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author | Max Horn | 2007-02-03 19:05:53 +0000 |
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committer | Max Horn | 2007-02-03 19:05:53 +0000 |
commit | cb49cbdd456a97c6e10bdc279624603bd9bd7b60 (patch) | |
tree | d1ef8edbfbe237973b6cdef96434a17c24c9c122 /engines/scumm/sound.cpp | |
parent | 9c5e62fb0408aeae98dcc9124c7090453768879d (diff) | |
download | scummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.tar.gz scummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.tar.bz2 scummvm-rg350-cb49cbdd456a97c6e10bdc279624603bd9bd7b60.zip |
* Reimplemented Mixer::pauseAll to simply invoke pause on all channels
(implying change of semantics)
* Reordered the params of Mixer::playRaw (the SoundType now comes first, not last)
* Removed Mixer::isPaused
* Removed Mixer::getSoundElapsedTimeOfSoundID
* Added some doxygen comments to the Mixer
svn-id: r25356
Diffstat (limited to 'engines/scumm/sound.cpp')
-rw-r--r-- | engines/scumm/sound.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 8a71b455e9..bde14d3c55 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -188,7 +188,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr, size); - _mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID); } // WORKAROUND bug # 1311447 else if (READ_BE_UINT32(ptr) == 0x460e200d) { @@ -210,7 +210,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr, size); - _mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID); } // Support for sampled sound effects in Monkey Island 1 and 2 else if (READ_BE_UINT32(ptr) == MKID_BE('SBL ')) { @@ -281,7 +281,7 @@ void Sound::playSound(int soundID) { // Allocate a sound buffer, copy the data into it, and play sound = (char *)malloc(size); memcpy(sound, ptr + 6, size); - _mixer->playRaw(NULL, sound, size, rate, flags, soundID); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, flags, soundID); } else if ((_vm->_game.platform == Common::kPlatformFMTowns && _vm->_game.version == 3) || READ_BE_UINT32(ptr) == MKID_BE('SOUN') || READ_BE_UINT32(ptr) == MKID_BE('TOWS')) { @@ -334,7 +334,7 @@ void Sound::playSound(int soundID) { if (loopEnd > 0) flags |= Audio::Mixer::FLAG_LOOP; - _mixer->playRaw(NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, waveSize, rate, flags, soundID, 255, 0, loopStart, loopEnd); } break; case 1: @@ -395,7 +395,7 @@ void Sound::playSound(int soundID) { sound = (char *)malloc(size); int vol = ptr[24] * 4; memcpy(sound, ptr + READ_BE_UINT16(ptr + 8), size); - _mixer->playRaw(NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0); + _mixer->playRaw(Audio::Mixer::kSFXSoundType, NULL, sound, size, rate, Audio::Mixer::FLAG_AUTOFREE, soundID, vol, 0); } else { |