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author | Florian Kagerer | 2010-10-20 15:39:08 +0000 |
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committer | Florian Kagerer | 2010-10-20 15:39:08 +0000 |
commit | 64c0d2a1d1f2b2688e86092834f2e559c437cd29 (patch) | |
tree | 4a1b9adae02253cb87e158f61cd692daaa45bf50 /engines/scumm | |
parent | 6dfab4fce8f8b1634f2771a043c4a5fcf1737482 (diff) | |
download | scummvm-rg350-64c0d2a1d1f2b2688e86092834f2e559c437cd29.tar.gz scummvm-rg350-64c0d2a1d1f2b2688e86092834f2e559c437cd29.tar.bz2 scummvm-rg350-64c0d2a1d1f2b2688e86092834f2e559c437cd29.zip |
SCUMM/FM-TOWNS: minor graphics fix
This fixes a graphics glitch that occured when leaving the Scumm Bar in MI1 for the first time (before the cut scene with LeChuck).
svn-id: r53645
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/gfx.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 50d6117dc7..fcc4dd093e 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -3737,6 +3737,10 @@ void ScummEngine::fadeOut(int effect) { // Just blit screen 0 to the display (i.e. display will be black) vs->setDirtyRange(0, vs->h); updateDirtyScreen(kMainVirtScreen); +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE + if (_townsScreen) + _townsScreen->update(); +#endif break; case 134: dissolveEffect(1, 1); |