumm/scumm_v2.h"
+
+namespace Scumm {
+
+/**
+ * Engine for Apple II and Commodore 64 versions of Maniac Mansion
+ */
+class ScummEngine_v0 : public ScummEngine_v2 {
+protected:
+ typedef void (ScummEngine_v0::*OpcodeProcC64)();
+ struct OpcodeEntryC64 {
+ OpcodeProcC64 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryC64 *_opcodesC64;
+
+ int _currentMode;
+public:
+ ScummEngine_v0(OSystem *syst, const DetectorResult &dr);
+
+ virtual void resetScumm();
+
+protected:
+ virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
+
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+ virtual void decodeParseString();
+
+ virtual void processInput();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void checkExecVerbs();
+ virtual void handleMouseOver(bool updateInventory);
+ void resetVerbs();
+ void setNewKidVerbs();
+ void drawSentence();
+
+ void switchActor(int slot);
+
+ virtual int getVarOrDirectWord(byte mask);
+ virtual uint fetchScriptWord();
+
+ virtual void ifStateCommon(byte type);
+ virtual void ifNotStateCommon(byte type);
+ virtual void setStateCommon(byte type);
+ virtual void clearStateCommon(byte type);
+
+ virtual void resetSentence();
+
+ int getObjectFlag();
+
+ /* Version C64 script opcodes */
+ void o_setState08();
+ void o_clearState08();
+ void o_stopCurrentScript();
+ void o_loadSound();
+ void o_getActorMoving();
+ void o_animateActor();
+ void o_putActorAtObject();
+ void o_pickupObject();
+ void o_setObjectName();
+ void o_lockSound();
+ void o_lockCostume();
+ void o_loadCostume();
+ void o_loadRoom();
+ void o_loadRoomWithEgo();
+ void o_lockScript();
+ void o_loadScript();
+ void o_lockRoom();
+ void o_cursorCommand();
+ void o_lights();
+ void o_unlockCostume();
+ void o_unlockScript();
+ void o_decrement();
+ void o_nop();
+ void o_getActorBitVar();
+ void o_setActorBitVar();
+ void o_getBitVar();
+ void o_setBitVar();
+ void o_doSentence();
+ void o_unknown2();
+ void o_ifActiveObject();
+ void o_getClosestObjActor();
+ void o_printEgo_c64();
+ void o_print_c64();
+ void o_unlockRoom();
+ void o_unlockSound();
+ void o_cutscene();
+ void o_endCutscene();
+ void o_beginOverride();
+ void o_isEqual();
+ void o_isGreater();
+ void o_isGreaterEqual();
+ void o_isLess();
+ void o_isLessEqual();
+ void o_isNotEqual();
+ void o_notEqualZero();
+ void o_equalZero();
+ void o_jumpRelative();
+ void o_setOwnerOf();
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v2.h b/engines/scumm/scumm_v2.h
new file mode 100644
index 0000000000..6b7fff3cb9
--- /dev/null
+++ b/engines/scumm/scumm_v2.h
@@ -0,0 +1,201 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V2_H
+#define SCUMM_SCRIPT_V2_H
+
+#include "scumm/scumm_v3.h"
+
+namespace Scumm {
+
+/**
+ * Engine for version 2 SCUMM games.
