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author | Travis Howell | 2009-07-23 10:31:06 +0000 |
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committer | Travis Howell | 2009-07-23 10:31:06 +0000 |
commit | 68a75c21706928ed8bc20ac96b957e388926ee83 (patch) | |
tree | 21cb7efbf2addae65abeabd9d73dfe14a9202df7 /engines/scumm | |
parent | 870e0341bb0ae1c35f69b02b636ccf6d27f9030d (diff) | |
download | scummvm-rg350-68a75c21706928ed8bc20ac96b957e388926ee83.tar.gz scummvm-rg350-68a75c21706928ed8bc20ac96b957e388926ee83.tar.bz2 scummvm-rg350-68a75c21706928ed8bc20ac96b957e388926ee83.zip |
Remove keyboard support for mouse buttons, since it interferes with load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago.
svn-id: r42674
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/input.cpp | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index db102f5591..ab32992b03 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -302,17 +302,6 @@ void ScummEngine::processInput() { // _mouseAndKeyboardStat = 0; - // Interpret 'return' as left click and 'tab' as right click - if (lastKeyHit.keycode && _cursor.state > 0) { - if (lastKeyHit.keycode == Common::KEYCODE_TAB) { - _mouseAndKeyboardStat = MBS_RIGHT_CLICK; - lastKeyHit.reset(); - } else if (lastKeyHit.keycode == Common::KEYCODE_RETURN) { - _mouseAndKeyboardStat = MBS_LEFT_CLICK; - lastKeyHit.reset(); - } - } - if ((_leftBtnPressed & msClicked) && (_rightBtnPressed & msClicked) && _game.version >= 4) { // Pressing both mouse buttons is treated as if you pressed // the cutscene exit key (ESC) in V4+ games. That mimicks |