aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
diff options
context:
space:
mode:
authorJohannes Schickel2012-09-26 04:17:31 +0200
committerJohannes Schickel2012-09-26 04:17:55 +0200
commit89abab97e3124fa25eb4c7d3e8b38501747a8d17 (patch)
treed60a833c9ed352fbe44c0b9a6b8ff43fcbc29419 /engines/scumm
parenta6c6c74350bb673c178d9756a1625ca128d24f21 (diff)
downloadscummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.tar.gz
scummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.tar.bz2
scummvm-rg350-89abab97e3124fa25eb4c7d3e8b38501747a8d17.zip
JANITORIAL: Remove trailing whitespaces.
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/actor.cpp30
-rw-r--r--engines/scumm/actor.h2
-rw-r--r--engines/scumm/charset.cpp8
-rw-r--r--engines/scumm/charset.h4
-rw-r--r--engines/scumm/costume.cpp4
-rw-r--r--engines/scumm/cursor.cpp2
-rw-r--r--engines/scumm/debugger.cpp2
-rw-r--r--engines/scumm/dialogs.cpp2
-rw-r--r--engines/scumm/he/logic/soccer.cpp4
-rw-r--r--engines/scumm/object.cpp4
-rw-r--r--engines/scumm/player_apple2.cpp68
-rw-r--r--engines/scumm/player_apple2.h10
-rw-r--r--engines/scumm/player_towns.cpp2
-rw-r--r--engines/scumm/player_v2cms.cpp64
-rw-r--r--engines/scumm/saveload.cpp2
-rw-r--r--engines/scumm/script_v0.cpp12
-rw-r--r--engines/scumm/script_v2.cpp6
-rw-r--r--engines/scumm/script_v5.cpp2
-rw-r--r--engines/scumm/scumm.cpp6
-rw-r--r--engines/scumm/scumm.h2
-rw-r--r--engines/scumm/sound.cpp4
-rw-r--r--engines/scumm/verbs.cpp4
22 files changed, 122 insertions, 122 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index b8722b6963..0c375efcdd 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -573,19 +573,19 @@ bool Actor_v2::checkWalkboxesHaveDirectPath(Common::Point &foundPath) {
return false;
}
-bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
- const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result)
+bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
+ const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result)
{
const Common::Point v1 = line1End - line1Start; // line1(n1) = line1Start + n1 * v1
const Common::Point v2 = line2End - line2Start; // line2(n2) = line2Start + n2 * v2
-
+
double det = v2.x * v1.y - v1.x * v2.y;
if (det == 0)
return false;
- double n1 = ((double)v2.x * (line2Start.y - line1Start.y) -
+ double n1 = ((double)v2.x * (line2Start.y - line1Start.y) -
(double)v2.y * (line2Start.x - line1Start.x)) / det;
- double n2 = ((double)v1.x * (line2Start.y - line1Start.y) -
+ double n2 = ((double)v1.x * (line2Start.y - line1Start.y) -
(double)v1.y * (line2Start.x - line1Start.x)) / det;
// both coefficients have to be in [0, 1], otherwise the intersection is
@@ -599,16 +599,16 @@ bool Actor_v0::intersectLineSegments(const Common::Point &line1Start, const Comm
}
/*
- * MM v0 allows the actor to walk in a direct line between boxes to the target
+ * MM v0 allows the actor to walk in a direct line between boxes to the target
* if actor and target share a horizontal or vertical corridor.
- * If such a corridor is found the actor is not forced to go horizontally or
+ * If such a corridor is found the actor is not forced to go horizontally or
* vertically from one box to the next but can also walk diagonally.
*
- * Note: the original v0 interpreter sets the target destination for diagonal
+ * Note: the original v0 interpreter sets the target destination for diagonal
* walking only once and then rechecks whenever the actor reaches a new box if the
- * walk destination is still suitable for the current box.
- * ScummVM does not perform such a check, so it is possible to leave the walkboxes
- * in some cases, for example L-shaped rooms like the swimming pool (actor walks over water)
+ * walk destination is still suitable for the current box.
+ * ScummVM does not perform such a check, so it is possible to leave the walkboxes
+ * in some cases, for example L-shaped rooms like the swimming pool (actor walks over water)
* or the medical room (actor walks over examination table).
