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authorMatthew Hoops2013-05-02 18:26:58 -0400
committerMatthew Hoops2013-05-02 18:43:10 -0400
commit0031c41db855ac4bebd05ca1b2c1fa6694242979 (patch)
tree98f4e4bf20148171c3638476ed7f24a61a7a03c1 /engines/scumm/vars.cpp
parent8942a96bafaa8541383347318c19392ce949248a (diff)
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COMMON: Change kPlatformPC to kPlatformDOS
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
Diffstat (limited to 'engines/scumm/vars.cpp')
-rw-r--r--engines/scumm/vars.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp
index 6d132c601f..77c7daa0df 100644
--- a/engines/scumm/vars.cpp
+++ b/engines/scumm/vars.cpp
@@ -741,7 +741,7 @@ void ScummEngine::resetScummVars() {
break;
default:
if ((_game.id == GID_MONKEY_EGA || _game.id == GID_MONKEY_VGA || (_game.id == GID_LOOM && _game.version == 3))
- && (_game.platform == Common::kPlatformPC)) {
+ && (_game.platform == Common::kPlatformDOS)) {
VAR(VAR_SOUNDCARD) = 4;
} else {
VAR(VAR_SOUNDCARD) = 3;
@@ -770,7 +770,7 @@ void ScummEngine::resetScummVars() {
// Set screen size for the Macintosh version of Indy3/Loom
VAR(39) = 320;
}
- if (_game.platform == Common::kPlatformPC && _game.id == GID_LOOM && _game.version == 3) {
+ if (_game.platform == Common::kPlatformDOS && _game.id == GID_LOOM && _game.version == 3) {
// Set number of sound resources
VAR(39) = 80;
}