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authorMax Horn2007-02-03 19:05:53 +0000
committerMax Horn2007-02-03 19:05:53 +0000
commitcb49cbdd456a97c6e10bdc279624603bd9bd7b60 (patch)
treed1ef8edbfbe237973b6cdef96434a17c24c9c122 /engines/scumm/sound.cpp
parent9c5e62fb0408aeae98dcc9124c7090453768879d (diff)
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* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r--engines/scumm/sound.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 8a71b455e9..bde14d3c55 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -188,7 +188,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
// WORKAROUND bug # 1311447
else if (READ_BE_UINT32(ptr) == 0x460e200d) {
@@ -210,7 +210,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
// Support for sampled sound effects in Monkey Island 1 and 2
else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) {
@@ -281,7 +281,7 @@ void Sound::playSound(int soundID) {
// Allocate a sound buffer, copy the data into it, and play
sound = (char *)malloc(size);
memcpy(sound, ptr + 6, size);
- _mixer->playRaw(NULL, sound, size, rate, flags, soundID);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID);
}
else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) {
@@ -334,7 +334,7 @@ void Sound::playSound(int soundID) {
if (loopEnd > 0)
flags |= Audio::Mixer::FLAG_LOOP;
- _mixer->playRaw(NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd);
}
break;
case 1:
@@ -395,7 +395,7 @@ void Sound::playSound(int soundID) {
sound = (char *)malloc(size);
int vol = ptr[24] * 4;
memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size);
- _mixer->playRaw(NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0);
+ _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0);
}
else {