diff options
Diffstat (limited to 'engines/scumm/verbs.cpp')
-rw-r--r-- | engines/scumm/verbs.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index 953ed90a1a..3c5713d241 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -1014,8 +1014,8 @@ void ScummEngine::setVerbObject(uint room, uint object, uint verb) { } else if (_game.features & GF_SMALL_HEADER) { for (i = (_numLocalObjects-1); i > 0; i--) { if (_objs[i].obj_nr == object) { - // FIXME - the only thing we need from the OBCD is the image size! - // So we could use almost the same code (save for offsets) + // FIXME: the only thing we need from the OBCD is the image size! + // So we could use almost the same code (except for offsets) // as in the GF_OLD_BUNDLE code. But of course that would break save games // unless we insert special conversion code... <sigh> findObjectInRoom(&foir, foImageHeader, object, room); |