+ */
+class ScummEngine_v2 : public ScummEngine_v3old {
+protected:
+ typedef void (ScummEngine_v2::*OpcodeProcV2)();
+ struct OpcodeEntryV2 {
+ OpcodeProcV2 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV2 *_opcodesV2;
+
+ struct V2MouseoverBox {
+ Common::Rect rect;
+ byte color;
+ byte hicolor;
+ };
+
+ V2MouseoverBox _mouseOverBoxesV2[7];
+ int8 _mouseOverBoxV2;
+
+ char _sentenceBuf[256];
+
+ int _activeInventory;
+ int _activeObject;
+ int _activeVerb;
+
+public:
+ ScummEngine_v2(OSystem *syst, const DetectorResult &dr);
+
+ virtual void resetScumm();
+
+ void checkV2MouseOver(Common::Point pos);
+ void checkV2Inventory(int x, int y);
+ void redrawV2Inventory();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+ virtual void decodeParseString();
+
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ virtual void readIndexFile();
+ void readClassicIndexFile(); // V1
+ void readEnhancedIndexFile(); // V2
+ virtual void readGlobalObjects();
+ virtual void loadCharset(int no);
+
+ virtual void runInputScript(int clickArea, int val, int mode);
+ virtual void runInventoryScript(int i);
+
+ virtual int getVar();
+
+ void getResultPosIndirect();
+ virtual void getResultPos();
+ virtual int readVar(uint var);
+ virtual void writeVar(uint var, int value);
+
+ virtual void ifStateCommon(byte type);
+ virtual void ifNotStateCommon(byte type);
+ virtual void setStateCommon(byte type);
+ virtual void clearStateCommon(byte type);
+
+ virtual void resetSentence();
+ void setUserState(byte state);
+
+ virtual void handleMouseOver(bool updateInventory);
+ virtual void checkExecVerbs();
+ void initV2MouseOver();
+ void initNESMouseOver();
+
+ virtual void setBuiltinCursor(int index);
+
+ void runObject(int obj, int entry);
+
+ /* Version 2 script opcodes */
+ void o2_actorFromPos();
+ void o2_actorOps();
+ void o2_add();
+ void o2_addIndirect();
+ void o2_assignVarByte();
+ void o2_assignVarWordIndirect();
+ void o2_beginOverride();
+ void o2_chainScript();
+ void o2_clearState01();
+ void o2_clearState02();
+ void o2_clearState04();
+ void o2_clearState08();
+ void o2_cursorCommand();
+ void o2_cutscene();
+ void o2_delay();
+ void o2_doSentence();
+ void o2_drawObject();
+ void o2_drawSentence();
+ void o2_dummy();
+ void o2_endCutscene();
+ void o2_findObject();
+ void o2_getActorWalkBox();
+ void o2_getActorX();
+ void o2_getActorY();
+ void o2_getBitVar();
+ void o2_getObjPreposition();
+ void o2_ifClassOfIs();
+ void o2_ifNotState01();
+ void o2_ifNotState02();
+ void o2_ifNotState04();
+ void o2_ifNotState08();
+ void o2_ifState01();
+ void o2_ifState02();
+ void o2_ifState04();
+ void o2_ifState08();
+ void o2_isGreater();
+ void o2_isGreaterEqual();
+ void o2_isLess();
+ void o2_isLessEqual();
+ void o2_lights();
+ void o2_loadRoomWithEgo();
+ void o2_setBoxFlags();
+ void o2_panCameraTo();
+ void o2_pickupObject();
+ void o2_putActor();
+ void o2_putActorAtObject();
+ void o2_putActorInRoom();
+ void o2_resourceRoutines();
+ void o2_restart();
+ void o2_roomOps();
+ void o2_getActorElevation();
+ void o2_setActorElevation();
+ void o2_setBitVar();
+ void o2_setCameraAt();
+ void o2_setObjPreposition();
+ void o2_setOwnerOf();
+ void o2_setState01();
+ void o2_setState02();
+ void o2_setState04();
+ void o2_setState08();
+ void o2_startScript();
+ void o2_stopScript();
+ void o2_subtract();
+ void o2_subIndirect();
+ void o2_switchCostumeSet();
+ void o2_verbOps();
+ void o2_waitForActor();
+ void o2_waitForMessage();
+ void o2_waitForSentence();
+ void o2_walkActorTo();
+ void o2_walkActorToObject();
+
+ byte VAR_SENTENCE_VERB;
+ byte VAR_SENTENCE_OBJECT1;
+ byte VAR_SENTENCE_OBJECT2;
+ byte VAR_SENTENCE_PREPOSITION;
+ byte VAR_BACKUP_VERB;
+
+ byte VAR_CLICK_AREA;
+ byte VAR_CLICK_VERB;
+ byte VAR_CLICK_OBJECT;
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v3.h b/engines/scumm/scumm_v3.h
new file mode 100644
index 0000000000..4529b90fe1
--- /dev/null
+++ b/engines/scumm/scumm_v3.h
@@ -0,0 +1,83 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V3_H
+#define SCUMM_SCRIPT_V3_H
+
+#include "scumm/scumm_v4.h"
+
+namespace Scumm {
+
+/**
+ * Engine for version 3 SCUMM games; GF_SMALL_NAMES is always set for these.
