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authorEugene Sandulenko2006-10-13 09:16:09 +0000
committerEugene Sandulenko2006-10-13 09:16:09 +0000
commit0385a4d2bbcde1fac41452f5f75f091c3e84e533 (patch)
treea0ce005eb065c5b9c684b75102ab86158f10ba39 /engines
parenta77a95516970766b945847297e8235ab70e46183 (diff)
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Fix potentioal bug when all subsequent SMUSH scenes were considered INSANE
svn-id: r24292
Diffstat (limited to 'engines')
-rw-r--r--engines/scumm/insane/insane_scenes.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index dcc78a840b..2b148716eb 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -147,6 +147,7 @@ void Insane::runScene(int arraynum) {
_enemy[EN_ROTT3].maxdamage = 120;
_insaneIsRunning = false;
+ _player->insanity(false);
if (!((_vm->_game.features & GF_DEMO) && (_vm->_game.platform == Common::kPlatformPC))) {
writeArray(50, _actor[0].inventory[INV_CHAIN]);