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authorJohannes Schickel2008-12-30 14:28:44 +0000
committerJohannes Schickel2008-12-30 14:28:44 +0000
commit90835aa82c915700943a70d9246f2fb3a14f77c8 (patch)
tree09fe93a0cfc551882b877ff7ebdd5bb087a4f099 /engines/scumm
parentbc378bdb8f127f1f1923f30402fb4a12d83170b8 (diff)
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Implemented FR #2475519 "Enable F1 game menu in Full Throttle".
svn-id: r35621
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/input.cpp25
1 files changed, 12 insertions, 13 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp
index 9f9326da72..a3c1dd78fc 100644
--- a/engines/scumm/input.cpp
+++ b/engines/scumm/input.cpp
@@ -324,19 +324,6 @@ void ScummEngine::processInput() {
#ifdef ENABLE_SCUMM_7_8
void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
-
- if (!(_game.features & GF_DEMO)) {
- // F1 (the trigger for the original save/load dialog) is mapped to F5
- if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) {
- lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
- }
-
- // Alt-F5 should bring up the original save/load dialog, so map it to F1.
- if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
- lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
- }
- }
-
// If a key script was specified (a V8 feature), and it's trigger
// key was pressed, run it. Usually used to display the built-in menu.
if (_keyScriptNo && (_keyScriptKey == lastKeyHit.ascii)) {
@@ -351,6 +338,18 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {
const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0);
+ if (!(_game.features & GF_DEMO)) {
+ // F1 (the trigger for the original save/load dialog) is mapped to F5
+ if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) {
+ lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
+ }
+
+ // Alt-F5 should bring up the original save/load dialog, so map it to F1.
+ if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
+ lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
+ }
+ }
+
// VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger
// a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI
// version string is hard coded in the engine, hence we don't invoke