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author | Eugene Sandulenko | 2006-10-13 09:16:09 +0000 |
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committer | Eugene Sandulenko | 2006-10-13 09:16:09 +0000 |
commit | 0385a4d2bbcde1fac41452f5f75f091c3e84e533 (patch) | |
tree | a0ce005eb065c5b9c684b75102ab86158f10ba39 /engines/scumm | |
parent | a77a95516970766b945847297e8235ab70e46183 (diff) | |
download | scummvm-rg350-0385a4d2bbcde1fac41452f5f75f091c3e84e533.tar.gz scummvm-rg350-0385a4d2bbcde1fac41452f5f75f091c3e84e533.tar.bz2 scummvm-rg350-0385a4d2bbcde1fac41452f5f75f091c3e84e533.zip |
Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
svn-id: r24292
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/insane/insane_scenes.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp index dcc78a840b..2b148716eb 100644 --- a/engines/scumm/insane/insane_scenes.cpp +++ b/engines/scumm/insane/insane_scenes.cpp @@ -147,6 +147,7 @@ void Insane::runScene(int arraynum) { _enemy[EN_ROTT3].maxdamage = 120; _insaneIsRunning = false; + _player->insanity(false); if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) { writeArray(50, _actor[0].inventory[INV_CHAIN]); |