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authorEugene Sandulenko2007-09-11 15:49:19 +0000
committerEugene Sandulenko2007-09-11 15:49:19 +0000
commit35d68621171128c885f5064fb1a3deccb984d95b (patch)
tree6b883286a615808eb8d9e9569be4e66f4e3f4039 /engines/scumm
parent541b68e0e432aefa583cc4777439b86be75fd982 (diff)
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Remove/clarify several FIXMEs
svn-id: r28892
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/charset.cpp4
-rw-r--r--engines/scumm/insane/insane.cpp4
-rw-r--r--engines/scumm/insane/insane_scenes.cpp9
3 files changed, 3 insertions, 14 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 056eacd318..6eb6cfd7c6 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -74,9 +74,7 @@ void ScummEngine::loadCJKFont() {
break;
case Common::JA_JPN:
fontFile = (_game.id == GID_DIG) ? "kanji16.fnt" : "japanese.fnt";
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- numChar = 1024; //FIXME
+ numChar = 1024; //FIXME: sev needs japanese font files to clarify font size
break;
case Common::ZH_TWN:
if (_game.id == GID_CMI) {
diff --git a/engines/scumm/insane/insane.cpp b/engines/scumm/insane/insane.cpp
index 141f444403..af09daff96 100644
--- a/engines/scumm/insane/insane.cpp
+++ b/engines/scumm/insane/insane.cpp
@@ -1169,10 +1169,6 @@ int Insane::smlayer_loadCostume(int id, int phase) {
_vm->ensureResourceLoaded(rtCostume, resid);
_vm->_res->setResourceCounter(rtCostume, resid, 1);
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- // smlayer_lock(rtCostume, resid); // FIXME
-
if (phase == 1) {
_objArray1Idx2++;
_objArray1[_objArray1Idx2] = id;
diff --git a/engines/scumm/insane/insane_scenes.cpp b/engines/scumm/insane/insane_scenes.cpp
index 24f80a92e2..0cf6623664 100644
--- a/engines/scumm/insane/insane_scenes.cpp
+++ b/engines/scumm/insane/insane_scenes.cpp
@@ -171,9 +171,7 @@ void Insane::runScene(int arraynum) {
writeArray(339, _enemy[EN_VULTF2].isEmpty);
writeArray(340, _enemy[EN_VULTM2].isEmpty);
}
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- // insane_unlock(); // FIXME
+
_vm->_sound->stopAllSounds(); // IMUSE_StopAllSounds();
}
@@ -330,10 +328,7 @@ int Insane::loadSceneData(int scene, int flag, int phase) {
int retvalue = 1;
debugC(DEBUG_INSANE, "Insane::loadSceneData(%d, %d, %d)", scene, flag, phase);
- // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what
- // needs fixing, or remove it!
- //if (phase == 1) /// FIXME
- // insane_unlock();
+
switch (scene) {
case 1:
smlayer_loadSound(88, flag, phase);