* To solve this we intersect the new walk destination with the actor's walkbox borders,
* so a recheck is done when the actor leaves his box. This is done by the
@@ -992,7 +992,7 @@ void Actor_v0::setDirection(int direction) {
res = 7; // Face Camera
break;
}
-
+
_animFrameRepeat = -1;
animateActor(res);
if (_moving)
@@ -1408,7 +1408,7 @@ void Actor::showActor() {
if (_vm->_game.version == 0) {
Actor_v0 *a = ((Actor_v0 *)this);
-
+
a->_costCommand = a->_costCommandNew = 0xFF;
for (int i = 0; i < 8; ++i) {
@@ -2056,7 +2056,7 @@ void Actor_v0::animateCostume() {
void Actor_v0::speakCheck() {
if (v0ActorTalkArray[_number] & 0x80)
return;
-
+
int cmd = newDirToOldDir(_facing);
if (_speaking & 0x80)
@@ -2884,7 +2884,7 @@ void Actor_v0::animateActor(int anim) {
_costCommandNew = anim;
_vm->_costumeLoader->costumeDecodeData(this, 0, 0);
-
+
if (dir == -1)
return;
diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h
index 0ed239d005..a733fdb4ed 100644
--- a/engines/scumm/actor.h
+++ b/engines/scumm/actor.h
@@ -377,7 +377,7 @@ public:
virtual void saveLoadWithSerializer(Serializer *ser);
protected:
- bool intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
+ bool intersectLineSegments(const Common::Point &line1Start, const Common::Point &line1End,
const Common::Point &line2Start, const Common::Point &line2End, Common::Point &result);
virtual bool checkWalkboxesHaveDirectPath(Common::Point &foundPath);
};
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index 4064853b6b..9ae75b6683 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -69,7 +69,7 @@ void ScummEngine::loadCJKFont() {
_cjkFont->setDrawingMode(Graphics::FontSJIS::kShadowMode);
_2byteWidth = _2byteHeight = 12;
- _useCJKMode = true;
+ _useCJKMode = true;
#endif
} else if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD && _language == Common::JA_JPN) {
int numChar = 1413;
@@ -499,7 +499,7 @@ int CharsetRendererV3::getCharWidth(uint16 chr) {
if (_vm->_useCJKMode && (chr & 0x80))
spacing = _vm->_2byteWidth / 2;
-
+
if (!spacing)
spacing = *(_widthTable + chr);
@@ -644,7 +644,7 @@ void CharsetRendererV3::printChar(int chr, bool ignoreCharsetMask) {
drawBits1(*vs, _left + vs->xstart, drawTop, charPtr, drawTop, origWidth, origHeight);
else
drawBits1(_vm->_textSurface, _left * _vm->_textSurfaceMultiplier, _top * _vm->_textSurfaceMultiplier, charPtr, drawTop, origWidth, origHeight);
-
+
if (is2byte) {
origWidth /= _vm->_textSurfaceMultiplier;
height /= _vm->_textSurfaceMultiplier;
@@ -1399,7 +1399,7 @@ void CharsetRendererTownsClassic::drawBitsN(const Graphics::Surface&, byte *dst,
_vm->_cjkFont->drawChar(_vm->_textSurface, _sjisCurChar, _left * _vm->_textSurfaceMultiplier, (_top - _vm->_screenTop) * _vm->_textSurfaceMultiplier, _vm->_townsCharsetColorMap[1], _shadowColor);
return;
}
-
+
bool scale2x = (_vm->_textSurfaceMultiplier == 2);
dst = (byte *)_vm->_textSurface.pixels + (_top - _vm->_screenTop) * _vm->_textSurface.pitch * _vm->_textSurfaceMultiplier + _left * _vm->_textSurfaceMultiplier;
diff --git a/engines/scumm/charset.h b/engines/scumm/charset.h
index b8f1d84045..1c1df51921 100644
--- a/engines/scumm/charset.h
+++ b/engines/scumm/charset.h
@@ -112,7 +112,7 @@ public:
class CharsetRendererClassic : public CharsetRendererCommon {
protected:
virtual void drawBitsN(const Graphics::Surface &s, byte *dst, const byte *src, byte bpp, int drawTop, int width, int height);
- void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
+ void printCharIntern(bool is2byte, const byte *charPtr, int origWidth, int origHeight, int width, int height, VirtScreen *vs, bool ignoreCharsetMask);
virtual bool prepareDraw(uint16 chr);
int _width, _height, _origWidth, _origHeight;
@@ -195,7 +195,7 @@ public:
int getCharWidth(uint16 chr);
int getFontHeight();
-
+
private:
void enableShadow(bool enable);
void drawBits1(Graphics::Surface &dest, int x, int y, const byte *src, int drawTop, int width, int height);
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index 3f89bc9611..4ebdd00fdc 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -1188,7 +1188,7 @@ byte V0CostumeRenderer::drawLimb(const Actor *a, int limb) {
_draw_top = 200;
_draw_bottom = 0;
}
-
+
// Invalid current position?
