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authorFlorian Kagerer2010-10-20 15:39:08 +0000
committerFlorian Kagerer2010-10-20 15:39:08 +0000
commit64c0d2a1d1f2b2688e86092834f2e559c437cd29 (patch)
tree4a1b9adae02253cb87e158f61cd692daaa45bf50 /engines/scumm
parent6dfab4fce8f8b1634f2771a043c4a5fcf1737482 (diff)
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SCUMM/FM-TOWNS: minor graphics fix
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck). svn-id: r53645
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/gfx.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp
index 50d6117dc7..fcc4dd093e 100644
--- a/engines/scumm/gfx.cpp
+++ b/engines/scumm/gfx.cpp
@@ -3737,6 +3737,10 @@ void ScummEngine::fadeOut(int effect) {
// Just blit screen 0 to the display (i.e. display will be black)
vs->setDirtyRange(0, vs->h);
updateDirtyScreen(kMainVirtScreen);
+#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
+ if (_townsScreen)
+ _townsScreen->update();
+#endif
break;
case 134:
dissolveEffect(1, 1);