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authorNorbert Lange2009-06-12 20:10:27 +0000
committerNorbert Lange2009-06-12 20:10:27 +0000
commit62202a9de58aabbff1d94004cfe0f63fc5ae13aa (patch)
treed26139acf5afcd84f92843ccda08792cbd42526a /engines/scumm/sound.cpp
parent14f1960c8fd2a012de8c800143a8c9cbed9b8afb (diff)
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Removed alot of the debug-output
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet svn-id: r41480
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index bc3ca00571..0932882591 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -441,7 +441,8 @@ void Sound::playSound(int soundID) {
if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA
|| (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) {
// Sound is currently not supported at all in the amiga versions of these games
- if (_vm->_game.platform == Common::kPlatformAmiga) {
+ if (_vm->_game.platform == Common::kPlatformAmiga && false) {
+
int track = -1;
if (soundID == 50)
track = 17;