if (a->_cost.curpos[limb] == 0xFFFF)
return 0;
@@ -1377,7 +1377,7 @@ byte V0CostumeLoader::increaseAnim(Actor *a, int limb) {
// Reset the comstume command
a0->_costCommandNew = 0xFF;
a0->_costCommand = 0xFF;
-
+
// Set the frame/start to invalid
a0->_cost.frame[limb] = 0xFFFF;
a0->_cost.start[limb] = 0xFFFF;
diff --git a/engines/scumm/cursor.cpp b/engines/scumm/cursor.cpp
index 88681898f5..269ae9e10a 100644
--- a/engines/scumm/cursor.cpp
+++ b/engines/scumm/cursor.cpp
@@ -180,7 +180,7 @@ void ScummEngine_v70he::setDefaultCursor() {
0xff, 0xff, 0xff,
0, 0, 0, };
-
+
memset(_grabbedCursor, 5, sizeof(_grabbedCursor));
_cursor.hotspotX = _cursor.hotspotY = 2;
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp
index edcf2e6fea..dc5acbdb7d 100644
--- a/engines/scumm/debugger.cpp
+++ b/engines/scumm/debugger.cpp
@@ -382,7 +382,7 @@ bool ScummDebugger::Cmd_Actor(int argc, const char **argv) {
DebugPrintf("Actor[%d].costume = %d\n", actnum, a->_costume);
}
} else if (!strcmp(argv[2], "name")) {
- DebugPrintf("Name of actor %d: %s\n", actnum,
+ DebugPrintf("Name of actor %d: %s\n", actnum,
_vm->getObjOrActorName(_vm->actorToObj(actnum)));
} else if (!strcmp(argv[2], "condmask")) {
if (argc > 3) {
diff --git a/engines/scumm/dialogs.cpp b/engines/scumm/dialogs.cpp
index 0e531daf73..945c5b6611 100644
--- a/engines/scumm/dialogs.cpp
+++ b/engines/scumm/dialogs.cpp
@@ -180,7 +180,7 @@ static const ResString string_map_table_v345[] = {
// "Moechten Sie wirklich neu starten? (J/N)J"
// Will react to J as 'Yes'
{5, _s("Are you sure you want to restart? (Y/N)")},
- // I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
+ // I18N: you may specify 'Yes' symbol at the end of the line. See previous comment
{6, _s("Are you sure you want to quit? (Y/N)")},
// Added in SCUMM4
diff --git a/engines/scumm/he/logic/soccer.cpp b/engines/scumm/he/logic/soccer.cpp
index 05f377a736..2b29f93173 100644
--- a/engines/scumm/he/logic/soccer.cpp
+++ b/engines/scumm/he/logic/soccer.cpp
@@ -303,7 +303,7 @@ int LogicHEsoccer::op_1008(int outArray, int srcX, int srcY, int srcZ, int vecX,
putInArray(outArray, segmentsSoFar, 5, vecX);
putInArray(outArray, segmentsSoFar, 6, vecY);
putInArray(outArray, segmentsSoFar++, 7, vecZ);
- }
+ }
} else {
srcY = 0;
int thisVecX = vecX;
@@ -628,7 +628,7 @@ int LogicHEsoccer::op_1014(int32 srcX, int32 srcY, int32 srcZ, int32 velX, int32
adjustedVelZ = ((double)srcZ - 3869.0) / 100.0;
break;
}
-
+
int foundCollision = 0;
// work out which collision objects we might collide with (if any)
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index 399cd91324..77c75c4ad6 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -335,7 +335,7 @@ int ScummEngine::whereIsObject(int object) const {
return WIO_NOT_FOUND;
if ((_game.version != 0 || OBJECT_V0_TYPE(object) == 0) &&
- _objectOwnerTable[object] != OF_OWNER_ROOM)
+ _objectOwnerTable[object] != OF_OWNER_ROOM)
{
for (i = 0; i < _numInventory; i++)
if (_inventory[i] == object)
@@ -1225,7 +1225,7 @@ byte *ScummEngine::getOBCDFromObject(int obj, bool v0CheckInventory) {
byte *ptr;
if ((_game.version != 0 || OBJECT_V0_TYPE(obj) == 0) &&
- _objectOwnerTable[obj] != OF_OWNER_ROOM)
+ _objectOwnerTable[obj] != OF_OWNER_ROOM)
{
if (_game.version == 0 && !v0CheckInventory)
return 0;
diff --git a/engines/scumm/player_apple2.cpp b/engines/scumm/player_apple2.cpp
index a8e150caa9..58e4f78a94 100644
--- a/engines/scumm/player_apple2.cpp
+++ b/engines/scumm/player_apple2.cpp
@@ -61,8 +61,8 @@ public:
private:
void _update(int interval /*a*/, int count /*y*/) { // D076
- assert(interval > 0); // 0 == 256?
- assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
for (; count >= 0; --count) {
_player->speakerToggle();
@@ -99,7 +99,7 @@ public:
++_pos;
return false;
- }
+ }
return true;
}
@@ -112,7 +112,7 @@ private:
assert(interval > 0); // 0 == 256?
int a = (interval >> 3) + count;
- for (int y = a; y > 0; --y) {
+ for (int y = a; y > 0; --y) {
_player->generateSamples(1292 - 5*interval);
_player->speakerToggle();
@@ -206,7 +206,7 @@ private:
_bitmask1 = 0x3;
_bitmask2 = 0x3;
-
+
_updateInterval2 = param0;
if (_updateInterval2 == 0)
_bitmask2 = 0x0;
@@ -234,9 +234,9 @@ private:
if (_updateRemain2 == 0) {
_updateRemain2 = _updateInterval2;
- // use only first voice's data (bitmask1) if both voices are triggered
+ // use only first voice's data (bitmask1) if both voices are triggered
if (_updateRemain1 != 0) {
- _speakerShiftReg ^= _bitmask2;
+ _speakerShiftReg ^= _bitmask2;
}
}
@@ -256,7 +256,7 @@ private:
protected:
const byte *_params;
-
+
byte _updateRemain1;
byte _updateRemain2;
@@ -309,7 +309,7 @@ private:
for (int i = count; i > 0; --i) {
_player->generateSamples(10 + 5*interval);
_player->speakerToggle();
-
+
_player->generateSamples(5 + 5*interval);
_player->speakerToggle();
}
@@ -332,20 +332,20 @@ private:
// LD000[loc] ^ LD00A[loc]
const byte AppleII_SoundFunction5_Noise::_noiseTable[256] = {
- 0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
- 0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
- 0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
- 0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
+ 0x65, 0x1b, 0xda, 0x11, 0x61, 0xe5, 0x77, 0x57, 0x92, 0xc8, 0x51, 0x1c, 0xd4, 0x91, 0x62, 0x63,
+ 0x00, 0x38, 0x57, 0xd5, 0x18, 0xd8, 0xdc, 0x40, 0x03, 0x86, 0xd3, 0x2f, 0x10, 0x11, 0xd8, 0x3c,
+ 0xbe, 0x00, 0x19, 0xc5, 0xd2, 0xc3, 0xca, 0x34, 0x00, 0x28, 0xbf, 0xb9, 0x18, 0x20, 0x01, 0xcc,
+ 0xda, 0x08, 0xbc, 0x75, 0x7c, 0xb0, 0x8d, 0xe0, 0x09, 0x18, 0xbf, 0x5d, 0xe9, 0x8c, 0x75, 0x64,
0xe5, 0xb5, 0x5d, 0xe0, 0xb7, 0x7d, 0xe9, 0x8c, 0x55, 0x65, 0xc5, 0xb5, 0x5d, 0xd8, 0x09, 0x0d,
- 0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
- 0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
- 0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
- 0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
+ 0x64, 0xf0, 0xf0, 0x08, 0x63, 0x03, 0x00, 0x55, 0x35, 0xc0, 0x00, 0x20, 0x74, 0xa5, 0x1e, 0xe3,
+ 0x00, 0x06, 0x3c, 0x52, 0xd1, 0x70, 0xd0, 0x57, 0x02, 0xf0, 0x00, 0xb6, 0xfc, 0x02, 0x11, 0x9a,
+ 0x3b, 0xc8, 0x38, 0xdf, 0x1a, 0xb0, 0xd1, 0xb8, 0xd0, 0x18, 0x8a, 0x4a, 0xea, 0x1b, 0x12, 0x5d,
+ 0x29, 0x58, 0xd8, 0x43, 0xb8, 0x2d, 0xd2, 0x61, 0x10, 0x3c, 0x0c, 0x5d, 0x1b, 0x61, 0x10, 0x3c,
0x0a, 0x5d, 0x1d, 0x61, 0x10, 0x3c, 0x0b, 0x19, 0x88, 0x21, 0xc0, 0x21, 0x07, 0x00, 0x65, 0x62,
- 0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
- 0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
- 0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
