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authorMax Horn2009-03-20 16:33:58 +0000
committerMax Horn2009-03-20 16:33:58 +0000
commit6f4b5671245827866aa4fb59fdb9c602cfe3d482 (patch)
treed39ebc076ada919bc6078d2ef165f5ffea59f799 /engines/scumm/scumm_v8.h
parented292fb498bc14f4482a82ba5a40a4bf3c7870f1 (diff)
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SCUMM: Split intern.h into multiple headers
svn-id: r39567
Diffstat (limited to 'engines/scumm/scumm_v8.h')
-rw-r--r--engines/scumm/scumm_v8.h127
1 files changed, 127 insertions, 0 deletions
diff --git a/engines/scumm/scumm_v8.h b/engines/scumm/scumm_v8.h
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+++ b/engines/scumm/scumm_v8.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_SCRIPT_V8_H
+#define SCUMM_SCRIPT_V8_H
+
+#ifdef ENABLE_SCUMM_7_8
+
+#include "scumm/scumm_v7.h"
+
+namespace Scumm {
+
+class ScummEngine_v8 : public ScummEngine_v7 {
+protected:
+ typedef void (ScummEngine_v8::*OpcodeProcV8)();
+ struct OpcodeEntryV8 {
+ OpcodeProcV8 proc;
+ const char *desc;
+ };
+
+ const OpcodeEntryV8 *_opcodesV8;
+
+ struct ObjectNameId {
+ char name[40];
+ int id;
+ };
+ int _objectIDMapSize;
+ ObjectNameId *_objectIDMap;
+
+ int _keyScriptKey, _keyScriptNo;
+
+public:
+ ScummEngine_v8(OSystem *syst, const DetectorResult &dr);
+ ~ScummEngine_v8();
+
+protected:
+ virtual void setupOpcodes();
+ virtual void executeOpcode(byte i);
+ virtual const char *getOpcodeDesc(byte i);
+
+ virtual void printString(int m, const byte *msg);
+
+ virtual void scummLoop_handleSaveLoad();
+
+ virtual void setupScummVars();
+ virtual void resetScummVars();
+ virtual void decodeParseString(int m, int n);
+ virtual void readArrayFromIndexFile();
+
+ virtual void readMAXS(int blockSize);
+ virtual void readGlobalObjects();
+
+ virtual uint fetchScriptWord();
+ virtual int fetchScriptWordSigned();
+
+ virtual int readVar(uint var);
+ virtual void writeVar(uint var, int value);
+
+ virtual int getObjectIdFromOBIM(const byte *obim);
+
+ virtual void processKeyboard(Common::KeyState lastKeyHit);
+
+ void desaturatePalette(int hueScale, int satScale, int lightScale, int startColor, int endColor);
+
+
+ /* Version 8 script opcodes */
+ void o8_mod();
+ void o8_wait();
+
+ void o8_dimArray();
+ void o8_dim2dimArray();
+ void o8_arrayOps();
+ void o8_blastText();
+
+ void o8_cursorCommand();
+ void o8_resourceRoutines();
+ void o8_roomOps();
+ void o8_actorOps();
+ void o8_cameraOps();
+ void o8_verbOps();
+
+ void o8_systemOps();
+ void o8_startVideo();
+ void o8_kernelSetFunctions();
+ void o8_kernelGetFunctions();
+
+ void o8_getActorChore();
+ void o8_getActorZPlane();
+
+ void o8_drawObject();
+ void o8_getObjectImageX();
+ void o8_getObjectImageY();
+ void o8_getObjectImageWidth();
+ void o8_getObjectImageHeight();
+
+ void o8_getStringWidth();
+
+ byte VAR_LANGUAGE;
+};
+
+} // End of namespace Scumm
+
+#endif // ENABLE_SCUMM_7_8
+
+#endif