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authorMax Horn2006-04-01 22:31:57 +0000
committerMax Horn2006-04-01 22:31:57 +0000
commit3de55677b92bfbb07d8e5acefaaa19df12c3cbbf (patch)
tree2f5245fd4469a3757cf501afe17411278dc6fda9 /engines/scumm
parent8b1c432bac1dc6efde4a86f7f3d4a51f2ae3e713 (diff)
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Typo
svn-id: r21540
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/plugin.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/plugin.cpp b/engines/scumm/plugin.cpp
index 715a1ab969..5664f05218 100644
--- a/engines/scumm/plugin.cpp
+++ b/engines/scumm/plugin.cpp
@@ -1547,7 +1547,7 @@ Engine *Engine_SCUMM_create(GameDetector *detector, OSystem *syst) {
Engine *engine;
// We start by checking whether the specified game ID is obsolete.
- // If that is the case, we automaticlaly upgrade the target to use
+ // If that is the case, we automatically upgrade the target to use
// the correct new game ID (and platform, if specified).
const ObsoleteGameID *o = obsoleteGameIDsTable;
while (o->from) {