- 0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
+ 0x08, 0xe9, 0x36, 0x40, 0x20, 0x41, 0x06, 0x00, 0x20, 0x00, 0x00, 0xed, 0xa3, 0x00, 0x88, 0x06,
+ 0x98, 0x01, 0x5d, 0x7f, 0x02, 0x1d, 0x78, 0x03, 0x60, 0xcb, 0x3a, 0x01, 0xbd, 0x78, 0x02, 0x5d,
+ 0x7e, 0x03, 0x1d, 0xf5, 0xa6, 0x40, 0x81, 0xb4, 0xd0, 0x8d, 0xd3, 0xd0, 0x6d, 0xd5, 0x61, 0x48,
+ 0x61, 0x4d, 0xd1, 0xc8, 0xb1, 0xd8, 0x69, 0xff, 0x61, 0xd9, 0xed, 0xa0, 0xfe, 0x19, 0x91, 0x37,
0x19, 0x37, 0x00, 0xf1, 0x00, 0x01, 0x1f, 0x00, 0xad, 0xc1, 0x01, 0x01, 0x2e, 0x00, 0x40, 0xc6,
0x7a, 0x9b, 0x95, 0x43, 0xfc, 0x18, 0xd2, 0x9e, 0x2a, 0x5a, 0x4b, 0x2a, 0xb6, 0x87, 0x30, 0x6c
};
@@ -394,20 +394,20 @@ void Player_AppleII::startSound(int nr) {
case 0: // empty (nothing to play)
resetState();
return;
- case 1:
- _soundFunc = new AppleII_SoundFunction1_FreqUpDown();
+ case 1:
+ _soundFunc = new AppleII_SoundFunction1_FreqUpDown();
break;
- case 2:
- _soundFunc = new AppleII_SoundFunction2_SymmetricWave();
+ case 2:
+ _soundFunc = new AppleII_SoundFunction2_SymmetricWave();
break;
- case 3:
- _soundFunc = new AppleII_SoundFunction3_AsymmetricWave();
+ case 3:
+ _soundFunc = new AppleII_SoundFunction3_AsymmetricWave();
break;
- case 4:
- _soundFunc = new AppleII_SoundFunction4_Polyphone();
+ case 4:
+ _soundFunc = new AppleII_SoundFunction4_Polyphone();
break;
- case 5:
- _soundFunc = new AppleII_SoundFunction5_Noise();
+ case 5:
+ _soundFunc = new AppleII_SoundFunction5_Noise();
break;
}
_soundFunc->init(this, _params);
@@ -484,7 +484,7 @@ int Player_AppleII::readBuffer(int16 *buffer, const int numSamples) {
// toggle speaker on/off
void Player_AppleII::speakerToggle() {
- _speakerState ^= 0x1;
+ _speakerState ^= 0x1;
}
void Player_AppleII::generateSamples(int cycles) {
@@ -492,8 +492,8 @@ void Player_AppleII::generateSamples(int cycles) {
}
void Player_AppleII::wait(int interval, int count /*y*/) {
- assert(count > 0); // 0 == 256?
- assert(interval > 0); // 0 == 256?
+ assert(count > 0); // 0 == 256?
+ assert(interval > 0); // 0 == 256?
generateSamples(11 + count*(8 + 5 * interval));
}
diff --git a/engines/scumm/player_apple2.h b/engines/scumm/player_apple2.h
index b4a7d409fb..e1ec9d8946 100644
--- a/engines/scumm/player_apple2.h
+++ b/engines/scumm/player_apple2.h
@@ -36,7 +36,7 @@ namespace Scumm {
class ScummEngine;
/*
- * Optimized for use with periodical read/write phases when the buffer
+ * Optimized for use with periodical read/write phases when the buffer
* is filled in a write phase and completely read in a read phase.
* The growing strategy is optimized for repeated small (e.g. 2 bytes)
* single writes resulting in large buffers
@@ -133,7 +133,7 @@ static const double APPLEII_CPU_CLOCK = 1020484.5; // ~ 1.02 MHz
/*
* Converts the 1-bit speaker state values into audio samples.
- * This is done by aggregation of the speaker states at each
+ * This is done by aggregation of the speaker states at each
* CPU cycle in a sampling period into an audio sample.
