diff options
author | Norbert Lange | 2009-06-12 20:10:27 +0000 |
---|---|---|
committer | Norbert Lange | 2009-06-12 20:10:27 +0000 |
commit | 62202a9de58aabbff1d94004cfe0f63fc5ae13aa (patch) | |
tree | d26139acf5afcd84f92843ccda08792cbd42526a /engines/scumm/sound.cpp | |
parent | 14f1960c8fd2a012de8c800143a8c9cbed9b8afb (diff) | |
download | scummvm-rg350-62202a9de58aabbff1d94004cfe0f63fc5ae13aa.tar.gz scummvm-rg350-62202a9de58aabbff1d94004cfe0f63fc5ae13aa.tar.bz2 scummvm-rg350-62202a9de58aabbff1d94004cfe0f63fc5ae13aa.zip |
Removed alot of the debug-output
created a class player_v4a to hook TFMX Playback into Scumm. Monkey Island has sound, but no sfx yet
svn-id: r41480
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index bc3ca00571..0932882591 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -441,7 +441,8 @@ void Sound::playSound(int soundID) { if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { // Sound is currently not supported at all in the amiga versions of these games - if (_vm->_game.platform == Common::kPlatformAmiga) { + if (_vm->_game.platform == Common::kPlatformAmiga && false) { + int track = -1; if (soundID == 50) track = 17; |