+ */
+class ScummEngine_v3 : public ScummEngine_v4 {
+public:
+
+ /**
+ * Prepared savegame used by the orginal save/load dialog.
+ * Must be valid as long as the savescreen is active. As we are not
+ * notified when the savescreen is closed, memory is only freed on a game
+ * reset, at the destruction of the engine or when the original save/load
+ * dialog is entered the next time.
+ */
+ Common::SeekableReadStream *_savePreparedSavegame;
+
+ void prepareSavegame();
+ bool savePreparedSavegame(int slot, char *desc);
+
+
+public:
+ ScummEngine_v3(OSystem *syst, const DetectorResult &dr);
+ ~ScummEngine_v3();
+
+ virtual void resetScumm();
+
+protected:
+ virtual void readRoomsOffsets();
+ virtual void loadCharset(int no);
+
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+};
+
+/**
+ * Engine for old format version 3 SCUMM games; GF_OLD_BUNDLE is always set for these.
+ */
+class ScummEngine_v3old : public ScummEngine_v3 {
+public:
+ ScummEngine_v3old(OSystem *syst, const DetectorResult &dr);
+
+protected:
+ virtual void readResTypeList(int id);
+ virtual void readIndexFile();
+ virtual void setupRoomSubBlocks();
+ virtual void resetRoomSubBlocks();
+ virtual void resetRoomObjects();
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v4.h b/engines/scumm/scumm_v4.h
new file mode 100644
index 0000000000..de72c05c1e
--- /dev/null
+++ b/engines/scumm/scumm_v4.h
@@ -0,0 +1,56 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V4_H
+#define SCUMM_SCRIPT_V4_H
+
+#include "scumm/scumm_v5.h"
+
+namespace Scumm {
+
+/**
+ * Engine for version 4 SCUMM games; GF_SMALL_HEADER is always set for these.
+ */
+class ScummEngine_v4 : public ScummEngine_v5 {
+public:
+ ScummEngine_v4(OSystem *syst, const DetectorResult &dr);
+
+ virtual void resetScumm();
+
+protected:
+ virtual void readResTypeList(int id);
+ virtual void readIndexFile();
+ virtual void loadCharset(int no);
+ virtual void resetRoomObjects();
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual void resetRoomObject(ObjectData *od, const byte *room, const byte *searchptr = NULL);
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v5.h b/engines/scumm/scumm_v5.h
new file mode 100644
index 0000000000..763a6ee2af
--- /dev/null
+++ b/engines/scumm/scumm_v5.h
@@ -0,0 +1,207 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V5_H
+#define SCUMM_SCRIPT_V5_H
+
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+class ScummEngine_v5 : public ScummEngine {
+protected:
+ typedef void (ScummEngine_v5::*OpcodeProcV5)();
+ struct OpcodeEntryV5 {
+ OpcodeProcV5 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV5 *_opcodesV5;
+
+ uint16 _cursorImages[4][17];
+ byte _cursorHotspots[2 * 4];
+
+ struct {
+ int x, y, w, h;
+ byte *buffer;
+ uint16 xStrips, yStrips;
+ bool isDrawn;
+ } _flashlight;
+
+ char _saveLoadVarsFilename[256];
+
+public:
+ ScummEngine_v5(OSystem *syst, const DetectorResult &dr);
+
+ void clearFlashlight();
+
+ virtual void resetCursors();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void scummLoop_handleActors();
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+ virtual void decodeParseString();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+
+ int getWordVararg(int *ptr);
+ void saveVars();
+ void loadVars();
+ void saveIQPoints();
+ void loadIQPoints();
+
+ virtual int getVar();
+ virtual int getVarOrDirectByte(byte mask);
+ virtual int getVarOrDirectWord(byte mask);
+
+ virtual void animateCursor();
+
+ virtual void setBuiltinCursor(int index);