*/
class SampleConverter {
@@ -144,7 +144,7 @@ private:
}
public:
- SampleConverter() :
+ SampleConverter() :
_cyclesPerSampleFP(0),
_missingCyclesFP(0),
_sampleCyclesSumFP(0),
@@ -156,7 +156,7 @@ public:
void reset() {
_missingCyclesFP = 0;
_sampleCyclesSumFP = 0;
- _buffer.clear();
+ _buffer.clear();
}
uint32 availableSize() const {
@@ -245,7 +245,7 @@ public:
virtual void setMusicVolume(int vol) { _sampleConverter.setMusicVolume(vol); }
void setSampleRate(int rate) {
_sampleRate = rate;
- _sampleConverter.setSampleRate(rate);
+ _sampleConverter.setSampleRate(rate);
}
virtual void startSound(int sound);
virtual void stopSound(int sound);
diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp
index 2588026e59..33e3e40e39 100644
--- a/engines/scumm/player_towns.cpp
+++ b/engines/scumm/player_towns.cpp
@@ -87,7 +87,7 @@ void Player_Towns::restoreAfterLoad() {
if (!_v2)
restoredSounds.push_back(_pcmCurrentSound[i].index);
-
+
uint8 *ptr = _vm->getResourceAddress(rtSound, _pcmCurrentSound[i].index);
if (!ptr)
continue;
diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp
index d4b21774ed..c1242e0645 100644
--- a/engines/scumm/player_v2cms.cpp
+++ b/engines/scumm/player_v2cms.cpp
@@ -718,38 +718,38 @@ void Player_V2CMS::playMusicChips(const MusicChip *table) {
}
const Player_V2CMS::MidiNote Player_V2CMS::_midiNotes[132] = {
- { 3, 0 }, { 31, 0 }, { 58, 0 }, { 83, 0 },
- { 107, 0 }, { 130, 0 }, { 151, 0 }, { 172, 0 },
- { 191, 0 }, { 209, 0 }, { 226, 0 }, { 242, 0 },
- { 3, 1 }, { 31, 1 }, { 58, 1 }, { 83, 1 },
- { 107, 1 }, { 130, 1 }, { 151, 1 }, { 172, 1 },
- { 191, 1 }, { 209, 1 }, { 226, 1 }, { 242, 1 },
- { 3, 2 }, { 31, 2 }, { 58, 2 }, { 83, 2 },
- { 107, 2 }, { 130, 2 }, { 151, 2 }, { 172, 2 },
- { 191, 2 }, { 209, 2 }, { 226, 2 }, { 242, 2 },
- { 3, 3 }, { 31, 3 }, { 58, 3 }, { 83, 3 },
- { 107, 3 }, { 130, 3 }, { 151, 3 }, { 172, 3 },
- { 191, 3 }, { 209, 3 }, { 226, 3 }, { 242, 3 },
- { 3, 4 }, { 31, 4 }, { 58, 4 }, { 83, 4 },
- { 107, 4 }, { 130, 4 }, { 151, 4 }, { 172, 4 },
- { 191, 4 }, { 209, 4 }, { 226, 4 }, { 242, 4 },
- { 3, 5 }, { 31, 5 }, { 58, 5 }, { 83, 5 },
- { 107, 5 }, { 130, 5 }, { 151, 5 }, { 172, 5 },
- { 191, 5 }, { 209, 5 }, { 226, 5 }, { 242, 5 },
- { 3, 6 }, { 31, 6 }, { 58, 6 }, { 83, 6 },
- { 107, 6 }, { 130, 6 }, { 151, 6 }, { 172, 6 },
- { 191, 6 }, { 209, 6 }, { 226, 6 }, { 242, 6 },
- { 3, 7 }, { 31, 7 }, { 58, 7 }, { 83, 7 },
- { 107, 7 }, { 130, 7 }, { 151, 7 }, { 172, 7 },
- { 191, 7 }, { 209, 7 }, { 226, 7 }, { 242, 7 },
- { 3, 8 }, { 31, 8 }, { 58, 8 }, { 83, 8 },
- { 107, 8 }, { 130, 8 }, { 151, 8 }, { 172, 8 },
- { 191, 8 }, { 209, 8 }, { 226, 8 }, { 242, 8 },
- { 3, 9 }, { 31, 9 }, { 58, 9 }, { 83, 9 },
- { 107, 9 }, { 130, 9 }, { 151, 9 }, { 172, 9 },
- { 191, 9 }, { 209, 9 }, { 226, 9 }, { 242, 9 },
- { 3, 10 }, { 31, 10 }, { 58, 10 }, { 83, 10 },
- { 107, 10 }, { 130, 10 }, { 151, 10 }, { 172, 10 },
+ { 3, 0 }, { 31, 0 }, { 58, 0 }, { 83, 0 },
+ { 107, 0 }, { 130, 0 }, { 151, 0 }, { 172, 0 },
+ { 191, 0 }, { 209, 0 }, { 226, 0 }, { 242, 0 },
+ { 3, 1 }, { 31, 1 }, { 58, 1 }, { 83, 1 },
+ { 107, 1 }, { 130, 1 }, { 151, 1 }, { 172, 1 },
+ { 191, 1 }, { 209, 1 }, { 226, 1 }, { 242, 1 },
+ { 3, 2 }, { 31, 2 }, { 58, 2 }, { 83, 2 },
+ { 107, 2 }, { 130, 2 }, { 151, 2 }, { 172, 2 },
+ { 191, 2 }, { 209, 2 }, { 226, 2 }, { 242, 2 },
+ { 3, 3 }, { 31, 3 }, { 58, 3 }, { 83, 3 },
