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authorMax Horn2006-04-14 10:32:06 +0000
committerMax Horn2006-04-14 10:32:06 +0000
commit6df54763ef89073220435f9be8c842af5132deac (patch)
treed969d936b3eea83849d2ddb00c1cba93f2ee241d /engines/scumm
parent77ad88a2f27c65db9752c27fadcdd56b9f8664a5 (diff)
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Yes, it is really necessry to compute a special 'disk number' here (in fbear at least)
svn-id: r21882
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/resource.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/scumm/resource.cpp b/engines/scumm/resource.cpp
index d8eba584ee..7ffb05f654 100644
--- a/engines/scumm/resource.cpp
+++ b/engines/scumm/resource.cpp
@@ -122,10 +122,6 @@ void ScummEngine::openRoom(const int room) {
sprintf(buf, "%s.he0", _baseName.c_str());
}
} else if (_game.heversion >= 70) {
- // FIXME: Is it really necessary to keep this sepearet from the HE60
- // code path? In particular, what values does "diskNumber" have?
- if (room > 0 && 1 != diskNumber)
- warning("Tell Fingolfin: room %d but disk %d (base %s)", room, diskNumber, _baseName.c_str());
sprintf(buf, "%s.he%d", _baseName.c_str(), room == 0 ? 0 : 1);
} else if (_game.heversion >= 60) {
sprintf(buf, "%s.he%d", _baseName.c_str(), diskNumber);