+ void redefineBuiltinCursorFromChar(int index, int chr);
+ void redefineBuiltinCursorHotspot(int index, int x, int y);
+
+ void drawFlashlight();
+
+ /* Version 5 script opcodes */
+ void o5_actorFollowCamera();
+ void o5_actorFromPos();
+ void o5_actorOps();
+ void o5_add();
+ void o5_and();
+ void o5_animateActor();
+ void o5_breakHere();
+ void o5_chainScript();
+ void o5_cursorCommand();
+ void o5_cutscene();
+ void o5_debug();
+ void o5_decrement();
+ void o5_delay();
+ void o5_delayVariable();
+ void o5_divide();
+ void o5_doSentence();
+ void o5_drawBox();
+ void o5_drawObject();
+ void o5_endCutscene();
+ void o5_equalZero();
+ void o5_expression();
+ void o5_faceActor();
+ void o5_findInventory();
+ void o5_findObject();
+ void o5_freezeScripts();
+ void o5_getActorCostume();
+ void o5_getActorElevation();
+ void o5_getActorFacing();
+ void o5_getActorMoving();
+ void o5_getActorRoom();
+ void o5_getActorScale();
+ void o5_getActorWalkBox();
+ void o5_getActorWidth();
+ void o5_getActorX();
+ void o5_getActorY();
+ void o5_getAnimCounter();
+ void o5_getClosestObjActor();
+ void o5_getDist();
+ void o5_getInventoryCount();
+ void o5_getObjectOwner();
+ void o5_getObjectState();
+ void o5_getRandomNr();
+ void o5_getStringWidth();
+ void o5_getVerbEntrypoint();
+ void o5_ifClassOfIs();
+ void o5_ifNotState();
+ void o5_ifState();
+ void o5_increment();
+ void o5_isActorInBox();
+ void o5_isEqual();
+ void o5_isGreater();
+ void o5_isGreaterEqual();
+ void o5_isLess();
+ void o5_isNotEqual();
+ void o5_isScriptRunning();
+ void o5_isSoundRunning();
+ void o5_jumpRelative();
+ void o5_lessOrEqual();
+ void o5_lights();
+ void o5_loadRoom();
+ void o5_loadRoomWithEgo();
+ void o5_matrixOps();
+ void o5_move();
+ void o5_multiply();
+ void o5_notEqualZero();
+ void o5_oldRoomEffect();
+ void o5_or();
+ void o5_beginOverride();
+ void o5_panCameraTo();
+ void o5_pickupObject();
+ void o5_pickupObjectOld();
+ void o5_print();
+ void o5_printEgo();
+ void o5_pseudoRoom();
+ void o5_putActor();
+ void o5_putActorAtObject();
+ void o5_putActorInRoom();
+ void o5_systemOps();
+ void o5_resourceRoutines();
+ void o5_roomOps();
+ void o5_saveLoadGame();
+ void o5_saveLoadVars();
+ void o5_saveRestoreVerbs();
+ void o5_setCameraAt();
+ void o5_setClass();
+ void o5_setObjectName();
+ void o5_setOwnerOf();
+ void o5_setState();
+ void o5_setVarRange();
+ void o5_soundKludge();
+ void o5_startMusic();
+ void o5_startObject();
+ void o5_startScript();
+ void o5_startSound();
+ void o5_stopMusic();
+ void o5_stopObjectCode();
+ void o5_stopObjectScript();
+ void o5_stopScript();
+ void o5_stopSound();
+ void o5_stringOps();
+ void o5_subtract();
+ void o5_verbOps();
+ void o5_wait();
+ void o5_walkActorTo();
+ void o5_walkActorToActor();
+ void o5_walkActorToObject();
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v6.h b/engines/scumm/scumm_v6.h
new file mode 100644
index 0000000000..8d6d81b4d1
--- /dev/null
+++ b/engines/scumm/scumm_v6.h
@@ -0,0 +1,350 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V6_H
+#define SCUMM_SCRIPT_V6_H
+
+#include "scumm/scumm.h"
+
+namespace Scumm {
+
+class ScummEngine_v6 : public ScummEngine {
+protected:
+ typedef void (ScummEngine_v6::*OpcodeProcV6)();
+ struct OpcodeEntryV6 {
+ OpcodeProcV6 proc;
+ const char *desc;
+ };
+
+ enum ArrayType {
+ kBitArray = 1,
+ kNibbleArray = 2,
+ kByteArray = 3,
+ kStringArray = 4,
+ kIntArray = 5,
+ kDwordArray = 6
+ };
+
+#include "common/pack-start.h" // START STRUCT PACKING