+ { 107, 3 }, { 130, 3 }, { 151, 3 }, { 172, 3 },
+ { 191, 3 }, { 209, 3 }, { 226, 3 }, { 242, 3 },
+ { 3, 4 }, { 31, 4 }, { 58, 4 }, { 83, 4 },
+ { 107, 4 }, { 130, 4 }, { 151, 4 }, { 172, 4 },
+ { 191, 4 }, { 209, 4 }, { 226, 4 }, { 242, 4 },
+ { 3, 5 }, { 31, 5 }, { 58, 5 }, { 83, 5 },
+ { 107, 5 }, { 130, 5 }, { 151, 5 }, { 172, 5 },
+ { 191, 5 }, { 209, 5 }, { 226, 5 }, { 242, 5 },
+ { 3, 6 }, { 31, 6 }, { 58, 6 }, { 83, 6 },
+ { 107, 6 }, { 130, 6 }, { 151, 6 }, { 172, 6 },
+ { 191, 6 }, { 209, 6 }, { 226, 6 }, { 242, 6 },
+ { 3, 7 }, { 31, 7 }, { 58, 7 }, { 83, 7 },
+ { 107, 7 }, { 130, 7 }, { 151, 7 }, { 172, 7 },
+ { 191, 7 }, { 209, 7 }, { 226, 7 }, { 242, 7 },
+ { 3, 8 }, { 31, 8 }, { 58, 8 }, { 83, 8 },
+ { 107, 8 }, { 130, 8 }, { 151, 8 }, { 172, 8 },
+ { 191, 8 }, { 209, 8 }, { 226, 8 }, { 242, 8 },
+ { 3, 9 }, { 31, 9 }, { 58, 9 }, { 83, 9 },
+ { 107, 9 }, { 130, 9 }, { 151, 9 }, { 172, 9 },
+ { 191, 9 }, { 209, 9 }, { 226, 9 }, { 242, 9 },
+ { 3, 10 }, { 31, 10 }, { 58, 10 }, { 83, 10 },
+ { 107, 10 }, { 130, 10 }, { 151, 10 }, { 172, 10 },
{ 191, 10 }, { 209, 10 }, { 226, 10 }, { 242, 10 }
};
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index beac077fd1..72896e097a 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1298,7 +1298,7 @@ void ScummEngine::saveOrLoad(Serializer *s) {
s->saveLoadArrayOf(_16BitPalette, 512, sizeof(_16BitPalette[0]), sleUint16);
}
-
+
// FM-Towns specific (extra palette data, color cycle data, etc.)
// In earlier save game versions (below 87) the FM-Towns specific data would get saved (and loaded) even in non FM-Towns games.
// This would cause an unnecessary save file incompatibility between DS (which uses the DISABLE_TOWNS_DUAL_LAYER_MODE setting)
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 44b77f1d18..361287d29f 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -602,7 +602,7 @@ void ScummEngine_v0::o_loadRoomWithEgo() {
x = r.x;
y = r.y;
a->putActor(x, y, _currentRoom);
-
+
camera._dest.x = camera._cur.x = a->getPos().x;
setCameraAt(a->getPos().x, a->getPos().y);
setCameraFollows(a);
@@ -635,18 +635,18 @@ void ScummEngine_v0::setMode(byte mode) {
case kModeCutscene:
_redrawSentenceLine = false;
// Note: do not change freeze state here
- state = USERSTATE_SET_IFACE |
+ state = USERSTATE_SET_IFACE |
USERSTATE_SET_CURSOR;
break;
case kModeKeypad:
_redrawSentenceLine = false;
- state = USERSTATE_SET_IFACE |
+ state = USERSTATE_SET_IFACE |
USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON;
break;
case kModeNormal:
case kModeNoNewKid:
- state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL |
+ state = USERSTATE_SET_IFACE | USERSTATE_IFACE_ALL |
USERSTATE_SET_CURSOR | USERSTATE_CURSOR_ON |
USERSTATE_SET_FREEZE;
break;
@@ -688,7 +688,7 @@ void ScummEngine_v0::o_animateActor() {
Actor_v0 *a = (Actor_v0*) derefActor(act, "o_animateActor");
a->_animFrameRepeat = repeat;
-
+
switch (anim) {
case 0xFE:
@@ -700,7 +700,7 @@ void ScummEngine_v0::o_animateActor() {
// 0x69A3
a->_speaking = 0x00;
return;
-
+
case 0xFF:
a->stopActorMoving();
return;
diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp
index ce162b4a6a..96d422d5bb 100644
--- a/engines/scumm/script_v2.cpp
+++ b/engines/scumm/script_v2.cpp
@@ -993,7 +993,7 @@ void ScummEngine_v2::o2_drawSentence() {
const byte *temp;
int slot = getVerbSlot(VAR(VAR_SENTENCE_VERB), 0);
- if (!((_userState & USERSTATE_IFACE_SENTENCE) ||
