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author | Max Horn | 2008-11-06 14:03:38 +0000 |
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committer | Max Horn | 2008-11-06 14:03:38 +0000 |
commit | 38a4eaa001f89fa201125fbe1b82f6f539ecda12 (patch) | |
tree | 8aceec5d43db413da224631a49d58e60dacee1a6 /engines/scumm | |
parent | 142a8d5a51c80d33175c94540ae5c487079d45e4 (diff) | |
download | scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.tar.gz scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.tar.bz2 scummvm-rg350-38a4eaa001f89fa201125fbe1b82f6f539ecda12.zip |
cleanup
svn-id: r34910
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/charset.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/detection_tables.h | 2 | ||||
-rw-r--r-- | engines/scumm/script_v5.cpp | 11 | ||||
-rw-r--r-- | engines/scumm/scumm.h | 10 |
4 files changed, 13 insertions, 12 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 609aca996d..5e661a9cae 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -526,7 +526,7 @@ void CharsetRendererV3::setColor(byte color) { _color = color; // FM-TOWNS version of Loom uses old color method as well - if ((_vm->_game.version >= 2) && (_vm->_game.features & GF_16COLOR || (_vm->_game.id == GID_LOOM && _vm->_game.version == 3))) { + if ((_vm->_game.version >= 2) && ((_vm->_game.features & GF_16COLOR) || (_vm->_game.id == GID_LOOM && _vm->_game.version == 3))) { useShadow = ((_color & 0xF0) != 0); _color &= 0x0f; } else if (_vm->_game.features & GF_OLD256) { diff --git a/engines/scumm/detection_tables.h b/engines/scumm/detection_tables.h index 8d70afecf2..ca71fc7b2f 100644 --- a/engines/scumm/detection_tables.h +++ b/engines/scumm/detection_tables.h @@ -210,7 +210,7 @@ static const GameSettings gameVariantsTable[] = { {"loom", "EGA", "ega", GID_LOOM, 3, 0, MDT_PCSPK | MDT_ADLIB | MDT_MIDI, 0, UNK}, {"loom", "No Adlib", "ega", GID_LOOM, 3, 0, MDT_PCSPK, 0, UNK}, - {"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPCEngine}, + {"loom", "PC-Engine", 0, GID_LOOM, 3, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPCEngine}, {"loom", "FM-TOWNS", 0, GID_LOOM, 3, 0, MDT_TOWNS, GF_AUDIOTRACKS | GF_OLD256, Common::kPlatformFMTowns}, {"loom", "VGA", "vga", GID_LOOM, 4, 0, MDT_NONE, GF_AUDIOTRACKS, Common::kPlatformPC}, diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index c5c055249e..52ac451e4c 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -624,12 +624,13 @@ void ScummEngine_v5::o5_chainScript() { // WORKAROUND bug #743314: Work around a bug in script 33 in Indy3 VGA. // That script is used for the fist fights in the Zeppelin. It uses // Local[5], even though that is never set to any value. But script 33 is - // called via chainScript by script 32, and in there Local[5] is defined - // to the actor ID of the opposing soldier. So, we copy that value over - // to the Local[5] variable of script 33. + // called via chainScript by script 32, and in there Local[5] is set to + // the actor ID of the opposing soldier. So, we copy that value over to + // the Local[5] variable of script 33. // FIXME: This workaround is meant for Indy3 VGA, but we make no checks - // to exclude the EGA/Mac/FM-TOWNS versions. Maybe we should check those - // (by looking for GF_OLD256 && !platform=FM-TOWNS + // to exclude the EGA/Mac/FM-TOWNS versions. We need to check whether + // those need the same workaround; if they don't, or if they need it in + // modified form, adjust this workaround accordingly. if (_game.id == GID_INDY3 && vm.slot[cur].number == 32 && script == 33) { vars[5] = vm.localvar[cur][5]; } diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 0ee4302c8b..e12a99c0c9 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -83,6 +83,9 @@ enum { * Note that some of them could be replaced by checks for the SCUMM version. */ enum GameFeatures { + /** A demo, not a full blown game. */ + GF_DEMO = 1 << 0, + /** Games with the AKOS costume system (ScummEngine_v7 and subclasses, HE games). */ GF_NEW_COSTUMES = 1 << 2, @@ -114,7 +117,7 @@ enum GameFeatures { GF_HE_LOCALIZED = 1 << 13, /** - * HE Games with more global scripts and different sprite handling + * HE games with more global scripts and different sprite handling * i.e. read it as HE version 9.85. Used for HE98 only. */ GF_HE_985 = 1 << 14, @@ -123,10 +126,7 @@ enum GameFeatures { GF_16BIT_COLOR = 1 << 15, /** HE games which use sprites for subtitles */ - GF_HE_NOSUBTITLES = 1 << 16, - - /** A demo, not a full blown game. */ - GF_DEMO = 1 << 17 + GF_HE_NOSUBTITLES = 1 << 16 }; /* SCUMM Debug Channels */ |