+
+ struct ArrayHeader {
+ int16 dim1;
+ int16 type;
+ int16 dim2;
+ byte data[1];
+ } PACKED_STRUCT;
+
+#include "common/pack-end.h" // END STRUCT PACKING
+
+ const OpcodeEntryV6 *_opcodesV6;
+
+ struct TextObject {
+ int16 xpos, ypos;
+ byte color;
+ byte charset;
+ byte text[256];
+ };
+
+ /** BlastObjects to draw */
+ struct BlastObject {
+ uint16 number;
+ Common::Rect rect;
+ uint16 scaleX, scaleY;
+ uint16 image;
+ uint16 mode;
+ };
+
+ int _blastObjectQueuePos;
+ BlastObject _blastObjectQueue[200];
+
+ struct BlastText : TextObject {
+ Common::Rect rect;
+ bool center;
+ };
+
+ int _blastTextQueuePos;
+ BlastText _blastTextQueue[50];
+
+ // Akos Class
+ struct {
+ int16 cmd;
+ int16 actor;
+ int16 param1;
+ int16 param2;
+ } _akosQueue[32];
+ int16 _akosQueuePos;
+
+ byte _curActor;
+ int _curVerb;
+ int _curVerbSlot;
+
+ bool _forcedWaitForMessage;
+
+public:
+ ScummEngine_v6(OSystem *syst, const DetectorResult &dr);
+
+ virtual void resetScumm();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void scummLoop_handleActors();
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ virtual void setupScummVars();
+ virtual void decodeParseString(int a, int b);
+ virtual void readArrayFromIndexFile();
+
+ virtual byte *getStringAddress(int i);
+ virtual void readMAXS(int blockSize);
+
+ virtual void palManipulateInit(int resID, int start, int end, int time);
+ virtual void drawDirtyScreenParts();
+
+ int getStackList(int *args, uint maxnum);
+ int popRoomAndObj(int *room);
+
+ ArrayHeader *getArray(int array);
+ byte *defineArray(int array, int type, int dim2, int dim1);
+ int findFreeArrayId();
+ void nukeArray(int array);
+ virtual int readArray(int array, int index, int base);
+ virtual void writeArray(int array, int index, int base, int value);
+ void shuffleArray(int num, int minIdx, int maxIdx);
+
+ virtual void setDefaultCursor();
+ void setCursorTransparency(int a);
+ void setCursorHotspot(int x, int y);
+
+ virtual void setCursorFromImg(uint img, uint room, uint imgindex);
+ void useIm01Cursor(const byte *im, int w, int h);
+ void useBompCursor(const byte *im, int w, int h);
+ void grabCursor(int x, int y, int w, int h);
+
+ void enqueueText(const byte *text, int x, int y, byte color, byte charset, bool center);
+ void drawBlastTexts();
+ void removeBlastTexts();
+
+ void enqueueObject(int objectNumber, int objectX, int objectY, int objectWidth,
+ int objectHeight, int scaleX, int scaleY, int image, int mode);
+ void drawBlastObjects();
+ void drawBlastObject(BlastObject *eo);
+ void removeBlastObjects();
+ void removeBlastObject(BlastObject *eo);
+
+ virtual void clearDrawQueues();
+
+public:
+ bool akos_increaseAnims(const byte *akos, Actor *a);
+ bool akos_increaseAnim(Actor *a, int i, const byte *aksq, const uint16 *akfo, int numakfo);
+protected:
+ void akos_queCommand(byte cmd, Actor *a, int param_1, int param_2);
+ virtual void akos_processQueue();
+
+ virtual void processActors();
+
+ int getSpecialBox(int x, int y);
+
+ int getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2, int e, int f);
+
+ /* Version 6 script opcodes */
+ void o6_setBlastObjectWindow();
+ void o6_pushByte();
+ void o6_pushWord();
+ void o6_pushByteVar();
+ void o6_pushWordVar();
+ void o6_invalid();
+ void o6_byteArrayRead();
+ void o6_wordArrayRead();
+ void o6_byteArrayIndexedRead();
+ void o6_wordArrayIndexedRead();
+ void o6_dup();
+ void o6_pop();
+ void o6_not();
+ void o6_eq();
+ void o6_neq();
+ void o6_gt();
+ void o6_lt();