+ if (!((_userState & USERSTATE_IFACE_SENTENCE) ||
(_game.platform == Common::kPlatformNES && (_userState & USERSTATE_IFACE_ALL))))
return;
@@ -1486,8 +1486,8 @@ void ScummEngine_v2::o2_cutscene() {
VAR(VAR_CURSORSTATE) = 200;
// Hide inventory, freeze scripts, hide cursor
- setUserState(USERSTATE_SET_IFACE |
- USERSTATE_SET_CURSOR |
+ setUserState(USERSTATE_SET_IFACE |
+ USERSTATE_SET_CURSOR |
USERSTATE_SET_FREEZE | USERSTATE_FREEZE_ON);
_sentenceNum = 0;
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index a5591b701f..0bf51a2816 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -1097,7 +1097,7 @@ void ScummEngine_v5::o5_getDist() {
int r;
getResultPos();
-
+
o1 = getVarOrDirectWord(PARAM_1);
o2 = getVarOrDirectWord(PARAM_2);
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index c9c9e991e4..2c79fb8de0 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1986,11 +1986,11 @@ Common::Error ScummEngine::go() {
if (delta < 1) // Ensure we don't get into an endless loop
delta = 1; // by not decreasing sleepers.
- // WORKAROUND: walking speed in the original v0/v1 interpreter
+ // WORKAROUND: walking speed in the original v0/v1 interpreter
// is sometimes slower (e.g. during scrolling) than in ScummVM.
// This is important for the door-closing action in the dungeon,
- // otherwise (delta < 6) a single kid is able to escape.
- if ((_game.version == 0 && isScriptRunning(132)) ||
+ // otherwise (delta < 6) a single kid is able to escape.
+ if ((_game.version == 0 && isScriptRunning(132)) ||
(_game.version == 1 && isScriptRunning(137)))
delta = 6;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 700389414c..a77c1c0141 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1372,7 +1372,7 @@ public:
public:
bool towns_isRectInStringBox(int x1, int y1, int x2, int y2);
byte _townsPaletteFlags;
- byte _townsCharsetColorMap[16];
+ byte _townsCharsetColorMap[16];
protected:
void towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, int srcX, int srcY, int w, int h);
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 43c86db85f..a1cecfa0b3 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -957,7 +957,7 @@ void Sound::setupSfxFile() {
if (file.open(tmp))
_sfxFilename = tmp;
-
+
if (_vm->_game.heversion <= 74)
_sfxFileEncByte = 0x69;
@@ -1182,7 +1182,7 @@ int ScummEngine::readSoundResource(ResId idx) {
// its sound resources, and Amiga games, which feature only ROL
// resources, since we are a doing Midi -> AdLib conversion for
// these.
- if ((_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) && pri != 16
+ if ((_sound->_musicType == MDT_ADLIB || _sound->_musicType == MDT_TOWNS) && pri != 16
&& pri != 15 && pri != 10 && pri != 2 && _game.platform != Common::kPlatformAmiga)
pri = -1;
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 567ca31485..0d0f6cdb95 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -84,7 +84,7 @@ int ScummEngine_v0::verbPrepIdType(int verbid) {
switch (verbid) {
case kVerbUse: // depends on object1
return kVerbPrepObject;
- case kVerbGive:
+ case kVerbGive:
return kVerbPrepTo;
case kVerbUnlock: case kVerbFix:
return kVerbPrepWith;
@@ -693,7 +693,7 @@ void ScummEngine_v0::verbExec() {
if (_activeVerb == kVerbWhatIs)
return;
-
+
if (!(_activeVerb == kVerbWalkTo && _activeObject == 0)) {
doSentence(_activeVerb, _activeObject, _activeObject2);
if (_activeVerb != kVerbWalkTo) {