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author | Florian Kagerer | 2010-10-18 23:54:35 +0000 |
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committer | Florian Kagerer | 2010-10-18 23:54:35 +0000 |
commit | f05110f3f675a0ceae9c704391610b5896b584a7 (patch) | |
tree | a74c573f4118a75855e1ea0e313008e3677cea52 /engines/scumm/string.cpp | |
parent | f82ee445d33de5d40fa34222080d3d7ffd165768 (diff) | |
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SCUMM/FM-TOWNS JAPANESE: fix font spacing issues
(improves MI1 intro)
svn-id: r53597
Diffstat (limited to 'engines/scumm/string.cpp')
-rw-r--r-- | engines/scumm/string.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/string.cpp b/engines/scumm/string.cpp index 92e6ef2f9e..4b09547c8c 100644 --- a/engines/scumm/string.cpp +++ b/engines/scumm/string.cpp @@ -601,7 +601,12 @@ void ScummEngine::CHARSET_1() { } else if (!(_game.platform == Common::kPlatformFMTowns) && _string[0].height) { _nextTop += _string[0].height; } else { + bool useCJK = _useCJKMode; + // SCUMM5 FM-Towns doesn't use the height of the ROM font here. + if (_game.platform == Common::kPlatformFMTowns && _game.version == 5) + _useCJKMode = false; _nextTop += _charset->getFontHeight(); + _useCJKMode = useCJK; } if (_game.version > 3) { // FIXME: is this really needed? |