+ void o6_le();
+ void o6_ge();
+ void o6_add();
+ void o6_sub();
+ void o6_mul();
+ void o6_div();
+ void o6_land();
+ void o6_lor();
+ void o6_writeByteVar();
+ void o6_writeWordVar();
+ void o6_byteArrayWrite();
+ void o6_wordArrayWrite();
+ void o6_byteArrayIndexedWrite();
+ void o6_wordArrayIndexedWrite();
+ void o6_byteVarInc();
+ void o6_wordVarInc();
+ void o6_byteArrayInc();
+ void o6_wordArrayInc();
+ void o6_byteVarDec();
+ void o6_wordVarDec();
+ void o6_byteArrayDec();
+ void o6_wordArrayDec();
+ void o6_if();
+ void o6_ifNot();
+ void o6_jump();
+ void o6_startScript();
+ void o6_startScriptQuick();
+ void o6_startObject();
+ void o6_drawObject();
+ void o6_drawObjectAt();
+ void o6_stopObjectCode();
+ void o6_endCutscene();
+ void o6_cutscene();
+ void o6_stopMusic();
+ void o6_freezeUnfreeze();
+ void o6_cursorCommand();
+ void o6_breakHere();
+ void o6_ifClassOfIs();
+ void o6_setClass();
+ void o6_getState();
+ void o6_setState();
+ void o6_setOwner();
+ void o6_getOwner();
+ void o6_startSound();
+ void o6_stopSound();
+ void o6_startMusic();
+ void o6_stopObjectScript();
+ void o6_panCameraTo();
+ void o6_actorFollowCamera();
+ void o6_setCameraAt();
+ void o6_loadRoom();
+ void o6_stopScript();
+ void o6_walkActorToObj();
+ void o6_walkActorTo();
+ void o6_putActorAtXY();
+ void o6_putActorAtObject();
+ void o6_faceActor();
+ void o6_animateActor();
+ void o6_doSentence();
+ void o6_pickupObject();
+ void o6_loadRoomWithEgo();
+ void o6_getRandomNumber();
+ void o6_getRandomNumberRange();
+ void o6_getActorMoving();
+ void o6_isScriptRunning();
+ void o6_getActorRoom();
+ void o6_getObjectX();
+ void o6_getObjectY();
+ void o6_getObjectOldDir();
+ void o6_getObjectNewDir();
+ void o6_getActorWalkBox();
+ void o6_getActorCostume();
+ void o6_findInventory();
+ void o6_getInventoryCount();
+ void o6_getVerbFromXY();
+ void o6_beginOverride();
+ void o6_endOverride();
+ void o6_setObjectName();
+ void o6_isSoundRunning();
+ void o6_setBoxFlags();
+ void o6_createBoxMatrix();
+ void o6_resourceRoutines();
+ void o6_roomOps();
+ void o6_actorOps();
+ void o6_verbOps();
+ void o6_getActorFromXY();
+ void o6_findObject();
+ void o6_pseudoRoom();
+ void o6_getActorElevation();
+ void o6_getVerbEntrypoint();
+ void o6_arrayOps();
+ void o6_saveRestoreVerbs();
+ void o6_drawBox();
+ void o6_getActorWidth();
+ void o6_wait();
+ void o6_getActorScaleX();
+ void o6_getActorAnimCounter();
+ void o6_soundKludge();
+ void o6_isAnyOf();
+ void o6_systemOps();
+ void o6_isActorInBox();
+ void o6_delay();
+ void o6_delaySeconds();
+ void o6_delayMinutes();
+ void o6_stopSentence();
+ void o6_printLine();
+ void o6_printText();
+ void o6_printDebug();
+ void o6_printSystem();
+ void o6_printActor();
+ void o6_printEgo();
+ void o6_talkActor();
+ void o6_talkEgo();
+ void o6_dimArray();
+ void o6_dummy();
+ void o6_startObjectQuick();
+ void o6_startScriptQuick2();
+ void o6_dim2dimArray();
+ void o6_abs();
+ void o6_distObjectObject();
+ void o6_distObjectPt();
+ void o6_distPtPt();
+ virtual void o6_kernelSetFunctions();
+ void o6_delayFrames();
+ void o6_pickOneOf();
+ void o6_pickOneOfDefault();
+ void o6_jumpToScript();
+ void o6_isRoomScriptRunning();
+ void o6_kernelGetFunctions();
+ void o6_getAnimateVariable();
+ void o6_drawBlastObject();
+ void o6_getActorLayer();
+ void o6_stampObject();
+ void o6_bor();
+ void o6_band();
+ void o6_stopTalking();
+ void o6_findAllObjects();
+ void o6_pickVarRandom();
+ void o6_getDateTime();
+ void o6_getPixel();
