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author | Torbjörn Andersson | 2010-08-11 15:36:29 +0000 |
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committer | Torbjörn Andersson | 2010-08-11 15:36:29 +0000 |
commit | 416b56874490fae9aeba76bc7603313b59f24df7 (patch) | |
tree | f6ac5df238ae63875348dc843701b224c3ee2f26 /engines/scumm/vars.cpp | |
parent | 10b6a395cf4665c115b3e8bb233bd8842acf1724 (diff) | |
download | scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.tar.gz scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.tar.bz2 scummvm-rg350-416b56874490fae9aeba76bc7603313b59f24df7.zip |
SCUMM: Re-enable PCjr music for Indy 3
Apart from adding the necessary detector flags, in cases where we used
to only check for PC Speaker we now also need to check for PCjr. Note
that I have only tested this with the VGA version. And even with that
one, I've only given it the briefest of tests.
svn-id: r51988
Diffstat (limited to 'engines/scumm/vars.cpp')
-rw-r--r-- | engines/scumm/vars.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/vars.cpp b/engines/scumm/vars.cpp index cacfd0101b..d1d3ed63a4 100644 --- a/engines/scumm/vars.cpp +++ b/engines/scumm/vars.cpp @@ -727,6 +727,9 @@ void ScummEngine::resetScummVars() { case MDT_PCSPK: VAR(VAR_SOUNDCARD) = 0; break; + case MDT_PCJR: + VAR(VAR_SOUNDCARD) = 1; + break; case MDT_CMS: VAR(VAR_SOUNDCARD) = 2; break; |