+ void o6_setBoxSet();
+ void o6_shuffle();
+
+ byte VAR_VIDEONAME;
+ byte VAR_RANDOM_NR;
+ byte VAR_STRING2DRAW;
+
+ byte VAR_TIMEDATE_YEAR;
+ byte VAR_TIMEDATE_MONTH;
+ byte VAR_TIMEDATE_DAY;
+ byte VAR_TIMEDATE_HOUR;
+ byte VAR_TIMEDATE_MINUTE;
+ byte VAR_TIMEDATE_SECOND;
+};
+
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm_v7.h b/engines/scumm/scumm_v7.h
new file mode 100644
index 0000000000..fdc1d6de9c
--- /dev/null
+++ b/engines/scumm/scumm_v7.h
@@ -0,0 +1,144 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V7_H
+#define SCUMM_SCRIPT_V7_H
+
+#ifdef ENABLE_SCUMM_7_8
+
+#include "scumm/scumm_v6.h"
+
+namespace Scumm {
+
+class Insane;
+class SmushMixer;
+class SmushPlayer;
+
+class ScummEngine_v7 : public ScummEngine_v6 {
+ friend class SmushPlayer;
+ friend class Insane;
+public:
+ ScummEngine_v7(OSystem *syst, const DetectorResult &dr);
+ ~ScummEngine_v7();
+
+
+protected:
+ int _smushFrameRate;
+
+ /**
+ * Flag which signals that the SMUSH video playback should end now
+ * (e.g. because it was aborted by the user or it's simply finished).
+ */
+ bool _smushVideoShouldFinish;
+
+ bool _smushActive;
+
+ Insane *_insane;
+
+public:
+ SmushMixer *_smixer;
+ SmushPlayer *_splayer;
+
+
+ struct LangIndexNode {
+ char tag[12+1];
+ int32 offset;
+ };
+
+protected:
+ int _verbLineSpacing;
+ bool _existLanguageFile;
+ char *_languageBuffer;
+ LangIndexNode *_languageIndex;
+ int _languageIndexSize;
+ char _lastStringTag[12+1];
+
+#if defined(__SYMBIAN32__) || defined (_WIN32_WCE) // for some reason VC6 cannot find the base class TextObject
+ struct SubtitleText {
+ int16 xpos, ypos;
+ byte color;
+ byte charset;
+ byte text[256];
+ bool actorSpeechMsg;
+ };
+#else
+ struct SubtitleText : TextObject {
+ bool actorSpeechMsg;
+ };
+#endif
+
+ int _subtitleQueuePos;
+ SubtitleText _subtitleQueue[20];
+
+public:
+ void processSubtitleQueue();
+ void addSubtitleToQueue(const byte *text, const Common::Point &pos, byte color, byte charset);
+ void clearSubtitleQueue();
+ virtual void CHARSET_1();
+
+protected:
+ virtual int runDialog(Dialog &dialog);
+
+ virtual void scummLoop_handleSound();
+ virtual void scummLoop_handleDrawing();
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ virtual void setupScumm();
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+
+ virtual void akos_processQueue();
+
+ virtual void saveOrLoad(Serializer *s);
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+ virtual void readIndexBlock(uint32 blocktype, uint32 itemsize);
+
+ virtual void setCameraAt(int pos_x, int pos_y);
+ virtual void setCameraFollows(Actor *a, bool setCamera = false);
+ virtual void moveCamera();
+ virtual void panCameraTo(int x, int y);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+ virtual void actorTalk(const byte *msg);
+ virtual void translateText(const byte *text, byte *trans_buff);
+ virtual void loadLanguageBundle();
+ void playSpeech(const byte *ptr);
+
+ virtual void drawVerb(int verb, int mode);
+
+
+ virtual void o6_kernelSetFunctions();
+};
+
+
+} // End of namespace Scumm
+
+#endif // ENABLE_SCUMM_7_8
+
+#endif
diff --git a/engines/scumm/scumm_v8.h b/engines/scumm/scumm_v8.h
new file mode 100644
index 0000000000..abd53b44ff
--- /dev/null
+++ b/engines/scumm/scumm_v8.h
@@ -0,0 +1,127 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V8_H
+#define SCUMM_SCRIPT_V8_H
+
+#ifdef ENABLE_SCUMM_7_8
+
+#include "scumm/scumm_v7.h"
+
+namespace Scumm {
+
+class ScummEngine_v8 : public ScummEngine_v7 {
+protected:
+ typedef void (ScummEngine_v8::*OpcodeProcV8)();
+ struct OpcodeEntryV8 {
+ OpcodeProcV8 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV8 *_opcodesV8;
+
+ struct ObjectNameId {
+ char name[40];
+ int id;
+ };
+ int _objectIDMapSize;
+ ObjectNameId *_objectIDMap;
+
+ int _keyScriptKey, _keyScriptNo;
+
+public:
+ ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
+ ~ScummEngine_v8();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void printString(int m, const byte *msg);
+
+ virtual void scummLoop_handleSaveLoad();
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+ virtual void decodeParseString(int m, int n);
+ virtual void readArrayFromIndexFile();
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual uint fetchScriptWord();
+ virtual int fetchScriptWordSigned();
+
+ virtual int readVar(uint var);
+ virtual void writeVar(uint var, int value);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
+
+
+ /* Version 8 script opcodes */
+ void o8_mod();
+ void o8_wait();
+
+ void o8_dimArray();
+ void o8_dim2dimArray();
+ void o8_arrayOps();
+ void o8_blastText();
+
+ void o8_cursorCommand();
+ void o8_resourceRoutines();
+ void o8_roomOps();
+ void o8_actorOps();
+ void o8_cameraOps();
+ void o8_verbOps();
+
+ void o8_systemOps();
+ void o8_startVideo();
+ void o8_kernelSetFunctions();
+ void o8_kernelGetFunctions();
+
+ void o8_getActorChore();
+ void o8_getActorZPlane();
+
+ void o8_drawObject();
+ void o8_getObjectImageX();
+ void o8_getObjectImageY();
+ void o8_getObjectImageWidth();
+ void o8_getObjectImageHeight();
+
+ void o8_getStringWidth();
+
+ byte VAR_LANGUAGE;
+};
+
+} // End of namespace Scumm
+
+#endif // ENABLE_SCUMM_7_8
+
+#endif
diff --git a/engines/scumm/smush/smush_player.cpp b/engines/scumm/smush/smush_player.cpp
index 55cdc2a25e..b663c707dd 100644
--- a/engines/scumm/smush/smush_player.cpp
+++ b/engines/scumm/smush/smush_player.cpp
@@ -37,6 +37,7 @@
#include "scumm/imuse_digi/dimuse.h"
#include "scumm/imuse/imuse.h"
#include "scumm/scumm.h"
+#include "scumm/scumm_v7.h"
#include "scumm/sound.h"
#include "scumm/util.h"
#include "scumm/smush/channel.h"
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp
index f5cbd6aab9..9dfef573f9 100644
--- a/engines/scumm/string.cpp
+++ b/engines/scumm/string.cpp
@@ -27,16 +27,16 @@
#include "common/config-manager.h"
-#include "scumm/scumm.h"
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/dialogs.h"
#include "scumm/file.h"
#include "scumm/imuse_digi/dimuse.h"
-#include "scumm/intern.h"
#ifdef ENABLE_HE
#include "scumm/he/intern_he.h"
#endif
+#include "scumm/scumm.h"
+#include "scumm/scumm_v8.h"
#include "scumm/verbs.h"
#include "scumm/he/sound_he.h"
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index 203629def7..0cf5d07211 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -26,7 +26,8 @@
#include "common/config-manager.h"
#include "scumm/scumm.h"
-#include "scumm/intern.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v8.h"
#include "scumm/he/intern_he.h"
#include "scumm/he/logic_he.h"
#include "sound/mididrv.h"
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 0a61d10166..e62d9406d3 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -23,14 +23,13 @@
*
*/
-
#include "scumm/actor.h"
#include "scumm/charset.h"
#include "scumm/he/intern_he.h"
-#include "scumm/intern.h"
#include "scumm/object.h"
#include "scumm/resource.h"
-#include "scumm/scumm.h"
+#include "scumm/scumm_v0.h"
+#include "scumm/scumm_v7.h"
#include "scumm/verbs.h"
namespace Scumm {